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New Gb Games - Page 271

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  • Crazy Balloon

    1980

    Crazy Balloon

    1980

    Arcade
    Arcade
    The player controls a box tied to a floating balloon, which swings left and right continually, within a maze filled with spikes. Any contact with the spikes, either with the balloon or the box, destroys the balloon. Using a four-way joystick, the player moves the box through the maze and toward the goal, ensuring that the swinging balloon avoids the spikes. The player collects points as the box moves closer to the goal (backtracking earns no points). Certain areas of the maze are colored green and purple, and the player will earn more points if the balloon and box pass through the area safely. While there is no time limit, the player cannot wait for a long time; otherwise, a face will appear and blow the balloon into the spikes. As the player completes mazes, individual spikes, or even the entire maze, may begin moving or scrolling.
  • Super Breakout

    1979

    Super Breakout

    1979

    Arcade
    Atari 8-bit
    A port for Atari 8-bit consoles.
  • Color TV-Game Block Kuzushi

    1979

    Color TV-Game Block Kuzushi

    1979

    Arcade
    Plug & Play
    Color TV-Game Block Kuzushi is a Color TV Game title released in 1979 only in Japan. The first home console game to be created exclusively by Nintendo (the other Color TV Games were created with the assistance of Mitsubishi), Block Kuzushi is also known as being designed by legendary game developer Shigeru Miyamoto. Block Kuzushi is basically a home console version of Breakout. Block Kuzushi sold over 400,000 units in Japan, quite the success for Nintendo. Several things made Color TV-Game Block Kuzushi slightly unique when compared to other block-breaking games at the time. The player could choose from several different options, such as the number of balls present during a game and the speed of the ball/balls. Different game modes were present, such as Block Lighter, in which the player must destroy blinking blocks, and Block Through, which would have the ball eliminating every block in its way up to the top (without destroying a block and heading downwards). In department stores, managers would hold Block Kuzu
  • Out of This World! / Helicopter Rescue!

    1979

    Out of This World! / Helicopter Rescue!

    1979

    Arcade
    Odyssey 2 / Videopac G7000
    Two titles are available in this cart: - Out of This World! is a slightly upgraded version of Space Rendezvous. It is somewhat similar to Lunar Lander. - Helicopter Rescue! has the player in control of the Daredevil helicopter rescue ship. The object is to rescue the most people from the Doomsday Hotel's rooftop within two minutes and place them in the Rescue Station.
  • Pinball

    1979

    Pinball

    1979

    Arcade
    Microvision
    Pinball is a 'pinball simulation' on the Microvision system but plays like Breakout. Controls are the same as in Block Buster: players use the paddle knob to move a paddle left and right along the bottom of the gameplay screen to bounce up a ball.
  • Ripcord

    1979

    Ripcord

    1979

    Arcade
    Arcade
    As a stuntman the player has to parachute on target zones while dodging helicopters and planes on the way down.
  • Little Brick Out

    1979

    Little Brick Out

    1979

    Arcade
    Apple II
    A variation of Breakout that sets the playing field horizontally. Developed by Steve Wozniak.
  • Side Trak

    1979

    Side Trak

    1979

    Arcade
    Arcade
    Side Trak is a black & white man-versus-machine game where the goal is to pick up all of the waiting passengers with your train while avoiding the computer-driver "killer engine" which aims to take you out in a head-on collision. You can control your train via the "fast" button which allows you to temporarily increase your speed on the tracks. You can also use the joystick to switch between several tracks at various junction points. Each time you make a complete circuit around the track and pass the start marker on the outside track, another car is added to your train. Passengers picked up from the outermost track are worth 10 points. Passengers picked up from each successive inner track are worth an additional 10 points. On top of that, passengers picked up when you have additional cars in tow add another 10 points to car. Side Trak is the first of several games that were developed on a common Exidy platform which would eventually become host to their most popular games. Early revisions of the platform — Side
  • Showdown in 2100 A.D.

    1979

    Showdown in 2100 A.D.

    1979

    Arcade
    Odyssey 2 / Videopac G7000
    In an authentic acre of the old west, two gunslingers (human or android) duel for their lives. Each one has six bullets in his gun, and trees are placed all around. Each player has to hit his opponent ten times in order to win. At each hit, both players get their guns reloaded. They can also reload their guns anytime by taking the hidden bullets in the tree that matches their outfit
  • Superman

    1979

    Superman

    1979

    Arcade
    Atari 2600
    star 3
    Superman is an action adventure game for the Atari 2600. It was one of the first single-player games for the system and one of the earliest licensed video games. Superman is one of the first to utilize multiple screens as playing areas.
  • Space Launcher

    1979

    Space Launcher

    1979

    Arcade
    Arcade
    Space Launcher is an arcade video game by Nintendo that was surprisingly original (many of the games Nintendo made during the late '70s were clones of popular titles like Pong, Space Invaders and Breakout). The game is similar to Frogger, though is not a clone since it predates it by at least two years. The game takes place in space, and your goal is to maneuver around space objects and dodge oncoming enemy fire from the aliens that are stationed above. There are also treasures at the top, and your goal is to fly up, grab the treasure, and come soaring back down after which you must repeat it until all of the treasures have been scavenged. The game's poster seems to be inspired slightly by the Star Wars films, which were very successful at the time of this game's release. Even the yellow font of this game's logo could be said to be based on Star Wars' logo.
  • Lunar Rescue

    1979

    Lunar Rescue

    1979

    Arcade
    Arcade
    The game starts with the player's spacecraft docked inside the mothership at the top of the screen. Below the mothership is an asteroid field and below that, the surface of the moon. There are three platforms which can be landed on and six stranded astronauts that need rescuing. You control a small spacecraft. The player must press the button to release their spacecraft from the mothership and manoeuvre through the asteroid field. The craft can only move left or right or use up a finite amount of fuel by engaging the thrust (the same button again) to slow its descent. If the craft is landed successfully on one of the available platforms, one of the astronauts will run towards and board the craft. The asteroid belt now changes into a swarm of flying saucers, some of which drop bombs. The player must now guide the spacecraft back up to the mothership (the craft ascends without using up fuel), avoiding the flying saucers. The thrust button is now a fire button which can be used to shoot at enemies above (as in Space
  • Space Chaser

    1979

    Space Chaser

    1979

    Arcade
    Arcade
    Collect all the dots in the maze without colliding with (or being collided by) the missile. You can use your speed boost as long as you have fuel left. If the missile gets behind you on a long stretch it will speed up and the only way to avoid collision then is to turn a corner.
  • Sky Diver

    1979

    Sky Diver

    1979

    Arcade
    Atari 2600
    Atari 2600 port of Sky Diver.
  • ZunZun Block

    1979

    ZunZun Block

    1979

    Arcade
    Arcade
    ZunZun Block is the third game in Taito's Block series. Again, the gameplay is similiar to Breakout's ball-and-paddle block breaking.
  • Game Tree

    1978

    Game Tree

    1978

    Arcade
    Arcade
    In this shooting game the player is equipped with a hunting rifle in order to shoot turkeys, rabbits and squirrels.
  • Depth Charge

    1978

    Depth Charge

    1978

    Arcade
    Apple II
    Depth Charge is a simplified variant of Gremlin's arcade game Depthcharge. Like in the arcade game the objective is to sink as many submarines as possible by dropping depth charges from a boat on the surface. What's difference is that the boat automatically moves from right to the left and all the player has to do is to press a single button to drop the depth charges. The boat makes three passes along the surface and the objective of the game is simply to score as many points as possible. More points are earned by hitting submarines at higher depths and upon reaching 600 and 900 points additional passes are given.
  • Space Walk

    1978

    Space Walk

    1978

    Arcade
    Arcade
    A clone of Circus, in this variant it is not clowns but astronauts bouncing on a see-saw in order to collect items up in the air.
  • Elementary math / Bingo Math

    1978

    Elementary math / Bingo Math

    1978

    Arcade
    Commodore VIC-20 Commodore C64/128/MAX Bally Astrocade
    Elementary math / Bingo Math is a collection of two educational math games. The game helps improve skills in addition, subtraction, multiplication and division. Points are awarded based on speed and math problems get harder the higher the current score. Difficulty adjusts automatically to player skill.
  • Armored Encounter! / Sub Chase!

    1978

    Armored Encounter! / Sub Chase!

    1978

    Arcade
    Odyssey 2 / Videopac G7000
    Two titles are available in this cart: Armored Encounter! is a clone of Atari's Combat. Two players control tanks and try to shoot each other the most in a time limit of three minutes. Sub Chase! features a Hawk hunter-killer jet against a Shark missile-launching submarine. One player controls the jet, which scrolls left, and the other controls the submarine, which scrolls right.
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