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Most Popular Legacy Computer Games

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  • Tetris

    1985

    Tetris

    1985

    Puzzle Arcade
    Legacy Computer
    star 7.5
    The original version of Tetris was created by Alexey Pajitnov for the Elektronika-60 computer. It was never released commercially. It was also playable on the successor DVK-1 and DVK-2 computers, although it is unknown whether that is a different version, or simply the same code running on a different computer. Minor visual differences are present, but the gameplay is the exact same.
  • DikuMUD

    1991

    DikuMUD

    1991

    Legacy Computer
  • Mac Hack VI

    1966

    Mac Hack VI

    1966

    Legacy Computer
    Mac Hack VI, a.k.a. The Greenblatt Chess Program is a chess program that ran on the PDP-6. It was written in MIDAS and was the first computer program to play in a human tournament and be granted a chess rating in 1967. The game was inspired by the Kotok-McCarthy-Program, but improved upon it in design and search width.
  • Math Maze

    Math Maze

    Legacy Computer
    An educational game for the ICON.
  • A Day in the Life Of

    A Day in the Life Of

    Simulator
    Legacy Computer
    An educational life-choices simulator for the ICON.
  • Offshore Fishing

    Offshore Fishing

    Legacy Computer
    An educational fishing game for the ICON.
  • War

    War

    Simulator Strategy
    Legacy Computer
    WAR was a two-player strategy game for the CDC-6600, created in the mid 1970's at the University of Texas at Austin.
  • Mate-in-Two

    1951

    Mate-in-Two

    1951

    Card & Board Game
    Legacy Computer
    Robot Chess is an early chess game in which the user can play against an AI. The AI is only powerful enough to compute "mate-in-two" problems and thus the game didn't represent a full game of chess. Players would enter moves of the Ferranti Mark 1 and the computer would print out the response move. The simulation ignores some chess rules such as en passant, promotion and castling.
  • Bouncing Ball

    1953

    Bouncing Ball

    1953

    Legacy Computer
    The first known game incorporating graphics that updated in real time, rather than only when the player made a move, was a simulation of a bouncing ball created by Massachusetts Institute of Technology (MIT) student Oliver Aberth for the Whirlwind I computer. He began creating the simulation in February 1951, before the computer was completed in April. It allowed users to adjust the frequency of the bounces with a knob, and sometime between late 1951 and 1953 he made it into a game by adding a hole in the floor for players to aim for.
  • Sansuu Tsuma Zuki

    Sansuu Tsuma Zuki

    Legacy Computer
  • Keisan Enshuu Drill

    Keisan Enshuu Drill

    Legacy Computer
  • ABC Tangou Game

    ABC Tangou Game

    Legacy Computer
  • Tatakae! Ultraman

    Tatakae! Ultraman

    Legacy Computer
  • Rengo Kantai

    Rengo Kantai

    Legacy Computer
  • Perfect Mah-jongg

    Perfect Mah-jongg

    Card & Board Game
    Legacy Computer
  • Mobile Suit Gundam: Luna Two no Tatakai

    Mobile Suit Gundam: Luna Two no Tatakai

    Legacy Computer
  • Hamburger Shop

    Hamburger Shop

    Legacy Computer
  • Excite Tennis

    Excite Tennis

    Sport
    Legacy Computer
  • Excite Baseball

    Excite Baseball

    Legacy Computer
  • Champion Racer

    Champion Racer

    Legacy Computer
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