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New Gb Games - Page 270

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  • Dig N Picman

    1981

    Dig N Picman

    1981

    Arcade
    Handheld Electronic LCD
  • Beauty Salon

    1981

    Beauty Salon

    1981

    Arcade
    Handheld Electronic LCD
  • Thief

    1981

    Thief

    1981

    Arcade
    Arcade
    Players drive a car around a maze collecting greenbacks while being pursued by a number of police cars. Use dollar symbols to make your car invincible and put police cars temporarily out of action. The game uses a continuous loop tape with actual police band radio banter.
  • Packri Monster

    1981

    Packri Monster

    1981

    Arcade
    Handheld Electronic LCD
  • Dragon Castle

    1981

    Dragon Castle

    1981

    Arcade
    Handheld Electronic LCD
    Arcade Time & Fun and Calculator Time & Fun versions of Dragon Castle. This version plays like the original Tabletop version, but are built without colors.
  • Head On

    1981

    Head On

    1981

    Arcade
    VC 4000
  • QS Asteroids

    1981

    QS Asteroids

    1981

    Arcade
    Sinclair ZX81
    QS Asteroids is a fairly basic conversion of the original arcade game. The action starts immediately after loading (no title or options screens here) and players finds themselves in a space ship in the middle of the screen with numerous asteroids passing by. To control the ship, two keys are used for rotating it, one for shooting and another for thrusting it forward. Shooting can be done in eight directions. On an unmodified ZX81, the ship is represented by a number which changes with rotation (For example 0 means it's pointing up, while 4 is down) and the asteroids are o's, while users with a QS CHRS board get graphics more similar to the arcade original. The player starts with three ships and after 10,000 points a bonus ship is given. Asteroids appear in waves. The first one has two large ones and the number increases with each new wave.
  • Program Pack 4

    1981

    Program Pack 4

    1981

    Arcade
    Sinclair ZX81
    Program Pack 4 is a double games pack that contains: Breakout: Based on the arcade game where the aim is to remove all the bricks at the top of the screen by moving a bat left or right below and bouncing a ball upwards. If you let the ball pass your bat then you lose one of three lives. Brikthru: Moving a bat left or right and bouncing a ball upwards, you clear the screen with a ball going through a shaded area and bouncing off the top and sides of the screen. If you let the ball pass your bat you lose one of thee lives.
  • Bumper 7

    1981

    Bumper 7

    1981

    Arcade
    Sinclair ZX81
    Bumper 7 is a collection of seven games and programs which includes: Repeat 20: Based on Simon but instead of colours you get numbers. The computer gives you a sequence of four numbers which you then copy. If correct then the computer will add a number on to the sequence for you to guess. Ski Slalom: You must control a H and move it left or right to go in between gates that move up the screen. Paper Stone & Knife: Based on the game Rock, Paper, Scissors, you must decide whether to use Paper, Stone or Knife to beat the computer's choice. Paper beats Stone, Stone beats Knife and Knife beats Paper. Snowflake: You must catch snowflakes that fall down the screen. Patterns: This a program that lets you watch patterns appear on the screen. Banco: Based on the card game Punto Banco and the idea is to get the nearest to nine. Sketch: A program that allows you to draw shapes and pictures with a cursor.
  • Monster Munchers

    1981

    Monster Munchers

    1981

    Arcade
    VC 4000
  • Banana

    1981

    Banana

    1981

    Arcade
    Handheld Electronic LCD
  • Blisterball! & Mad Bomber!

    1981

    Blisterball! & Mad Bomber!

    1981

    Arcade
    Apple II
    Blisterball! & Mad Bomber! are a series of two 1 or 2-player arcade games for the Apple II. Both games allow for single-player, as well as 2-player cooperative gameplay. Also allows for 2-player competitive play, where 2 players compete for a high score. The player controls a small ship or cannon on the bottom of the screen, which can move horizontally left and right using the Apple game paddles. The ship fires vertically upwards. In Blisterball!, the goal is to shoot down bouncing balls as they bounce out of the chamber above the player. If the player is hit by a ball, they are damaged, and they fall into the drain below if they are struck 3 times. There is also a series of blister balls, which can be shot for bonus points. In Mad Bomber!, the player must shoot bombs as they descend from slots above. If a bomb strikes the bottom of the screen, the player loses a point. 10 points lost, and it's game over. The player must regularly refill their ammo by bringing their ship to the edge of the screen, and if the pla
  • Firebird

    1981

    Firebird

    1981

    Arcade
    Atari 8-bit Apple II
    You play a firefighter who has to extinguish fires started by the firebird.
  • Roach Hotel

    1981

    Roach Hotel

    1981

    Arcade
    Apple II
    Prevent roaches from invading a hotel by stomping them.
  • Pocket Size Epoch-Man

    1981

    Pocket Size Epoch-Man

    1981

    Arcade
    Handheld Electronic LCD
  • Zossed in Space

    1981

    Zossed in Space

    1981

    Arcade
    TRS-80
    Your task is to survive in the infinity of space by either killing ten enemies or gain one hundred trade units.
  • Pac-Man

    1981

    Pac-Man

    1981

    Arcade
    Handheld Electronic LCD
    A port of Pac-Man for LCD Handheld.
  • Pac-Man

    1981

    Pac-Man

    1981

    Arcade
    Handheld Electronic LCD
    A port for LCD Handhelds.
  • Epoch-Man

    1981

    Epoch-Man

    1981

    Arcade
    Handheld Electronic LCD
  • Frogger

    1981

    Frogger

    1981

    Arcade
    Handheld Electronic LCD
    Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.
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