Steam Games
  • Home
  • Games
    New Popular Top Rated
  • Genre
    Adventure Arcade Card and Board Game Fighting Hack and slash/Beat 'em up Indie Music Platform Puzzle Racing Real Time Strategy (RTS) Role-playing (RPG) Shooter Simulator Strategy Tactical Turn-based strategy (TBS)
  • Platform
    All Platforms
    Android iOS Google Stadia Linux Mac Nintendo 3DS Nintendo Switch PC (Microsoft Windows) PlayStation 5 PlayStation 4 PlayStation 3 PlayStation 2 Wii Wii U Xbox 360 Xbox One Xbox Series X|S

New Gb Games - Page 266

apps menu
Newest Most Popular Top Rated
  • Leprechaun

    1982

    Leprechaun

    1982

    Arcade
    Arcade
    The player controls a sleuth running through a forest, trying to get a Leprechaun's pot of gold. The pot of gold is randomly placed on the screen. When the pot of gold is touched, the player is taken to the next level. The Leprechaun chases the sleuth through the forest, trying to catch him. If he is caught the player loses a life and starts over from the beginning of the level. After all lives are lost, the game ends. Should the Leprechaun reach the pot of gold first, it is then relocated to another place on the screen. By touching the trees, the player's score increases, as does the value of the pot of gold. Every time the Leprechaun touches a tree, the pot's value decreases though the player's score remains the same. After each level and after every 30 seconds the Leprechaun's speed increases.
  • Trashman

    1982

    Trashman

    1982

    Arcade
    Commodore VIC-20 Commodore C64/128/MAX
    star 9
    While few young people aspire to the role of a Dustman, New Generation Software felt they would enjoy pretending to be one on this innovative arcade game. Each section presents you with a road of houses, drawn from forced-perspective 3D, with flick-scrolling as you move up the road. Each house's dustbin must be collected, emptied and replaced within the time limit, which is indicated by the Bonus timer at the top of the screen. If this reaches zero, you receive the first of 3 warnings - a third sees you out of a job. Setting foot on the grass causes the bonus to drop more quickly, and there are additional hazards to avoid, including the local cars, which appear to be driven by maniacs, and cyclists and barking dogs, which can both injure you and cause your movement to slow.
  • K-Razy Antiks

    1982

    K-Razy Antiks

    1982

    Arcade
    Commodore VIC-20 Atari 8-bit
    CBS Software produced this game for Atari home computers, among others. The player controls a white ant, who must infiltrate an enemy ant hill to defeat the other 3 ants. The player and enemy ants have the ability to lay eggs, and if they are killed, they will rehatch with a new egg. If the player is killed when no viable egg is available, it is game over. The goal is to have all 3 enemy ants killed by environmental dangers, while also eliminating the eggs they lay, so that they don't respawn. Dangers include flooding, which will kill all ants at the bottom of the screen, and an anteater which will eat all creatures he can get his tongue on. When an enemy ant dies without an egg on the screen, they are placed in the ant trap in the center of the screen. When all 3 ants are eliminated, the player moves on to a more difficult level. There are 6 different mazes available. The player starts with 40 eggs, and receives bonus points after each stage depending on how many eggs they have remaining
  • Preppie!

    1982

    Preppie!

    1982

    Arcade
    Atari 8-bit
    Get the preppie across the street and over some boats in this Frogger-like release from Adventure International.
  • Eggomania

    1982

    Eggomania

    1982

    Arcade
    Atari 2600
    Eggomania is similar to the game Kaboom. At the top of the screen is a bird which is throwing eggs at you! You need to catch them in your hat before they hit the bottom of the screen. If you miss any eggs, they will break and yolk starts collecting at the bottom of the screen. Miss too many, and the game will be over. At the end of each round you will be given an opportunity to earn bonus points; you now get to throw all of the eggs you caught back at the bird! As the levels progress, the games speed will increase. There are two difficulty levels available, in the easier variation you get a larger hat to catch the eggs with.
  • Gopher

    1982

    Gopher

    1982

    Arcade
    Atari 2600
    The gopher tunnels left and right and up to the surface. When he makes a hole to the surface he will attempt to steal a carrot. The farmer must hit the gopher to send him back underground or fill in the holes to prevent him from reaching the surface. If gopher has taken any of the three carrots, a pelican will occasionally fly overhead and drop a seed which, if the farmer catches it, he can plant it in the place of the missing carrot. The longer the game, the faster the gopher gets. The game ends when the gopher successfully removes all three carrots. There are two skill levels and is for one or two players, giving a total of four game variations.
  • Mars Cars

    1982

    Mars Cars

    1982

    Arcade
    Apple II
    A action game in which the player controls a vehicle through mazes on Mars while avoiding the vicious Mars Cars and collecting Martian treasures.
  • Journey Escape

    1982

    Journey Escape

    1982

    Arcade
    Atari 2600
    You're on the road with the rock band Journey! After each concert, your goal is to guide the five band members to the escape vehicle so they can get to the next concert on time. You start with $50,000 from the concert and need to guide one band member at a time; the screen scrolls vertically, and you need to get past the crowds and various obstacles before time runs out. Trying to slow you down are numerous fans, reporters, promoters, and photographers. Running into each of these will cause you to lose some of the money you start with, and also precious time! Stage barriers and fences will also cause you to lose time, but you won't lose any money if you hit one of these. To help you out, roadies and your manager are also in the crowds. They will give you temporary invulnerability allowing you to run straight through any obstacles. The game ends when a band member doesn't make it to the escape vehicle before the timer runs out. As the game advances, there will be bigger and bigger crowds to avoid, and they will be m
  • Bomber Attack

    1982

    Bomber Attack

    1982

    Arcade
    Commodore VIC-20 Atari 8-bit Commodore C64/128/MAX Commodore PET Apple II
    Side scroller in which the player has to destroy ground targets with his bomber.
  • Pepper II

    1982

    Pepper II

    1982

    Arcade
    ColecoVision Arcade
    star 6
    Pepper II is a maze game with zip! The object of Pepper II is simple enough, all you do is zip closed sections of the maze and they will become filled with color. Zip in all the sections of the maze and it's complete. However, if you backtrack you might unzip your path, so be careful! Each stage has four mazes you must complete to move on, but you can move from maze to maze by using the exits located at the top, bottom, and sides of the screen. And don't forget about the bad guys trying to take you out all the while. If one touches you you're toast! You can fight back by zipping sections of the maze closed that contain power-ups that will make you invincible for a short time or clear the screen of all the baddies. The game keeps getting harder as you progress to higher stages.
  • Snack Attack

    1982

    Snack Attack

    1982

    Arcade
    Apple II
    A Pac-Man variant written by Dan Illowsky and published by Datamost for the Apple II.
  • K.C.'s Krazy Chase!

    1982

    K.C.'s Krazy Chase!

    1982

    Arcade
    Odyssey 2 / Videopac G7000
    The sequel to the Odyssey 2's notorious Pac-Man clone, K.C. Munchkin!
  • Shamus

    1982

    Shamus

    1982

    Arcade
    Commodore VIC-20 Game Boy Color Atari 8-bit Commodore C64/128/MAX Legacy Computer TRS-80 Color Computer Apple II NEC PC-6000 Series Texas Instruments TI-99
    star 5.2
    Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.
  • Tron: Maze-A-Tron

    1982

    Tron: Maze-A-Tron

    1982

    Arcade
    Intellivision
    You play as Tron, making your way through a deadly maze, dodging bits and circuits. Arguably one of the worst games to "grace" the Intellivision.
  • Fireball

    1982

    Fireball

    1982

    Arcade
    Atari 2600
    Juggle the red hot Fireball... before it becomes too hot to handle! Featuring: Up to six randomly moving Fireballs; Up to four players; Automatic indication of high scores for each player in the current session; Catch, aim, and release the Fireball. Five exciting games: Firetrap, Marching Blocks, Knock-a-Block, Migrating Blocks, and Cascade.
  • Picnic Paranoia

    1982

    Picnic Paranoia

    1982

    Arcade
    Atari 8-bit Apple II Texas Instruments TI-99
    Armed with a fly swatter the player guards four picnic tables and has to fend of an invasion of insects trying to steal the food placed on the tables.
  • Fantastic Voyage

    1982

    Fantastic Voyage

    1982

    Arcade
    Atari 2600 Atari 8-bit
    The game is based on the 1966 movie of the same name. The player controls a miniaturized submarine which is injected into the bloodstream of a gravely ill person. Your task is to destroy blood clots which are clogging the arteries in order to keep the patient alive. If you fail to do so or crash your submarine the game is over. While voyaging throughh the body you have to destroy other enemies such as bacteria. However, you should not destroy the blood cells lest the patient dies.
  • Reactor

    1982

    Reactor

    1982

    Arcade
    Arcade Atari 2600
    Your space ship is wihtin a nuclear reactor. At the center is the core whose walls are deadly for you if you touch them. Over time, the core starts to melt down and in the process starts to expand which leaves you less space to navigate. You share the precious space in the reactor with some particles which are not only attracted to your ship but will also try to bump you into the deadly walls of the core. You in turn try to do the same to them. In order to prevent the core to melt down the player has to bump all the particles into the deadly walls of the core. If the core has already expanded due to meltdown the player can try to bump the particles into two sets of four rods in order to reverse the process of melting down. After eliminating one set of rods the core will shrink back to its original size. To make matters easier the player can utilize decoys which will attract the particles. In doing so the player can maneuver the particles in an advantageous position for bumping them into the deadly core wall or into
  • Looping

    1982

    Looping

    1982

    Arcade
    ColecoVision Arcade
    You are the pilot of plane and try to reach the docking station on the other side of the level. On your way to your goal you have to evade/shoot down enemies and navigate through a pipe maze. You earn points not only for shooting down the enemies but also for staying in the air as long as possible. It is therefore possible to fly through the maze over and over again before flying to the docking station in order to get a beter high score. After having reached the goal the game starts again on a higher difficulty level.
  • Claim Jumper

    1982

    Claim Jumper

    1982

    Arcade
    Atari 8-bit
    You and your adversary are in a wild west town at the time of the gold rush. Gold bars wild randomly spawn on the screen. It is your task to collect the bars and bring them to the assay office. The assay office in turn converts gold bars into money which you have to deposit in your bank. Each player has his own bank in town, so it's a matter of who will get the money to his bank first. After having collected ten bundles of dough you earn a house and heaps of bonus points. You can shoot the other cowboy who wil be hospitalized for a few seconds, giving you the opportunity to collect some gold/money in the meantime. The two cowboys are also followed by snakes and tumbleweeds respectively. However, snakes only go after one of the two cowboys while the tumbleweeds follow the other one. After being touched by the snakes/tumbledweeds the cowboy will be paralyzed for a few seconds. Shooting a snake turns it into a tumbleweed (and vice versa) therefore enabling the player to raise the number of enemies for his opponent.
  • «
  • 1
  • .....
  • 262
  • 263
  • 264
  • 265
  • 266
  • 267
  • 268
  • 269
  • 270
  • »
  • HomeAboutPrivacy PolicyContact
    Copyright © 2026 Steam Games.