The third PlayStation volume contains:
Galaxian (1979)
Ms. Pac-Man (1981)
Dig Dug (1982)
Phozon (1983)
Pole Position II (1983)
The Tower of Druaga (1984)
The majority of the included games were well-known worldwide but Phozon and The Tower of Druaga were relatively unknown. Two unique versions of The Tower of Druaga were also hidden in this volume: one called "Another Tower", and the other called "Darkness Tower". Both are harder than the original and require different methods to beat the game.
Classic puzzle "Breakout" appeared in PS. Simple rule to go break it hit a ball into a set of blocks on the screen control a paddle at the bottom of the screen is intact, items of more than 20 kinds will liven up the game. In addition to the story mode character of five an outstanding performance, it is equipped with a large number of mode to save the princess.
Irem Arcade Classics (アイレム アーケードクラシックス) is a compilation of three arcade games by Irem, released exclusively in Japan for the Sega Saturn and Sony PlayStation. The game consist of 10-Yard Fight, Spartan-X (Kung-Fu Master) and Zippy Race (Motorace USA)
Samurai Kirby is a sub-game of Kirby Super Star.
This sub-game was also ported and released as a trial version for the Satellaview as part of the Kirby no Omochabako (Kirby's Toy Box) series of standalone minigames. No footage or file of this version has since been found.
Megaton Punch is a sub-game of Kirby Super Star.
This sub-game was also ported and released as a trial version for the Satellaview as part of the Kirby no Omochabako (Kirby's Toy Box) series of standalone minigames. No footage or file of this version has since been found.
Dig Dug Arrangement is, as the name suggests, a remake of Namco's 1982 arcade game Dig Dug; it was released in 1996, as a part of the compilation arcade game, Namco Classics Collection Vol. 2, and later rereleased alongside the original and ten others in the Nintendo GameCube, PlayStation 2 and Xbox versions of Namco Museum in 2002.
A JezzBall clone with delightful gameplay additions and beautiful artwork.
Official description: Barrack's goal is deceptively simple; there are a number of balls on the play field that are bouncing like a neurotic on a sugar rush. Your job is to use your shooter to isolate them. Sounds easy, right?
This is a breakout-style game where Kirby is the ball. The bat is a trampoline held by two Rick-like hamsters. The game uses a star-counter, which decreases periodically on its own. Hitting any one block will dislodge several stars which fall down from where the block was - catching one will increment the player's star counter by 5. If Kirby (the ball) hits the ground when the star counter is higher than zero, he will bounce once, so the player gets one more chance to catch him. Otherwise, the player loses a life. Every time Kirby touches the ground, the star counter is reduced by 10.
Once the player clears the first five stages, King Dedede appears in stage 6. This stage has no blocks, so the player's star counter cannot increase. Dedede throws hammers from time to time - if Rick is hit, the player will not be able to control him for a short while. Hitting Dedede enough times will defeat him.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief peri
Aside from having vector graphics and running a bit slow (although the game does speed up as more and more invaders are shot), this is a pretty standard Space Invaders-type game for the most part.
A formation of invaders (25 total) march from side to side while dropping bombs and they will drop down a notch once the formation reaches the edge of the screen. The player’s laser base can take cover behind one of four bunkers on the screen, which the bunkers can withstand 16 shots from enemy and/or player fire before disappearing. A flying saucer will also pass overhead during a level and is worth big points if shot. The player starts off with three laser bases and the game will end once all bases are destroyed or if the player is “invaded” by the aliens reaching the bottom of the screen. However, an extra base is earned if over 3000 points are scored. The level number that the player is currently on is displayed at the bottom right corner of the screen.
Williams Arcade's Greatest Hits for PlayStation and Sega Saturn is a compilation of the Arcade games: Robotron: 2084, Joust, Sinistar, Defender, Defender II and Bubbles. Also included are video interviews with the original developers.
The Sega Saturn release was published by Midway Home Entertainment and retitled to Midway Presents Arcade's Greatest Hits.
It was also released for Super Nintendo Entertainment System and Sega Mega Drive/Genesis but without Bubbles and the video interviews.
In Kirby's Toy Box - Ball Rally, the player's goal is to guide Kirby through an obstacle course. He/she can do this using proper timing and the A Button; when A is pressed, some green platforms extend while others retract. Spherical Kirbys are released from the top-most door one by one. They can't stop rolling, so the player must extend the right platforms to guide the Kirbys safely over spikes. As more Kirbys join the playing field, it becomes increasingly difficult to guide them all to the exit. The player scores points by getting a Kirby to the exit. There are 50 Kirbys altogether.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
This game is like a pachinko machine; the goal is to launch the spherical Kirbys the player is given into the pockets of the machine. The player is given two minutes to fire an unlimited number of Kirbys, and he/she is given control of the power put into each shot. Ten points are awarded whenever a Kirby lands in a pocket. If a shot lands directly atop the big Kirby in the center, the player will temporarily win a chance to earn more points; the big Kirby will raise his arms and give 100 points to each shot that hits him in one of three locations. When time is up, the game ends.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
In Kirby's Toy Box - Arranging Balls, the player is given the goal of launching spherical Kirbys into the nine holes occupied by Mr. Frostys. The player is given a certain number of Kirbys to launch, and the game ends when he/she runs out of Kirbys to shoot. The player can choose how much power to put into each shot. Points are awarded if the player lands three Kirbys in a row—the more rows the player completes, the more points he/she will earn.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
In Kirby's Toy Box - Cannonball, the player controls a giant robotic Rick, which can shoot spherical Kirbys out from its head. The game is a simplified take on the same concept used by numerous other games based around lobbing parabolic projectiles at opponents over hills with destructible terrain, such as Scorched Earth and the |Worms series. A large hill divides the screen into two halves, with Player 1 on the left; the right side is occupied by another robot hamster, which is controlled by a CPU or a second player. The goal of the game is defeat the opponent robot by hitting it with enough Kirbys. Each robot can move its head to change the direction and angle of the Kirbys it fires. They can also walk slowly forward and backward. The robots can blast tiny holes in the hill by shooting it with Kirbys. When one robot is defeated, the game ends with surviving robot being the winner.
There are multiple stages to play on, but the only difference between them is the scenery. Clouds will stop any Kirby that hits them,
In this game, the player fires spherical Kirbys through a spiral tube, which is designed to look like Efreeti. This tube has holes in it, which a speedy Kirby will pass right over. The point is to fire the Kirbys with just the right amount of power to pass over certain holes but slow down and fall into another hole. Different holes give different numbers of points, so the goal of the player is to shoot his/her Kirbys into the highest-scoring hole as much as possible. When the player runs out of Kirbys, the game ends.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
Peace in Miracle World, a kingdom ruled by the Queen Urara, was torn suddenly by the invasion of the “Scrap Empire” a realm of machines.
The Scrap Empire's leader turned all the citizens of Miracle World in animals. Being defenseless, the Queen was kidnapped.
Before being kidnapped, the Queen encommended Gray to find her little sisters and take care of the "Miracle Gem" a gem that is vital for the existence of Miracle World.
Williams Arcade's Greatest Hits for Super Nintendo Entertainment System and Sega Mega Drive/Genesis is a compilation of the Arcade games: Robotron: 2084, Joust, Sinistar, Defender and Defender II.
The Sega Mega Drive/Genesis release was retitled to Midway Presents Arcade's Greatest Hits in Europe.
It was also released for PlayStation and Sega Saturn but includes the extra game Bubbles as well as video interviews with the original developers.
A.D Cop is a rail-shooter game, a clone of Virtua Cop. The game is all about fast aiming and features six missions, although only three are available at the beginning. Each mission is divided into three stages with a level boss at the end. The player (policeman) uses a special helmet equipped with a viewfinder computer. The computer marks the opponent in a frame defining the threat level and time remaining to attack. The player is equipped with a gun and bazooka. During the mission, he can raise the weapon of the killed opponent, f.e. shotgun, grenade, M-16, automated pistol. Killing a hostage takes one life. Life can be supplemented by finding a heart symbol.