This is a multiple-choice adventure game based on the first book in the popular "Choose Your Own Adventure" series.
In the game, you are a kid who enters the Cave of Time to recover four items stolen by the Time Grouches and must return them to their proper places and times. The items are: a golden crown, Abraham Lincoln's hat, the Loch Ness Monster's egg, and a piece of flint.
The land of Fantasia is being consumed by Nothingness. It takes Bastian, a boy from the real world, to believe in Atreyu and all the magical beings of Fantasia to save it from extinction.
Spellbreaker is an interactive fiction computer game written by Dave Lebling and released by Infocom in 1985, the third and final game in the "Enchanter Trilogy". Like most of Infocom's games, it was released for many of the time's popular computer platforms, such as the Commodore 64, Atari ST and Apple II. It is Infocom's eighteenth game.
Over the course of events in the trilogy's earlier games from 956 to 957 GUE (Enchanter and Sorcerer), the player's character has progressed from a novice wizard possessing a few weak spells to the leader of the Circle of Enchanters. Now, in 966 GUE (ten years after the events of Enchanter), the very foundations of Magic itself seem to be failing, and the leaders of all the Guilds in the land have gathered to demand answers. In the midst of this impassioned meeting, the crowd is suddenly transformed into a group of toads and newts. Everyone present is affected except for the player and a shadowy figure who flees the hall.
You are Sir Gawain, famous knight of the Round Table. In your dream you are trapped in the mysterious underworld of Ulro and you have to find a way to esacpe.
While on a sightseeing tour on the Starship Essex you are recruited by a dying agent to find a scientist and his formula - the only things that can prevent the evil alien race of the Vollchons of defeating the Federation.
An aging Sherlock Holmes has to solve the mystery of what seems to be an apparent suicide on board of a steamship. Along his investigations he meets famous people like Lawrence of Arabia, Houdini, Picasso and Thomas Edison among others in this original mystery based on the immortal creation of Sir Arthur Conan Doyle.
After defeating the Lord of Chaos, new trouble awaits Maroc in the form of Morog the Shapeshifter Witch Queen of the North who tries to recover the five crowns of Dragontorc in order to remake the Torc of Power.
This is a tale of good vs evil. The Wise Ones maintained order and peace for many , many years until the coming of the Dark Hordes. These evil creatures had one aim, to create havoc and mayhem wherever they went. They stole the Wise One's three artifacts of power, the Rod of Light, The Hammer of Vib-Ra, and the Casket of Vib-Ra. Robbed of their powers the Wise Ones were unable to hold the Dark Hordes at bay.
Legend tells of a warrior who will enter the Dark Hordes fortress, the Castle of the Dead, and who will not only retrieve these artifacts but who will also relocate them to their rightful homes thus restoring the power of the Wise Ones and ridding the land of their evil.
This game is a two part adventure. Episode One is the exploration of the Dark Hordes' fortress and escape with the artifacts. Episode two, which can only be accessed once episode on has been completed, concerns the restoration of the artifacts to their rightful homes.
The text parser allows simple sentences and multiple commands to be entered
"James Bond 007: A View to a Kill" is a text adventure based on the James Bond film of the same name. Released in 1985 for DOS, Macintosh and Apple II computers, it was developed by Angelsoft, Inc. and published by Mindscape Inc.
A whimsical platform game themed after the 1985 movie "The Goonies". Guide Mikey through caverns evading mice and the Fratellis (or use bombs or a slingshot) to save your buddies who are being held captive. The game plays Cyndi Lauper's song "Good Enough".
Wishbringer: The Magick Stone of Dreams is an interactive fiction computer game written by Brian Moriarty and published by Infocom in 1985. It was intended to be an easier game to solve than the typical Infocom release and provide a good introduction to interactive fiction for inexperienced players, and was very well received.