In this adventure game, step into the shoes of Lathan Kandor, a young boy, to defeat the evil Black Wizard. Lathan will find help from his mentor, the mighty magician Daelon. Explore the fantasy lands of the Far Reaches and retrieve three of the five pieces of the ancient relic called The Hand of Mobus. Talk to a variety of characters, collect objects and solve adventure type problems and puzzles.
Kingdom: Far Reaches features mouse control, video animations, cartoon-like graphics, an in-game travel map and original music which can be turned off if desired.
The NSRT (National Satellite Resource Technology) has sent a team to the Amazon rainforest but there has been no communications with the team for some time. It's now your job to go and find out what happened to them.
Based on the movie of the same title, in this graphical text adventure you are Buckaroo Banzai, a jack of all trades. You try to thwart the plans of your arch enemy and criminal mastermind Hanoi Xan and those of the Black Lectroids from Planet 10 who want to destroy Earth via a planet-consuming bomb.
Babaliba es un videojuego del género videoaventura desarrollado y distribuido por Dinamic Software en 1984, para el Sinclair ZX Spectrum. Se vendió a un precio de 1.800 pesetas. Fue comercializado en Inglaterra por Silversoft
One day, a fox kit living in the Romus Forest contracts the apparently uncurable "Romus disease", leaving his mother distraught. She remembers her grandmother's story of a cure hidden deep within the forest, a piece of fried tofu found at a shrine. Both mother and son now set off to find the legendary remedy, braving predators and other hazards to save the kit's life.
Harry Fox won the Story Class prize in Micro Cabin's 1st Adventure Game Contest, and was marketed as a graphic text adventure for all audiences. It is separate from the later MSX remake, Harry Fox Special, forgoing RPG elements to focus on puzzles.
An adventure game developed Falcom about an officer worker that finds himself transported to an alternate dimension while returning home late at night.
Video adventure where the protagonist, Johny Jones, has to recover four sack of coffee in a jungle full of perils.
We have to collect various items that will allow us to access new areas where one of these coffee sacks may be.
This is a port of the Atari 2600 platformer by David Crane to the Atari 8-bit computers and the 5200. It's also known for containing a second quest, exclusive to this version. The game is single player and it involves Pitfall Harry going on a series of fetch quests.
Find and gather all the toys and gifts. Find the elf for extra points. Get all the gifts and join Santa in his sleigh. Drop gifts down chimneys as they scroll past below the sleigh.
When the Personal Computer Museum first discovered Extra Terrestrials, the find itself was enough to send shockwaves through the Atari community. Not only had a previously unknown (but commercially released) title surfaced but it has also been recognized as the only Canadian developed Atari 2600 game. The group was hoping to capitalize on the video game market that was booming at the time. They had hoped to get the game out for the 1983 Christmas season, but delays in the programming precluded that and the game missed the Christmas window. After it was finally finished in early 1984, Peter remembers taking the game out to retailers door to door to purchase copies of the game. They had no distributor, and by then the video game market had collapsed.
Seastalker is an interactive fiction computer game designed by Stu Galley and Jim Lawrence and published by Infocom in 1984. Like most of Infocom's works, it was released simultaneously for several popular computer platforms of the time, such as the Commodore 64, Apple II, and IBM PC. The game was marketed as an introduction to interactive fiction for pre-teen players. It is Infocom's twelfth game.
Galley and Lawrence later wrote Moonmist for Infocom.
The player's character is a young inventor and marine scientist. A research facility called the Aquadome issues a call for help, indicating that the undersea structure is being attacked by a sea monster. With helpful assistant Tip, the player must navigate to the Aquadome in the new untested two-person submarine Scimitar and investigate the problem. But that isn't all... it looks like there may be a saboteur within the Aquadome as well.
Yenght is the first text-adventure game ever published in Spanish. It is also the first game developed by Dinamic Software, the most important Spanish company in the 1980s.
Le Sceptre d'Anubis is a French text-based adventure game with graphics set in the Pyramid of Djoser. The player takes a role of an experienced archeologist on vacation in Egypt, who occasionally discovered an ancient papyrus in one of the souks or Cairo. Deciphering its hardly readable hieroglyphs, he realized that the secret entrance within this pyramid leads to the tomb of Amenhotep II, holding the gift of the gods: The Scepter of Anubis. Trying to find it, the archeologist was going on an expedition equipped with a high-tech hieroglyph decryptor, a flashlight, and a gun, but forgetting to take a water. So, typing in the commands in form of "verb + noun", the player should help the archeologist to find the Scepter of Anubis avoiding the numerous traps and hostile pyramid's inhabitants.
Asteka (アステカ) is an early graphical adventure game that was created by Tsuneyuki Miyamoto at Nihon Falcom. The title was initially released for the NEC PC-88 and was later ported to other Japanese computers. While exploring the Palenque ruins in southern Mexico, the player takes the role of an archeologist where they use the game's katakana text parser to interact with the world and solve puzzles. The game was technically impressive for its time due to how quickly it could load new images, similar to Falcom's Demons Ring, and for its use of digitized photographs for some of its graphics.
Asteka was most likely released on April 13, 1985 according to early advertisements. However, even Falcom contradicts itself on the title's exact publication date. Falcom's official corporate timeline on their website says Asteka was released in February 1985 while their 2017 pop-up museum, along with the Falcom Chronicle anniversary book, claims it was released on April 10, 1984.
A direct sequel to Asteka was released in