Asterix, Obelix and Cacofonix are flying to India on a Magic Carpet. Cacofonix has a song that can make it rain for the Indian villagers but during the travel he loses his voice. Asterix and Obelix have to find the cure for Cacofonix' voice and rescue Princess Orinjade.
This game is based around cult ‘alternative comedian’ Ade Edmondson’s book of the same name. Having gate-crashed a party full of sophisticated well-behaved types, you must do everything you can to be seen as hateful, yobbish and immature – a Complete Bastard.
The house has several rooms, each of which are filled with objects which are of use, as well as unlimited supplies of food, alcohol and coffee, which control how drunk you are at a time – some awful actions force you to be sober, others force you to be drunk. The game also displays whether you need the toilet (or, more accurately, any part of the house that would cause offence), whether you need to fart, and how strong-smelling these are.
The rooms can all be viewed from multiple angles, and 2 can be viewed at a time through a split-screen view.
To win, you need to prove to all 16 party guest that you are a complete bastard.
4 Horas de la mañana. Todavía hay oscuridad en la celda. Detrás de la puerta, la libertad...o la muerte. El último superviviente de la humanidad vencida por los robots, está encerrado para siempre en lo más profundo de una espantosa prisión.Para él un solo objetivo: Reunirse con la mujer que cree también prisionera y huir juntos...Triunfara?
Un excepcional juego animado totalmente en 3 dimensiones, que logrará hacerle pasar momentos extraordinarios.
In this isometric action-adventrue the player slips in the role of the evil Doomlord whos castle is under siege from the White Wizard and his hordes of do-gooders.
Knight Orc is a standard text adventure game, with limited graphics on some platforms, by Level 9 released in 1987. It comes with a short novella by Peter McBride ("The Sign of the Orc") explaining the background to the story.
After a night of heavy drinking with friends, Grindleguts the orc awakes to find himself strapped to a horse and about to joust with a human knight. His "friends" are nowhere to be seen, and he must somehow escape from his predicament and get even with them. Grindleguts must survive in a world of hostile humans while seeking revenge against his tormentors.
After the first chapter, the game switches to science fiction setting where Grindleguts is revelaled to be a malfunctioning non-player character in a futuristic MMORPG. Using his power of transitioning between fantasy and reality, he convinces several other bots to join him, and escapes from the simulated reality facility.