Get ready for the grand opening of the wonderful Mother Goose Land amusement park. Mother Goose, Saymour, and their friends need your help with the preparations for the big event! You'll be meeting your favorite nursery rhyme characters and learning the rhymes that made them famous. But, while everyone's busy with the preparing, someone is out to spoil the fun! And, he has to be found out so the work can get done! So come along and actually get involved in making the arrangements - and solve the mystery of who's making the mischief - and why! And, you'll even get personal phone calls from Saymour and the gang!
Shh-hh! It's Mother Goose's birthday and you're invited to help Saymour and his friends plan a surprise party! There'll be lots of music and entertainment to make the party especially fun! You actually get involved in the planning! And, you can learn party songs, too! Can you get the party ready without Mother Goose finding out what's going on? The personal phone calls from Saymour and his friends will help you figure out how!
The Bee has found a treasure map! Come along with Saymour and his friends and join the Bee on a treasure hunt. But what's an exciting treasure hunt without a sneaky pirate around to foil the plans! You actually get involved in the hunt and a string of wacky adventures before you finally discover what the real "treasure" is! And, you'll even get personal phone calls from Saymour and the gang!
While making his morning rounds, the Farmer finds an egg shell. He wonders what kind of animal could have come from the shell. You actually get involved helping the Farmer, the Bee, Mother Goose and Saymour and his friends sift through a series of clues to solve the mystery and meet all kinds of farm and wild animals on the way! And, you'll even get personal phone calls from Saymour and the gang!
Garfield Trivia Game is a 1 - 2 player Garfield comic related trivia game for the Apple II.
Players can choose to play against the timer or another human opponent in their knowledge of the Garfield comic. There player can choose from 4 of 6 categories of questions for each game, and the player can choose to make their own data disk with custom questions. The player is given a random question from 1 of the 4 categories, and they have a short time frame to answer correctly, earning up to 150 points if answered immediately, but less if answering takes longer. The player loses 50 points for an incorrect answer. The winner is ultimately the player whom accumulates the most points.
An interactive movie/game for the Terebikko where Hello Kitty and Mimmy go out shopping, and the player has to answer questions both about the items and etiquette while eating. Mama and Papa appear with them, and other Hello Kitty characters (bear, dog, goat, and plush toys) appear as well.
Conquering Percents is an educational game for the Apple II. Contains 3 mini-games to help students with learning percentages:
- Everything's on Sale: Help the store owner put items on sale. The player must calculate percent off, original prices, and sale price.
- Percent Chompers: The player controls a set of teeth which must chomp the correct percent or fraction on a 4 x 4 grid.
- Percent Factory: Try to guess what percentage of a shape is painted, or try to correctly paint the amount of a shape specified.
Time Navigator is an educational American history game.
You have been selected to be part of an elite group to try out a new time-traveling vehicle. As your test, you will be sent back into the past. Your task is to navigate forwards by selecting the most recent event or item from groups of three.
Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
Educational software released in Japan on the Family Computer with a custom cartridge that requires a Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
Educational software released in Japan on the Family Computer with a custom cartridge that requires a Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
In this metapuzzle game, created by puzzle designer Cliff Johnson, the player is the letter 3, which, during a power surge, has been zapped from a spreadsheet report into the bowels of the computer. 3 needs to repair the system, avoiding a virus detector and outwitting the taunting pi symbol, and ultimately get back home.
There's over 80 puzzles including:
Geometric lift puzzles – 3 needs get from one side to the other by walking on lifts moving up and down in certain patterns.
Mesh puzzles – a mesh (of 3x3 to 9x9 sizes) must be changed to match the pattern shown.
Missing vowels – missing vowels must be added to common proverbs or homophones.
Trapdoor puzzles – 3 must open or close doors, which will in turn trigger other doors, in order to get the whole set of doors in the same state.
Reordered word puzzles – 3 rearranges a word by clicking three letters which will each time switch two letters and form another word.
Logic puzzles – a grid of items needs to be rearranged in a specific order to m
The Wonders of The Animal Kingdom is an educational game for ages six to twelve that consists of six learning activities. The game intends to train a number of skills including reading comprehension, science knowledge, spelling, memory, logic and pattern recognition.