This is the first of three iterations of baseball from Atari and is the most simple. The pitcher pitches and controls the direction of the ball. The batter hits and keeps running until he's made to stop. There are up to 3 defensive players that can try to get the batter out after he hits. All hits are grounders and defensive players can't throw the ball.
Basketball is an Atari 2600 game loosely based on the sport of the same name. The game features a simple game of one-on-one basketball playable by one or two players, one of the few early Atari 2600 to have a true single player feature with an AI-controlled opponent.
Two titles are available in this cart:
Bowling!: one to four players take turns in this game. The alley is shown from a top down view and the ball moves back and forth at the foul line. The players have to press the action button to release the ball and can add an effect to it by pressing left or right on the right hand controller. Each player gets two balls per frame, except in the case of a strike. A strike scores 30 points, a spare 15 points and an open play scores one point for each pin hit. There are two game modes, League Night (selected by pressing "1"), with a slower swinging ball, and Tournament Play (selected by pressing "2"), with a faster swinging ball.
Basketball! (selected by pressing "3") features two players in a five minutes game. Each drop scores two points for the player. The player can move with the ball left or right, but must shoot within 8 seconds, or else the ball will automatically transfer to the other player. If the ball is shot while the other player is touching the ball, he will steal
The object of the game is to knock down as many pins in 10 frames of bowling. The game gives the player an overhead view of a bowling lane. The player's bowling ball starts out moving left and right across the front of the lane. This has the player trying to get the lane position they want the ball to start traveling down. Once the ball starts rolling down the lane, the player can curve the ball left or right. Once the curve has started, it can't be changed further.
The game has 18 variations. They involve choosing the combination of number of players (1 or 2), then speed of play (slow, normal, fast, and fastest), and selecting a regular or split game. Regular games start with all pins standing in each frame while the split games have a random number of pins missing and the player has 2 balls to knock down the remaining ones.
This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun on the Channel F Network.
The gameplay featured on this cart is a take on the game of Dodgeball. The player is trapped inside a playfield and has to dodge a ball that continuously keeps bouncing of the sides of the playfield. The longer the player is able to dodge the ball, the more points are earned. After a certain amount of points are earned, another ball enters the playfield thus making the player have to dodge two balls. More balls keep getting added at fixed intervals after that until a total of 9 balls are in the playfield. The game ends when the player is finally hit by the ball.
In the 2 player game, both players are put into the same playfield and try to outlast the other player in trying not to get hit by the balls being thrown by the computer.
The game features random variations in the gameplay, such as having different sized playfields, ball sizes and speeds, and changing the players' size and speed. There's an Amateur and a Pro mode, both playable with either 1 or 2 players.
This preprogrammed cartridge plugs into the conso
Video Whizball is a game where players control paddles that have to protect a goal from being entered by whizballs. To protect their goal, the player's paddle can fire missiles which can be aimed straight or angled up or downward. Missiles that hit whizballs can help propel them to start going in an opposite direction. If one of the missiles or whizballs hits the player's or the opponent's paddle, it will temporarily disappear leaving the respective goal undefended. The game is won when either one of the players gets to a previously selected score.
The game contains 72 game variations of this basic premise. Variations include having from 1 to 4 whizballs, and 6 different game types:
Basic: each whizball is worth only 1 point;
Basic Plus: players can guide the missile shots into the whizballs;
Bonus: whizballs can be numbered 1 through 4 and are worth that many points each;
Bonus Plus: adds guided missiles to the Bonus game type;
Super Bonus: whizballs increase in value from 1 to 9 points the longer they stay in pl
In this pool title, two players can choose either one of the two games available: 8-ball or Rotation. The games are selected by pressing any direction of the joystick while their names are displayed on screen.
In the 8-ball game, the winner is the first player to sink either one of the two black balls in game.
In Rotation, the black balls are replaced by colored ones, and the winner is the player to sink the most balls. By sinking one ball, the player gets the chance to try another shot. There are no penalties for missing the balls or sinking the white one.
Players can choose the direction of the shot (by rotating the cue around the white ball) and the strength of the shot (the longer the action button is pressed, the harder the shot is).
Press 1, 2, 3, or 4 on the alpha-numeric keyboard to correspond with the number of players.
The first hole and an electronic golfer will appear on the screen. The number at the top right of the screen indicates the hole being played. The player's scores will appear at the top left of screen in order of play. The first player's score will be farthest left. The fourth player's score will be at the farthest right. If you are playing on a color TV, the color of your score will match the color of your electronic golfer.
Once the ball is on the green (the lighter geometric segment of the course) the TV picture will automatically change to a close-up of the green so that the electronic golfer can putt out.
The trees on the course are hazards and will stop the flight of the ball. A drive into the trees will elicit a very human reaction from the electronic golfers.
The dark area outside the course is the "rough." A ball must be hit back on the course when it's in the "rough." The golfers cannot drive through the rough t
One player takes to the field, the other grabs a bat and steps up to the plate. The pitcher can throw fast, slow, and some wicked curves even at the last moment. Luckily the single-button swing action makes hitting the ball fairly easy, even if getting a single is harder than hitting a double or home-run.
This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Our Baseball game gives you nine (or more) innings to practice your timing, mix-up your pitches, shift your outfield... major league thrills with the comforts of home. (Tinkers to Evers never had such a Chance!)
Football was released in 1977. It was labelled either Football or Football I (after the release of Football II). Early models of Football had an AC Adapter jack which was removed on later models (which would only run on batteries).
First released in June of 1977 as the second game released by Mattel (Auto Race was the first) and sold through Sears. After less than 100,000 were made, Sears (using a computer model based on initial sales figures) determined that the games would not be big sellers, and most of the production for Football and Auto Race was stopped. Within 6 months, it became obvious to Sears that their prediction was wrong, and production was started up again and reached previously unknown levels! (Reaching as many as 500,000 units a week by mid-February, 1978).
Hustle is a 1977 game by Gremlin on Blockade hardware that is effectively Snake except that the normal pellets are replaced with larger pieces containing various point values that you get if you touch the piece before it disappears. Multiple pieces may also appear at once. You have one life; the game ends either when you hit yourself/a boundary or run out of time (the operator is presumably able to change how much time you can play for).
A ball-and-paddle game developed by General Instruments as one of the built-in games on their custom chips for dedicated consoles. It was included on the original custom chip released by GI in 1976, the AY-3-8500. An upgraded version of the game was included on the AY-3-8600 chip in 1977 featuring color and actual hockey goals. The novelty was that the ball could bounce behind these as well.
A soccer-themed ball-and-paddle game by Atari released in conjuction with the 1974 FIFA World Cup held in West Germany. It was the first Atari arcade game to be produced in a cocktail format.