The Light Pen is an accessory for the Vectrex released in 1983 by GCE. It was quite revolutionary for its time, but because of the Great Video Game Crash of 1983, it ended up as a commercial failure. Packed in with the accessory was the game Art Master.
During its lifetime, GCE managed to release three games for it: Art Master, Melody Master and AnimAction. There was also a prototype, Mail Plane, that never managed to get a release.
Try this fun pizza making game. You have a limited time to make an eight-ingredient pizza. For this, you should get the right ingredients and in the same order as they are listed – and also the aproppriate utensils. When you finally put everything at the eight preparation tables, take the pizza to a hot oven to bake. If you manage to do it all, congratulations! Try all the 25 recipe variations and show your skills and technique in pizza making.
A demo program for the 3-D Goggles. BaronVR described it like this : "The effect is that of a track extending from the monitor surface to about 3 feet inside the monitor surface, the speed controlled by pushing up or down on the joystick..."
As far as Vectrex games go, the holy grail for many collectors and gamers is the unreleased flight simulator, Mail Plane. This quirky take on the tried and tested genre made use of the obscure light-pen accessory to control the airborne vehicle tasking you with delivering letters. Unfortunately nobody got to experience this unique offering back in the day following the games cancellation.
Having said that, the moment many of these deprived gamers had been waiting for finally arrived in November - a Mail Plane prototype cartridge surfaced on eBay in Pennsylvania, United States. Selling for a massive $877, one lucky bidder had finally secured the chance to experience this oddity once and for all, however, they had bigger plans for this title.
Understanding the demand for this long lost title, AtariAge user Vectrexer - the new owner of this Mail Plane prototype - decided to generously create a ROM image of the game cartridge and release it online for free to the masses.
As of today we can all finally experience Mai
Dawn Patrol is a one-player real-time 3D flight simulation game that uses wire-frame style graphics to display opposing aircraft and terrain. The game puts you in a cockpit that features a simplified two-dimensional instrument panel. Your main instruments are an altimeter, compass, and airspeed indicator.
Full flight simulation was offered in this innovative early release. Landing at night (so as to keep the graphics simple and the running speed high on a 3.54Mhz system), you must take off, climb, control the plane mid air, and then land successfully. As well as basic steering, rudders, flaps, wheels and airspeed come under your control. There are five different flight challenges featured, including navigation as well as flight skills, plus a rolling demo on startup.
You are an air traffic controller at an international airport. You must guide planes in to landing safely. Your first screen is the Approach Control Radar screen or ARC. You must guide the aircraft , using the cursor, until they are headed left to right along the yellow line headed towards the black stripe. Make sure the other planes are headed where they won't immediately head towards each other or off screen. After the plane gets near the black stripe, move the cursor to the center red light and press the button. You will then be on the Ground Control Approach screen or GCA. Here you must center the plane's nose on the glide slope and localizer before it arrives at the end of the runway. If the landing is successful, the plane will disappear from the ARC screen and a new one will appear soon to take its place. If not, when you press your joystick button and return to the ARC screen, the plane will still be there. If a plane starts flashing on the ARC and you hear an emergency sound, this plane has an emergency an
Type & Tell! lets the player type in a word or a message and then have the words spoken back to them by utilizing the Odyssey 2's voice module.
The instruction manual suggests the following games that can be played:
Garble! - Players take turns typing in one letter at a time, The idea is to form sentences by just using the sounds the individual letters make.
Sound Waves! - Players type in random letters trying to create sounds that sound like something that could be heard in real life.
Super Star! - Players can use the sounds or dialogue the game makes in their own home movie or radio show.
War of Words! - This game requires at least two players. Player take turns typing in words until a sentence is created by one of the players adding a period. Players then take turns inserting words into the sentence, while trying to keep it grammatically correct. The first player to extend the sentence exactly to the end of the available typing space is the winner. If a player extends the sentence beyond the end o
Rescue a damsel in distress from being burned alive by moving around in your helicopter and putting out the flame with your fire hose. Meanwhile, avoid the rocks being thrown at you by the bad dudes. When you've nearly extinguished the flames, the woman will begin jumping up and down. If you swoop down, she'll latch on to your "joystick" with her mouth, and you can fly her off to safety before the flames move in on her. If you save her, you will be rewarded with a dirty little animation. The male and female roles of this game are switched in Jungle Fever.
Bachelorette Party is an "x-rated" version of Breakout. Move the Spanish fly so that the woman comes in contact with it. She will then ricochet toward the men and "score" with each one she touches. She will then bounce back toward the fly. If you miss her, you lose a turn. The fun part is watching the men's willies go up and down as she flies toward them. The roles of the men and women are switched in Bachelor Party.
Spitfire Ace is a combat flight simulator video game created and published by then-newly created MicroProse for several 1980s home computer systems. It was one of the first video games designed and programmed by Sid Meier. It was developed for Atari 400/800 (1982), Commodore 64 (1984) and DOS (as a booter, 1984). The Atari version was written by Meier and the game was ported to DOS by R. Donald Awalt. The Commodore 64 version was ported by Dale Gray and Ron Verovsky.