A version of Little Computer People for Nintendo's Family Computer Disk System version, published in Japan by DOG (a subsidiary of Square). Based on the original game by Activision.
Unlike previous versions of Little Computer People, the playable character is a girl wearing a pink dress and bow in her hair. The rooms of the house are also in a different configuration, featuring an outdoor balcony on the top floor. When the game is first played, a name for the character is chosen at random from a preprogrammed list. There are no winning conditions on this game you basically watch and interact with the girl in various ways. However, Apple Town Story lacks many of the features found in other versions of Little Computer People.
A compilation of Paul Woakes's 3D exploration and flight game Mercenary, and the Second City expansion pack. For some systems this was a compilation of previously-released titles, for others it was the only release for either part of the gameworld.
Take your submarine to se nd sink the convoy of ships. The smaller the vessel, the larger your score tally. Beware. The convoy is protected by an escort or anti-submarine aircraft who once in sight will seal your fate and send you to the sea-bed for good! To avoid the watery end, dive as soon as you hear the aircraft approaching, and wait below the surface until you think it is safe to return. Good luck Commander!
A nightlife simulator, this game sees the player trying to impress his mates and the ladies while conserving enough money to let the alcohol continue flowing freely (but not so freely that he throws up on his shoes (too often) and blacks out) as he staggers from bar to bar. The primary factor influencing this status is selecting the correct (or often arbitrarily least-inappropriate) answer from a list of multiple-choice options to engage a given situation; points can also be won by stumbling across the bonus mixed drink order or managing to fire off the randomly-determined ultimate compound obscenity.
Zoids: The Battle Begins is a 1986 battle simulation developed and released in Europe for the ZX Spectrum, Amstrad CPC, MSX and C64 personal computers by Martech, licensed by the Zoids toy manufacturer Tomy.
As the game begins you find yourself standing on board the Titanic, on her maiden voyage. Of course, that particular voyage was never completed! Your goal is to survive and somehow get back to your home in the United States. Most of your time will be spent solving numerous problems and dangers that arise, like starvation and drowning. If you've played any of Infocom's famous text games you will notice that Beyond the Titanic is quite similar to Zork and Planetfall.
A flight simulation game in which the player controls a jet fighter-bomber and eliminates targets like radar stations, submarine bases or naval dockyards.
Destroyer is a 2D Naval simulation game set in World War II. You play as a captain of a U.S. destroyer and must navigate your ship to victory over the course of several missions.
In the distant future, to improve the quality of their war-robots, a star civilization decides to organize special tournaments. Those "metal combats" are held in arenas where two robots fight against each other in a death match. A vast list of components can be edited and customized from the start and the game counts seven different types of robots.
Top Gun is a 1986 combat flight simulation game based on the film of the same name. It was developed and published by British company Ocean Software, and was released for several computer platforms. In the United Kingdom, it was released for Amstrad CPC, Commodore 64, and ZX Spectrum in December 1986. The following year, it was released for Atari ST. In the United States, it was published by Thunder Mountain. In 1989, it was published by The Hit Squad as a budget re-release for ZX Spectrum and Commodore 64.
After selection of region, style, and enemies, the pilot is assigned a primary mission and a secondary mission. These could include such objectives as "Destroy enemy headquarters" or "Support friendly troops" (i.e. destroy targets near friendly forces). The latter would be an easier mission, because the battle would be fought closer to friendly lines.
An instructional program for learning how to knit by hand for the Famicom Disk System. It was developed by Royal Kougyou and follows their earlier educational software I Am a Teacher: Super Mario no Sweater.
I Am a Teacher: Teami no Kiso (roughly "I Am a Teacher: The Basics of Hand-Knitting") is an instructional tool to help would-be knitters create their own garments. The user can input the amount, length and type of wool they have and the size and type of the item of clothing they wish to create and the program will put together a guide to help them achieve this goal. The user can save their progress at any time and pick up from where they left off.
Unlike Super Mario no Sweater, its predecessor in the I Am A Teacher series, there are no Nintendo characters present in Teami no Kiso. Rather, Teami no Kiso is a guide for teaching the fundamentals of knitting to novices, with Super Mario no Sweater intended for those who already have some experience who wish to try new Mario-themed designs.
As with Super Mario no