Licensed by the classic British car company, this game featured 2 modes of play - one has you racing against 19 computer rivals (with witty names such as Alain Phosphate and Crash-Hard Banger), and the other pits you against the clock.
There are 13 different types of races, ranging from Motorways to night-time to sections punctuated by roadworks, and some are lap-based with others being simple A-B. 2 players could play on a split screen mode.
The game's crowning glory, however, was the RECS editor, which allowed you to create courses of your own, with theoretically millions possible.
This sequel to Lotus Esprit Turbo Challenge is again a behind-the-car viewed racing game. It takes place in eight distinct circuits, adding surface and weather effects such as desert and snow. Later in the game, you must race through two-way motorways with oncoming traffic, (incorporating civilian cars and trucks), and face tough levels aided by speed and time boost pick-ups.
ESPN Speed World is a generic racing game that is made to resemble NASCAR. The player is given a stock car and can tune the car from the angle of the spoiler, to the setting of the shocks, and up to the pressure of the tires.
There are three different types of speedways to race on: Super Speedway, Short Track and Road Courses with 5 different tracks for each to choose from. Players can choose to race against the computer that has all 23 other stock cars on the track at once or play head-to-head on a split screen against a friend.
Saddled on a high-performance all-terrain vehicle, you hear the roar of racing engines and scan the brutal dirt track ahead. The unforgiving clock counts down; THREE... strap helmet, TWO... rev it up, ONE... explode from the gate! Slam into high, and torque up to brain-warping speed! During tight cornering, cut hard, shift low, and fan the brakes. You'll feel huge racing tires claw for traction. Control four-wheel drift or you'll spin out. On straightways, you'll hit rises and go airborne. Throttle down to soften your landing. Challenge a computer-controlled rival, or compete head-to-head against your buddy. Choose from 9 twisting race tracks on practice mode. Choose from 4 vehicles, each with unique horsepower, handling, and acceleration features. Play the Circuit Championship, a 16 track password race to glory!
Fun Car Rally was an unreleased prototype likely developed by MagiCom (later FunCom) in 1992. It would eventually be sold to Accolade and become the basis for Combat Cars. BKK on Sega-16 reveals that MCOM in the game's ROM is likely to be MagiCom because they were developing Mega Drive games around the ROM's date, and one person who worked with them later founded Funcom, who held the rights to Combat Cars before Accolade. The title music appears to have been taken from The Beach Boys' Fun Fun Fun. The reasons for the title and music changes are unknown.
Hang-On GP features three tracks: Albatross Cliff Reef, Great Crimson Wall, and New Dwells. Each track contains an additional route that becomes available after a high placing. This makes a total of six possible races.
Players can choose from among ten motorcycles to use during a race as well as an automatic or manual transmission for each. Players can also decide how the bike should control, highside or power slide.
Placing in the top three on any of the first three tracks will release the additional routes. When players place in the top three on the additional routes an endurance mode will be available. In endurance mode players attempt to complete as many laps as they can in 10 minutes.
It's time to wander off the beaten path with Test Drive Off-Road, the first off-road racing game in the popular driving series. Players can hit the road with one of four licensed 4x4 vehicles, each rated in speed, handling and acceleration: a Hummer, Land Rover Defender 90, Jeep Wrangler and Chevrolet K-1500 Z71.
Once you select a vehicle, you'll be able to choose from four color schemes, enter your name and compete in a Mixed League or Class League. Depending on the league, you'll race against other vehicles of the same class or challenge all classes for one of six different cups. Nine camera angles let you change perspectives on-the-fly, including a dashboard view complete with a moving steering wheel!
There are twelve 3D tracks in total, covering such terrain as dirt, snow, sand and rocks: County Road, Jump Jet, Sand Speedway, Ridge Runner, Devil's Elbow, Winter Wonderland, Dirt Dash, Pharaoh's Curse, Sand Trap, Under Construction, Snowball Express and Pipeline Way. A Practice mode will let you learn the ins-a
Virtua Racing Deluxe is an enhanced port of Virtua Racing, released as a launch title for the Sega 32X in North America and Europe in late 1994.
Much of its team was comprised of developers who had produced the port of Virtua Racing to the Sega Mega Drive, however the visuals in Virtua Racing Deluxe are far more accurate and the some music was rearranged. Naofumi Hataya also composed several new tracks for the game, in some cases replacing original themes.
In this Ducati brand-licensed motorcycle game, players can race a range of Ducati bikes ranging from the 1960's Daytona 350 to the 748 and 996. The game includes a career mode (Ducati Life) where players climb the ladder to earn four different licenses, buy better bikes and accessories such as helmets, leathers and bike customizations. Regular quick races feature and arcade mode, two player split-screen, time attack and regular races. New tracks can be unlocked and are stored in the Rewards menu.
Surf Rocket Racers is a jet-ski racing game for the Dreamcast. As in most aquatic racers, success here depends on your ability to smoothly handle unpredictable waves and aggressive competition at the same time.
There are several game modes to choose from. First up is the Championship. In this mode, you compete in a series of circuit races and accumulate points based on your finishing position. The racer with the most points at the end of the season wins. The other modes include a trick competition, a hazard and obstacle course, and a head-to-head 2-player mode.
If you need an adrenaline rush, MagForce Racing might be just your thing: Step into your magnetic glider and race through lots of roller-coaster like tracks full of curves and loops, psyched up by pumping techno beats.
There are of course power-ups scattered on the track that may be picked up, including weapon systems to get rid of your enemies.
Similar to Wipeout, this is a game for speed freaks.
Nakajima Satoru Kanshuu F1 Grand Prix is a 1991 game by Varie for the Sega Mega Drive in their Nakajima Satoru Kanshuu series of Formula One racing games released exclusively in Japan.
The game is a typical overhead 2D racing game. A accelerates, B brakes, Left and Right seers, and Up and Down change gears.
Nakajima Satoru Kanshuu F1 Super License is a 1992 racing game by Varie for the Sega Mega Drive and the third Mega Drive game in their Nakajima Satoru Kanshuu games, following F1 Hero MD.
This game is a 2D racer, like F1 Grand Prix and unlike F1 Hero MD. B accelerates. This game adds a save system, allowing you to save your progress over the course of the prix.
Buggy Run is a game that lets players race dune buggies in a championship over 15 possible tracks (plus 4 in 2 player mode) each winning money that can be used for dune buggy upgrades. There are 4 different modes that can be played in single player mode that includes Race, Vs Com, Freerun, and Battle.
In the main mode Race the player is given $20,000 starting cash that can be used to upgrade the buggy. The upgradable features of the buggy are Tyres (grip), Engine (speed), Suspension (limits bounce), Steering (cornering), Transmission (performance). All the upgrades cost $10,000 for level 2, $30,000 for level 3, and $50,000 for level 4 however the player doesn’t need to get them in order. There are also special upgrades to buy that includes $5000 for a mine (drops behind and if another car hits then it is blown up until reset), $5000 for Nitoro (gives the players car a short speed boost), and $10,000 for extra capacity of special items (starts with 2 slots to a max of 6). Special Items must be used in the order t