The game is essentially an upgrade from Titus Interactive previous entry in the Crazy Cars series, Crazy Cars III. It adds a two player mode and a few more options. The objective of the game is to become the undisputed champion of illegal races in the U.S.A.. To do so, the player must race against a group of computer controlled opponents in a variety of illegal races across the country. The races are divided into three leagues, each one with increasingly harder opponents, and the player needs to regularly upgrade his Lamborghini Diablo in order to keep him above the rest of drivers, by using the money from bets as well as the bonuses obtained when finishing races in the first place.
The races themselves take place in a variety of scenarios (mountain roads, the desert, urban settings) and they include weather conditions such as rain and snow. At the end of each league, and in order to be able to join the next one, the player has to go through a "challenge", consisting of a timed race in a highway infested with truck
Play with up to 4 racers simultaneously
Race through 24 unique levels of competition
Collect track prizes to increase car's performance
Trade winnings in the R.C. model shop for better gear
Avoid track obstacles and weapons for your opponents
It was released in Rare's 2015 Rare Replay compilation for Xbox One.
Jaguar XJ220 is a pseudo-3D racing game released by Core Design for the Commodore Amiga (1992) and Sega Mega-CD (1993).
In Jaguar XJ220 there are 32 tracks all over the world, with varying road conditions and animated weather conditions such as rain and fog in England, snow in Switzerland, and tumbleweed crossing the street in Egypt. You race your Jaguar in a constructor grand prix, with opponents running for Porsche, Ferrari and other famous makers. The player starts in England but must decide which country to race in next, which costs the team various amounts. The player can also choose to repair damage to the car.
The King of Rally, or The King of Rally: Paris - Moscow - Beijing, is a cross-continental rally racing game for the Super Famicom. The perspective is at a slight overhead angle, making full use of the Super Nintendo's Mode 7.
The actual names of the drivers are not used due to licensing arrangements. There are sixteen rounds divided in eight levels. Each level has a special rival to beat. The game structure has similarities with F-1 Race (Game Boy), but this time it requires a certain ability to control the Formula One car. Levels become more difficult because the rival becomes increasingly strong.
Super F1 Circus Limited is largely identical to Cream's earlier Super Famicom racing game Super F1 Circus, however it was shortly after the release of that game that Cream was given permission by FOCA (Formula One Constructors' Union, an association of car manufacturers for Formula One) to use actual driver and team names for their subsequent Super F1 Circus games. Super F1 Circus Limited was quickly created to take advantage of this recent development.
With the exception of the use of actual drivers/team names, there is no significant difference between this version of the game and the earlier Super F1 Circus. The series would see a proper sequel on the Super Nintendo, with enhanced graphics and additional features, with Super F1 Circus 2 in 1993.
This game was the first game released for the Sega Model 1 arcade platform, and also the first to use the name "Virtua" in its title (something which would be followed by numerous Sega arcade games, including Virtua Fighter, Virtua Cop and Virtua Tennis. It is considered a milestone in 3D graphics and the racing genre, and acts as a foundation for most modern racing games.
Super Mario Kart is a racing game for the Super Nintendo Entertainment System and the first game of the Mario Kart series, as well as the game that sets precedents to the fictional kart racing genre. Part of this game is heavily based on Super Mario World in terms of graphics and overall theme. Using Mode 7 scaling, the first true kart game on the SNES has you collecting coins to boost your speed while using shells and bananas to stop others on the track.
There are several options in the game including: difficulty level, whether to race in MPH or KM/H, steering ability, whether or not to have a track map, chevrons, and position flashing. The object is to race laps around a muddy race track while trying to get first place. There are twenty tracks to race in; each with a timer that forces the player to race fast. There is an option to either do a single race or a multi-race tournament against a computer opponent or through a human playing while using the Game Boy link cable and another copy of the video game. Items in the background like electric lines and rocks help provide a road-like feeling to the races.
In a single-player race, the player will race to the finish line against a field of approximately nineteen other drivers.
Released as Redline F-1 Racer in North America and in Europe and Japan under its original title, is a Formula One simulator for the Super Nintendo Entertainment System. Everything from treacherous right turns to gasoline is simulated as the player tries to win the FIA World Drivers' and Constructors' Championships. The player can play a single race (non-championship Formula One race) or a season mode where the winner takes all, and the losers can wait until next year.
The game allows players to customize their racing vehicle. Suspension, wings, and brakes among other things can be altered to gain lap times in addition to positions on the track. Winning is near impossible unless the player can successfully tinker with his vehicle from the beginning of the race week. Even the weather can betray the player; having the wrong tires will make the car skid out. The controls and overall gameplay are relatively simplistic for a driving simulator game. Aguri Suzuki even appears in the game as the most expert driver. The gra
F1 Circus Special is a Formula 1 racing game. Players can choose between a world championship mode, which follows the path of one driver through the game's available courses in a linear fashion; a test drive mode, which allows players to choose any course as well as change rules and conditions (e.g. the amount of damage inflicted); and a time attack mode for competing against each other.
The Nintendo Entertainment System version of the game is a simplified version that allows players to practice up to six laps or qualify for every Formula One race of the season using metric units (kilometres per hour instead of miles per hour). It was one of the few 8-bit Formula One video games to adequately represent the Circuit Gilles Villeneuve as having an urban background along with several other urban race tracks represented in the 1992 Formula One season. Tire wear is possible resulting in trips to the pit crew for maintenance and repairs. A radio allows communication with the crew chief; he will advise whether repairs are necessary. The top speed of the vehicle is 325 kilometres per hour and turbo is not used in the game.
Before the first qualifying session can take place, the player must insert his name and his nationality. The name can be up to 10 characters long and the country has to fit into a three-character field. Since the game doesn't verify if the three-letter code matches up to a real nationalit