Micro Machines 2: Turbo Tournament featured cars that require different handling techniques for each course and also hovercraft and helicopters. There are different playing modes including "head-to-head", in which each player earns points by driving a full screen ahead of the opponent. TV presenter Violet Berlin features as a playable driver. The MS-DOS version featured a track editor.
A selling point for the Sega Genesis/Mega Drive version was the J-Cart, a cartridge including two control ports, thus eliminating the need for a 4-player adaptor. It also included a 'pad-sharing' feature which allowed 2 players to share a single joypad; thus it enabled 8 players to compete simultaneously, on certain tracks.
Nothing beats the excitement of playing against other human racers, and in Wacky Wheels, you can do just that. You and a friend can play at the same computer or you can race against challenging computer opponents who have adjustable degrees of difficulty. Either way, Wacky Wheels is packed with the features you want: non-stop action and variety, heart-racing music and furious 3D point-of-view vivid VGA graphics and animations. It's so fun, you'll hate to finish.
You play a Trashman, a bounty hunter paid to capture criminal scum hiding on harsh alien worlds.
Your job is to race the enemy crime boss to the finish, blasting his goons along the way. Get blown up or drive too slowly and the boss gets away. But if you make it to the check point in time, you block the boss' escape and trap him on the planet.
You can upgrade your vehicle with the cash from your bounties. You can also go up against a buddy in the vertical split-screen deathmatch mode.
Off-World Interceptor's most unique feature is the storyline, told in full-motion video. Standard for the time. But OWIE's FMV is mocked by a couple of guys sitting in chairs, a la Mystery Science Theater 3000.
The game presents three different game modes: Arcade Race, Simulation Race, and Simulation Testing. While the Arcade Race mode let's the player jump right into the fray after choosing their difficulty level (either rookie,veteran, or ace), the Simulation Race mode features a lot more customization options for the player to take into consideration.
Ace Driver made extensive use of the CPU Assist technique whereby a trailing player would be given a significant speed boost to allow them to catch the leading player. However, the speed boost continued for a short while after the losing player had overtaken the leader - leading to a tactic known as boosting where a player would deliberately allow themselves to lose the lead, then during the last half of the last game lap would easily take back the lead with no hope of the opposing player catching them.
Boosting also meant that straight skill races were difficult to have as CPU assist would be continually changing the losing players speed and position.
The challenge of bike racing heats up and players choose their favorite machine. In five courses, aim to win the Grand Prix or go for a Chicken Run or time trial. There are four modes, including endurance race. Two players can go head to head in a split screen race.
Human Grand Prix III: F1 Triple Battle is a Formula One racing game for the Super Famicom. It is the third of four Human Grand Prix games for the system. It has the licenses of FOCA and Fuji TV: the former allows the game to use actual driver/team names while the latter is the official Japanese TV carrier of the Formula One races. Like its precedents, F1 Triple Battle uses Mode 7 and a low perspective for its racing.
Unlike the previous two games in the franchise, this game only saw release in Japan; though all text in game is in English.
A street racing game from Media Rings that focuses on 400m drag races, the titular "Zero-4". It is the first of two Super Famicom games in the Zero-4 series.
Super F1 Circus 3 is a 1994 Formula One racing game and the third of Cream/Nichibutsu's F1 Circus games for the Super Famicom. It focuses on the 1993/94 season and recreates circuits from sixteen different countries. The game offers a "quick race" mode that randomly picks a track and avoids the majority of the simulation elements.
The game sits between Super F1 Circus 2 and Super F1 Circus Gaiden in the series. As with its predecessors, it has licenses from FOCA (the Formula One Constructors Association) and Fuji TV (the TV station that covers F1 in Japan) that allow it to depict actual teams/drivers from the Formula One World Championship. It was never released outside of Japan.
Ridge Racer 2 is an arcade racing game that was released by Namco in 1994 for their System 22 hardware. Despite its name, Ridge Racer 2 is more of an updated version of Ridge Racer (which had been released in the previous year), than an actual sequel.
Drift King Shuto-kou Battle '94: Tsuchiya Keiichi & Bandou Masaaki, is a Japan-only racing game for the Super Famicom.
The player controls a stock car across various circuits (highway, race track, driving school or tōge) in either the scenario or the practice mode of the game. It was published by Bullet-Proof Software (BPS). This game is the first of the long-running series of Shutokō Battle games. These games were eventually known under various names abroad including Tokyo Xtreme Racer in North America and Tokyo Highway Challenge in Europe. "Drift King" is the trademark nickname of Japanese pro racing and former street racing driver Keiichi Tsuchiya.
Beyond the Limit is a racing sim based on Formula One circa 1993. It features real-life cars, tracks, and drivers from the world of F1.
The graphics in Beyond the Limit are created from scaled and rotated sprites that create a 3D effect. It also features a lot of full-screen video clips taken from Fuji TV's coverage of actual races.
Sonic Drift is a racing game whose gameplay style and controls are heavily based on Sega's arcade game Out Run. Here, the players race around a race course against the other three characters for a top position in the race. The game's single player mode is Chaos GP, where the player's goal is to win three different circuits (green, yellow and red). Each circuit is made of six different race courses that the player is taken through in succession.
Each race course is composed of a circuit which needs to be completed thrice. The playable characters have rather simple controls, their basic actions being accelerating to move forward, breaking, and moving left or right on the tracks. In tight corners, the player can break while turning in a specific direction, allowing them to drift through the corners. If the player overuses this method though, the playable character starts spinning out of control. Should the player move outside the race tracks, the racer's acceleration will decreases noticeably on the rough terrain. Th