Cartoony side-scroller where you take the role of, as the title states, a viking child, in his quest to free his friends and family, held by the evil god Loki inside the Great Halls of Valhalla.
Fight your way through 16 levels with diverse scenarios, including medieval castles and mountains. Spread throughout the levels are shops in which you can buy potions and other magical items to help you along the way. Before you finally face the Dark Lord Loki, you must also defeat the 8 Apprentices of Darkness.
The game features colorful graphics and 22 different tunes to make the whole trip a bit more pleasant.
Space Invaders is the most famous video game ever! Now SUPER SPACE INVADERS has arrived with a host of amazing new features - wave after wave of weird and hostile aliens, fantastic multiway scrolling playfields, huge end of level mega monsters and secret levels for only the best to find! It'll drive you crazy, but you won't be able to leave it alone!
Space Gun is a first-person, shoot 'em up arcade game released by Taito in 1990. It was later distributed for various home games consoles in 1992, and in 2005, it was included as part of the compilation Taito Legends on the PlayStation 2, PC and Xbox. It is set aboard a crippled space station that has been overrun by hostile alien creatures; there are human crew members that the player must attempt to rescue while destroying the alien creatures. Space Gun features simulated gore, giving the player the ability to shoot limbs off the creatures while blood splatters appear on screen. Various weapon upgrades can be found during gameplay. The music from the game is featured on several commercially released compact discs. It was fairly well received by critics both in arcades and when released for home systems. It was one of only a few games that supported a light gun peripheral for some of the home systems releases.
The player(s) control one or two fairies called Tam and Rit armed with a magic wand (rod). Following the concept of Taito's Bubble Bobble, the rod doesn't kill the monsters directly, but only leaves them immobilized, crying. To kill them, the rod can grasp them in a magic force-field and the player can smash them down over her head until they disappear and leave a power-up behind.
Each level is only one small screen composed of monsters, platforms, ladders and, later, tunnels. Unlike other games of the genre, the players can never jump, but have to use ladders. They can conjure one custom ladder above or below them in order to go to the appropriate platform. There can be only one such 'custom' ladder; therefore if the fairy summons it again, it will disappear from its previous position in order to appear again next to the fairy. This can be beneficial for the player, if a monster is climbing that ladder to approach her.
The fairies' quest is to rescue their mother, trapped in a tower. In the sequel (part of the o
Race Drivin' is a sequel to the arcade driving simulator Hard Drivin'. Game play is similar to the first game. The player must complete laps around the race track before a timer expires. There are several checkpoints around the track which increase player's time as he passes.
Another winter has passed; it's time for Yogi to wake and begin his annual hobby of relieving innocent campers of their picnic baskets.
A few days into the season, Ranger Smith receives a disturbing tele-phone call informing him that Jellystone Park must close and all the animals are to be moved to the zoo.
Yogi hears the news and he secretly decides that the only way to avoid being sent to the zoo is to escape from Jellystone Park.
When Yogi goes missing, a tracker and his faithful old dog are brought in to help with the search.
Playing the part of Yogi Bear, you must progress through various scenarios, avoiding obstacles and hidden dangers. If for any reason Yogi slows down, Ranger Smith and the tracker are sure to capture him and take him to the zoo.
Unreal is a fantasy arcade game composed of eight levels, with five in 3D and three in 2D. You must save Isolde from the evils hands of Polymorphe.To accomplish this feat, you will be faced with diverse tests of strength and logic while trying to get the high score.
You fail in your mission once your energy level reaches zero. To help compensate for the loss of energy, you will receive a 50 point energy bonus as you pass from one level to the next.
Torvak the Warrior is a hack and slash platform game. It was released for the Commodore Amiga and Atari ST. The gameplay has been compared to that of the Rastan Saga series.
Armed with a double headed axe, you play the role of Torvak. Set out across the land of Ragnor with your mind set on a sole task - to avenge the evil Necromancer and bring peace back to your homeland. The game consists of five scrolling levels of increasing difficulty.
You're really up against it this time. Those revolting robots have finally upped and turned their horribly powerful weapons on their kind human masters.
Someone's got to stop them before it all gets out of hand. I mean, you just can't have bloodthirsty Cyborg assassins roaming the streets of Dome City and expect the citizens to put up with it. Who on Earth is going to sort out the mess? You guessed- you get the job.
Fortunately, you are just a little bit on the special side. You are Stryx, the product of Project Alpha Secure, the meanest fighting, smartest thinking machine ever invented. Half-man, half-robot, you are the business, the only one who can stop those wicked Cyborgs.
You'll have to work hard, though, blasting hordes of the revolting creatures (such a sad waste of scrap metal) and rescuing the keys to the Lifeforce.
So, Stryx, you'd better get your jet pack on for some high level robot stomping through the immensely complex underground world of the Dome cities. It's a tough assignment, and time is run
Journey from Darkness: Strider Returns, known as Strider II in Europe, is a port of Tiertex's Strider II for the 16-bit Sega Mega Drive/Genesis console, and the most well-known of the Returns ports. Unlike other versions, this port presents several changes when compared to the original game, a result of having been adapted following closely the Mega Drive port of Strider. Despite this, the game is still plagued by shoddy programming and uninspired gameplay, product of the higher-ups being only interested in getting the game "written and out as fast as possible"
This first game in the series was originally released in 1990 for DOS computers, 1991 for Sega Genesis, Macintosh, SNES, and Commodore Amiga, and 1993 for Sega Master System and Game Gear. It was developed and published by Electronic Arts for DOS and Macintosh, ported to Genesis, SNES, and Game Gear by Sterling Silver Software, to Amiga by Bluesky Innovations, and to Master System by Polygon Games. The Genesis/Mega Drive version features 6 professional golfers as playable or as CPU opponents; Fred Couples, Mark McCumber, Larry Mize, Joey Sindelar, Craig Stadler, Bruce Lietzke.
The game is set in the future on a small island near the coast of Colombia . Here is the laboratory that produces the drugs for Colombian drug traffickers who rule the world. The Narco Police (anti-drugs police) have three of the five main tunnels get hands leading to the complex of the drug network. Typical in this game is that the perspective in the third person camera angle behind the counter-narcotics police.
The Zhodani and the Third Imperium, the two largest human societies in charted space, have been in conflict since first establishing contact in the year 500 (5018 on the Earth calendar). Each society's gradual expansion eventually led to an historic meeting in a backwater region of space known as the Spinward Marches.
Although their human physical appearances were exactly alike, several fundamental differences existed between the two great powers. The Zhodani's political structure was strictly authoritarian, whereas the Imperium was governed by the rule of the Emperor, a classic aristocracy. As the Zhodani race evolved, the human brain's potential was explored and mastered until the use of powerful psionics was a way of life. Mind-reading, telekinesis, extrasensory perception and clairvoyance became common among the Zhodani. The Imperium disdainfully outlawed the use of any form of psionics, believing these strange powers to be an invasion of mental privacy. Also, because the Zhodani utilized their superior mental