Sequel to "Dunjonquest: Temple of Apshai". It is advised that this top-down real-time action RPG is only tackled by experienced gamers who have at least played "The Datestones of Ryn" or "Morloc's Tower" or better yet "The Temple of Apshai".
A vertically scrolling action game written by Nasir Gebelli and published by Sirius Software for the Apple II computers. The player controls the horizontal movement of a plane and has to bomb various targets beneath him.
Text-based adventure game inspired by the cult classic British television show about a former spy who is abducted and sent to a resort-themed "prison" where his captors attempt to get him to reveal why he resigned from his classified job.
The game takes place on "The Island", where the player travels from building to building, each hosting a metaphorical quest in which the player's creative thinking skills are tested. Players demonstrating individual thinking eventually gain access to the Island's "Caretaker" and their ensuing conversation (using a language parser) can lead to the player's freedom.
Rip-Off is a vector shoot 'em up released in arcades by Cinematronics in 1980. It is the first shoot 'em up arcade game to feature cooperative gameplay and the first game to exhibit "flocking" behavior. The objective is to prevent computer-controlled enemies from stealing eight canisters set in the center of the screen. One or two players control tank-like vehicles while game-controlled "pirate" tanks rush onto the field and attempt to drag the canisters off the edge of the screen. Enemies can be defeated by shooting or colliding with them. The game speed and difficulty increase with each successive wave until all the canisters have been taken ("ripped off").
A game remarkably similar to Lode Runner, you play an astronaut with limited oxygen (time) chased around by various space aliens. Your only method of dealing with these multicolored threats from space is to dig a hole, lure it into a hole and then manually fill up the hole with the alien in it. Dropping aliens on top of other aliens earns you extra points and eliminates both. Levels get progressively harder and enemies grow faster.
In this text adventure you have to find the secret of a remote pacifc island while facing the dangers of an active volcano and and impending hurricane.
At the end of the game you receive the password which lets you play part two of this two-part adventure game.
Red Baron is an arcade game developed by Atari, Inc and released in 1980. A first-person flight simulator game, the player takes the role of a World War I ace in a biplane fighting on the side of the Allies.
In Fishing Derby, two fishermen sit on opposite docks over a lake filled with fish (and a shark that passes through). Using the joystick the player is able to move his line left right and up and down in the water. When a fish is hooked, the line slowly comes up to the surface of the water. Pressing the fire button on the joystick reels in the fish faster. However, if both fishermen have fish hooked, only one person can reel theirs in (the one who hooked theirs first). The shark that roams the water will try to eat hooked fish before they surface. The objective for both fishermen is to reach 99 pounds of fish first. There are six rows of fish; the top two rows have 2 lb. fish, the middle two rows have 4 lb. fish, and the two bottom rows have 6 lb. fish. The more valuable fish sit at the bottom, but they are harder to bring in as they run a higher risk of being eaten by the shark. The game's two variants are simply single player and multi-player. In both games the objective is to reach 99 lb. of fish first.
This game features a simplified type of golf. The area of the hole is rendered in light green, all areas outside the hole are rendered in a medium blue. On the larger holes the green is rendered as a dark green hole circle with the hole near the center. There are several obstacles that can appear, including trees, sand traps, and water features. On difficulty A, balls that go out of bounds stay there and must be hit back in; on difficulty B, the balls stick to the edge of the area. Balls hit near the water can soar over it, or if they land into the water, the ball is placed back where the shot was taken. Balls hit into sand traps will stick to the sides of the traps, and it takes a more powerful swing to free the ball. The player only uses one club - the amount of time the fire button is held down determines how much power the ball will be hit with, and how far it will go. The player's golfer can be moved anywhere on the field, with his golf club always facing the ball. On the larger hole the goal is to hit the bal
Warlords is an arcade game released by Atari, Inc. in 1980. The game resembles a combination of Breakout and Quadrapong (an early Atari arcade game) in the sense that not only can up to 4 players play the game at the same time, but also the "forts" in the four corners of the screen are brick walls that could be broken with a flaming ball. Warlords uses spinner controllers for player control, and came in both an upright 2 player version and a 4 player cocktail version. The upright version uses a black and white monitor, and reflects the game image onto a mirror, with a backdrop of castles, giving the game a 3D feel. The upright version only supports up to two simultaneous players, which move through the levels as a team. The cocktail version is in color, and supports 1-4 players. 3-4 player games are free-for-all's where the game ends as soon as one player wins. 1-2 player games play identical to the upright version.
Dodge 'Em is a 1980 Atari 2600 video game, a driving game based on Sega's Head On (1979). The player controls one car and has to drive counter-clockwise, avoiding computer-controlled cars whose sole aim is to produce a head-on collision. The player's car can travel at two speeds, a 'normal' speed which is the same speed as computer-controlled cars, or if the player presses the controller button, his or her car travels at a 'fast' speed double its normal speed. The computer-controlled cars have only one speed. Players change lanes by pushing the controller in the appropriate direction when their car is near one of the gaps in the roadway.
Everybody knows how to play Checkers, right? You're in for a surprise. Checkers is no longer just a one-on-one game. Now, the whole family can gang up and play against the Activision computer at three levels of challenge. Before you start playing, read these instructions carefully to review the basic rules and learn how to pick up and move your checkers.
Adventure is a video game for the Atari 2600 video game console, released in 1980. In the game, the player controls a square avatar whose quest is to hunt an open world environment for a magical chalice, returning it to the golden castle. The game world is populated by roaming enemies: dragons, which can eat the avatar; and a bat, which randomly steals and hides items around the game world.
Adventure was designed and programmed by Atari employee Warren Robinett, and published by Atari, Inc. At the time, Atari programmers were generally given full control on the creative direction and development cycle for their games, and this required them to plan for their next game as they neared completion of their current one to stay productive.
Robinett submitted the source code for Adventure to Atari management in June 1979 and soon left Atari. Atari released the game in early 1980.
Wizard of Wor is an action-oriented game for one or two players. The game takes the form of several maze-like dungeons infested with monsters. The players' characters, called Worriors, have to kill all the monsters. Player one has yellow Worriors, on the right, and player two has blue Worriors, on the left. In a two-player game, the players are also able to shoot each other's Worriors, earning bonus points and causing the other player to lose a life. Team-oriented players can successfully advance through the game by standing back-to-back (such as in a corner) and firing at anything that comes at them.
An asteroid is on collision course with Earth and it's up to the player to prevent the inevitable catastrophe. "Mission Asteroid" is the third text adventure with graphical illustrations by Sierra. But due to its easy difficulty level it was released as number zero in Sierra's Hi-Res Adventure series. The game's parser only understands simple one- or two-word commands.