Full title Oriental Hero
Publisher Firebird Software Ltd (UK)
Author(s) Tron Software (Michel Nass, Tommy Gardh)
Original price £1.99
This game belongs in the following series:
1. Ninja Master
2. Oriental Hero
The gigantic aquarium known as the "Deathbowl" has become so heavily polluted that the only remedy is to completely drain it by pulling out each of its four plugs. The robot Sweevo has been ordered to perform this task
Game for ZX Spectrum, Amstrad CPC, and Commodore 64 based on the British comic of the same name. Help Uncle Pigg edit and publish the comic in time by playing 3 mini games.
In Superstar Ice Hockey you control one of 20 NHL teams. The game has no license so you can't play with the stars. There are 4 groups with 5 teams. After the regular season the best 2 teams of every group are qualified for the playoffs. Worth mentioning is that you are playing always the center - the other players are controlled by the CPU. In the multiplayer mode you can only play friendly games.
There are 50 sub-universes consisting of a central Nucleus surrounded by 32 Orbitals. The sub-universe is called a Aither. The object of the game is to enter the Aither with your ship and destroy enough Orbitals to shut down the Nucleus. Before the Nucleus dies it spits out a Morphi which when destroyed gives you bonus points and money.
Before you deploy your ship from your base you can purchase hulls and weapons. Even sell or scrap the ones that you don't need.
The game is viewed from above your large ship. After deploying from your base you can move about freely in any direction. On the screen you can see your score and a small radar which shows the position of the Orbitals and Nucleus. The further into the game you go and buy more hulls and weapons you will end up with a ship that nearly fills the screen.
Jeff Minter's third camel-themed game (after Attack and Revenge) is again a horizontally scrolling shoot 'em up, taking place over 100 levels. 6,000 years ago, mankind fought the forces of Zzyax, using mutated forms of common animals. Now, the Zzyaxians are back, and the 90-foot camels must defend a planet no longer accustomed to warfare.
The Zzyaxian hordes consist of typical Minter zaniness. Postboxes and letters, Pacman ghosts and microchips are all out to get you. The game allows you to fire in any direction, by moving the joystick while holding down the fire button. Additionally, you can drop miniature versions of yourself, as bombs.
After completing a level or losing a life, the player can move to a level adjacent to the current one within a 10x10 grid. You can also purchase improved shields, energy recharges, or improved weaponry such as bigger or 'smart' bullets.
Not to be confused with Atari Games' Rampart, Ramparts is in fact a clone of Bally Midways' Rampage, but with a medieval theme, and players are giant knights instead of monsters. The game is for one or two players simultaneously.
The game takes place on a single screen, where the player(s) can move left and right on one foreground plane, and the object is to destroy a castle, each phase, by scaling and punching the individual buildings until each, and all collapses. Buildings will often overlap, requiring some to be taken down before others. Players will be harassed by witches, goblins, archers and the like.
Bounder is back! Again your in control of a tennis ball, that bounces and bounces and bounces...
This time you must collect smart bombs to finish the game. You need to collect all of them: 16 smart bombs.
Avoid bad stuff for landing like sand, spikes, traps or enemies. Unknown squares, signed with an "?" awaiting you: sometimes helpful (higher/longer jumps, extra-time and soon) - other times they're traps too.
Excellent parallax-scrolling, nice graphics and sounds will give you a great time with this one, easy to play - but damn' hard to win!