Safecracker puts you in the role of one of history's greatest spies as you drive around the streets of a foreign city and abscond with secretive cameras, keys, microfilm, flasks of chemicals, and bars of gold bullion.
While cruising around the city, you should avoid crashing into curbs or other cars. You can shoot the cars if you like, but this will bring the Secret Police and their bullets. You should make your way to one of the embassies, where you can learn the combination needed to open the treasury vault. This is also where you can find most of the secretive items. After picking the combination locks of four embassies, you will have both secret numbers needed to open the treasury safe, which contains the gold.
The most profitable way to crack a safe is to pick its combination numbers by finding the right number sequences. This involves cycling through various numbers (0 through 99) on your keypad. Pick numbers until there are no more to find. If you find yourself running out of time, you can simply blow up t
War Room is a action strategy game set in the Cold War conflict between the United States and Russia, which is escalating into a nuclear showdown. The player controls a satellite hovering above the USA, which are represented in a top down view. By destroying enemy satellites with his own satellite, the player has to prevent the destruction of cities in his territory and is able to score points. To keep his cities defensible, the player also has to collect supplies from those cities and distribute them accordingly. This is done by entering the cities with the satellite and collecting supplies in a action sequence. The game ends once all of the player's cities are destroyed.
North Atlantic '86 is an early war strategy game that was released for the Apple II in 1983, revolving around hypothetical battles between Soviet and NATO forces in the North Atlantic during 1986. It was designed by Gary Grigsby and published by Strategy Simulations Inc.
As an Irish miner named Timothy O'Riley you must dig mines in search after valuable resources such as oil, diamonds and gold while you at the same time have to avoid evil creatures that dwell underground.
A 2D screen-to-screen maze/platformer for the Apple II and Commodore 64 system.
In Lady Tut, you are searching underground for Lady Tut's sarcophagus. In order to do this, you must go through five mazes collecting all the rings that you can find while avoiding creatures that roam around. There are one or two doors leading to the next maze, but you must first find the key to unlock them. Later, a gun can be obtained, and can be used to shoot creatures.
A platformer written by Frank Cohen and published by Datamost. The player controls the delivery boy Allen picking up packages which are scattered around the floors of a tower and delivering them to the mail drop.
The humans came in their thousands. They poisoned our food supplies and made the waters toxic. We escaped to the mountains but the damage had been done Having ingested the poisonous fruits we now suffer from explosive flatulence ... But our weakness will become our greatest weapon!Overflowing with humor and flatulent rebellion, Orc Attack is a third-person cooperative beat-em-up. Hilarious enemies and highly-tuned combat highlight this gross but charming game following four brutish and bloated orcs as they unleash their nasty killer moves in four-player battles. Move up through the ranks and advance your skills -- use solo combo attacks to outflank and harm your enemies, or work together to deal out even more damage! With every attack, you become more powerful, and as you add power to your rank class, your stronger weapons let you break wood, metal and stone. Use Dirty Mode\'s fart and burp attack to shoot flames, acid or ice at enemies. Ignite the air around you in mass explosions or heal your comrades with a fart
Pogo Joe is a computer game for the Commodore 64 and Atari 8-bit family, written by William F. Denman, Jr. and Oliver Steele. Michael Haire did the artwork, and Steven Baumrucker wrote the sound and music subroutines, designed and named the levels, and wrote the music. It was published by Screenplay in 1983.
Pogo Joe is a Q*Bert clone with several extra features. The player takes the role of the eponymous Pogo Joe, a boy on a pogo stick. The game takes place over 65 different levels, each consisting of a different arrangement of barrels. To complete a level, Pogo Joe must jump on every barrel.
To make Pogo Joe's job harder, several enemies inhabit the levels. They first start out as spherical "eggs" of different colours. Colliding with these "eggs" kills the enemy within them, but if left alone for a few seconds, the "eggs" hatch into different sorts of enemies, contact with which is fatal to Pogo Joe.
A very good Xevious clone with some elements of star force. You control your ship with the joystick. To fire, simply press the button. You will fire lasers and missiles simultaneously. The missiles will strike where the cross hair in front of your ship is at the time they are launched. Beware of shots fired at you and do not run into anything that flies.
On board of the dirigible Zinderneuf a murder has taken place and you have only until the airship lands to find the culprit.
Through interrogation (forceful, naive or polite) and finding clues you have to pinpoint the murderer.
High replayability is granted since the murderer and the motive change with every new start of the game.