In Sea Monster you control a ship out in the open seas. Beneath the waves are numerous sea monsters, many of which are attacking your ship! Your ship is located at the top of the screen, and your goal is to earn as many points as possible by shooting the various sea monsters that swim by. The deeper in the ocean the monster is, the more points it is worth. The game ends when all of your ships have been destroyed. Gameplay is for one or two players, and several game variations are available which control the speed and difficulty. Sea Monster was released by Puzzy and Bit Corporation in Europe and by CCE in Brazil.
Journey is an arcade game released by Bally Midway in 1983. Rock band Journey had enjoyed major success in the early 1980s, and Bally/Midway decided to ride this wave of popularity by creating an arcade game based on the group. Its release was intended to coincide with a US tour by the band.
The deadly Caterpilla makes its way down the screen, weaving back and forth. Shoot it before it reaches the bottom of the screen. You will also need to contend with mushrooms that block the way, and a fearsome spider that will lunge at you!
Mississippi has been hit by a deadly storm, leaving many boaters stranded. You control the more powerful SS Commodore, and must boat through these hazardous waters and rescue as many of these as possible. This involves travelling up a succession of screens, each of which has one person to rescue, while avoiding static rocks and debris. The screen layouts each time are random, so it is not always possible or safe to rescue the boater. You start a screen in the horizontal position you exited the previous one, so a central exit maximises your chances on the next screen. Other boats travel horizontally across the screen - contact with these results in losing a life. A tap of the fire button gives you a quick boost of speed, useful for avoiding hazards.
Music notes have escaped throughout the world, and Jet-Boot Jack must collect them up. There are ten levels, the first five of which can be played from the main menu. Gameplay is platform-based, and largely involves progressing down the levels, using holes and moving platforms. Enemies hover over the holes, but these can be disabled by toggling the right switches. There are also timing-based hazards such as arrows emerging from walls and lazer beams - contact with any of these costs one of your five lives. You also lose a life if you run out of energy. Some levels vary the format by requiring you to simply collect every note on a single screen, which has regeneration points and one-way platforms.
Queen of Hearts is a early pinball game. The ball is launched from the top right of the screen. The player controls flippers in the bottom half of the screen, and attempts to prevent the ball from falling through the hole in the bottom center of the screen. Gameplay features include: a "realistic" tilt feature, two different play fields, and 4 sequences which allow the player to rack up a large score if the sequence if struck in order. Each play field contains a variety of bumpers and bonus features. The player gets 3 balls per game, with the goal to maximize score. The player's score per ball is displayed on the right during gameplay.
Matrix: Gridrunner 2, began development shortly after the runaway success of it's predecessor, Gridrunner. Jeff Minter would again develop the game first for the Commodore VIC-20 computers, this time though targeting memory expanded machines, allowing for new enemies and gameplay features not possible in the previous game. This game would also begin Llamasoft's now infamous camel motif within it's games.
When originally released in North America for Commodore computers, the title was renamed to "Attack of the Mutant Camels" which, confusingly, is the same title is used for the unrelated Llamasoft title, Attack of the Mutant Camels, both which were released in 1983.