As an intrepid fortune seeker, players enter the darkness of the Pacific seeking fortune and fame seeking and the lost city of Atlantis. Met by dangerous sea creatures, player must fend them off while searching through the darkness. An overly complicated game for its time, players are forced to keep an eye on their oxygen levels and using a sextant (similar to a compass.) Players are greeted at the end of each level by a light post.
Near future. The unknown black shadow enemy is planning to conquer the Earth. Erika is a special agent on a mission to investigate enemy's new weapon Spectron. Protagonist is an information agent that gets into contact with Erika to receive information from her. Together they must infiltrate enemy base and destroy the secret weapon.
Players take the role of a cargo trucker who delivers goods between various cities in Canada. Crosscountry Canada has frequently been called "the Canadian Oregon Trail" in terms of its importance as a geography-based educational game.
A vertical scrolling shoot 'em up. Fire guns and drop bombs on the enemies in this deep space battle. Pickup assorted power-ups. The screen also scrolls left and right if your ship nears the edges of the screen.
The fate of the country hangs in the balance. Break through the enemy checkpoints using your machine gun, bazooka and driving skill. Pick up more bazookas five missiles each along the road. Finally, enter the enemy base and destroy their secret weapon.
The game has five checkpoints with the base coming after the fifth checkpoint. Each wall is broken with five missiles.
Hint: shoot seven to ten defenders before trying for the wall.
Ninja Princess opens with a short cutscene of the princess Kurumi getting carried away in a palanquin - her castle Kanten has been seized by the traitor Zaemon Gyokuro, who obviously wants to get rid of her. But she escapes, transforms into a kunoichi and sets out to regain her home. Even though it's basically all about running around killing people with knives, Ninja Princess clearly wants to be a girly game. Everything is bright and colorful with cartoon-like proportions, and when Kurumi gets hit by an enemy, she just sits on the floor and starts crying. It's hard to resent the game its stereotyping, though, cause it's just cute as a button - no surprise here, after all the graphics were designed by Flicky artist Yoshiki Kawasaki and Reiko Kodama of Phantasy Star fame.
Knightmare, known in Japan as Majou Densetsu (魔城伝説 , Demon Castle Legend?), is a 1986 MSX vertical scrolling shooter computer game. The player is a knight, Popolon, who has to fight his way through several levels to defeat Hudnos and rescue Aphrodite.
Knightmare was an innovative upward-scrolling shoot 'em up game on the MSX system released as game cartridge. The top-view graphics were considered very sophisticated for its time, similar to other MSX games such as Nemesis and Penguin Adventure.
Konami also released a slightly altered version that could be bought from LINKS network. (Japanese "internet replacement" of the 80's) In this version you could submit high scores to online server.
It was brought without a license to the SG-1000 in Taiwan.
Annals of Rome begins in 273BC and sets you as a Roman senator, with the ultimate aim of colonizing as much of the known world as possible, and retaining that power against Carthaginians, Vandals, Parthians, Persians and all the other world forces. You have a strong army at your disposal, and can direct your generals as to which countries they attempt to invade.
The game is turn-based, and these turns operate in phases, beginning with the economic circumstances of population and tax income being decided - it's recommended to keep taxation taxing low unless things become desperate. The game then updates you on the statuses of your generals, and give you the chance to redistribute them to other parts of your kingdom.
Officers may rebel and cause a civil war - fortunately this can usually be pre-empted. More serious are attempts to take land from other civilizations, which take place in order and include conflicts between other groups. These, like every element of the game, are accurately historically modeled and va
The gameplay is very similar to the original Gauntlet, a topdown dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; each player is differentiated by color. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), in Gauntlet II there could be a "red wizard", a "blue elf" and a "green warrior".
In addition to the new "class" system, new level designs were added, including the possibility of encountering them in altered ways by having the play-field turned in steps of 90°. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-
The Age of Chivalry! A time of lusty wenches and black hearted villains. King Richard has been murdered and England is thrown into civil war! Amidst the ringing clash of steel and the thunder of charging steeds the bold Saxon knights have chosen you to lead them into battle against the hated Normans. Victory will not come easy. To save England your skills as swordsman and military leader will be severely tested. But should you succeed you’ll win the Crown of England and the love of many a beautiful damsel!
The player helps Ned tidy up his garden which involves avoiding various creatures while navigating the maze. Once all items are collected, Ned must find the shed key and lock the shed. This adds an additional layer of challenge as players must remember the key's location and manage their movements wisely.
Bingo Bugglebee Presents: Home Alone is an educational game about home safety for multiple systems.
Played on a 5 x 5 bingo card, the player is asked multiple choice questions about home safety for every box they select. If the player answers correctly, they get the space and a single point, and are blocked from the space if they answer incorrectly. The player gains 5 bonus points if they score 5 in a row, and Bingo Bugglebee dances for the player. The goal is to score as many points as possible.