Eye of the beholder II: The legend of Darkmoon is an all-3D leisure series computer role-playing adventure based on the popular AD&D 2nd edition game rules and on an original story created for this game. THe action takes place in and around the dreaded temple Darkmoon located in TSR's Forgotten Realms gameworld.
Everything in Eye of the Beholder II is from your point of view. Watch the trees pass by as you move through the forest around the temple. Pick up items and take them with you. Open door with keys, by pressing buttons or by pulling release levers. See monsters draw nearer to you and close in for battle. Attack with the weapons your characters have in their hands. Cas spells with your Cleric's or Paladin's hoily symbols and your mages' spell books. Those in the front of the party may attack with weapons such as swords and maces, while characters in the rear ranks may attack with spells or ranged weapons such as bows and slings.
Heavy Nova is a 1991 action game for the Sharp X68000 by Micronet. It was ported to the Sega Mega-CD as one of the system's two launch titles (the other being Wolf Team's Sol-Feace); the Mega-CD port was not released outside Japan. Micronet subsequently ported it to the Sega Mega Drive for an American release in 1992.
You play as a giant mech beating up other mechs of various sizes. A punches and B kicks. Up rockets up for as long as the button is held; you will eventually come back down.
TaleSpin is a scrolling shooter video game based on the Disney television series TaleSpin. The game was developed by Capcom for the NES in 1991 and was ported to the Game Boy in 1992. The Game Boy version is essentially a slightly stripped-down version of the game.
The gameplay consists of maneuvering Baloo's plane "The Sea Duck" through each level, fending off incoming enemies and avoiding obstacles. Items can be collected for extra lives or to add to the total cash score. The plane can be rotated upside to traverse back through the level, but only on horizontally scrolling areas. At the end of each level, the player is required to fight a boss enemy by repeatedly shooting its weak points. After beating a level, the player has the option to buy upgrades for Baloo's plane with the money collected, before proceeding to the next level. In bonus levels the player controls Kit on an airfoil to pop balloons for bonus points.
TaleSpin is a scrolling shooter video game based on the Disney television series TaleSpin. The game was developed by Capcom for the NES in 1991 and was ported to the Game Boy in 1992. The Game Boy version is essentially a slightly stripped-down version of the game.
The NES version of the game was included in The Disney Afternoon Collection compilation for PC, PlayStation 4, and Xbox One in April 2017.
The gameplay consists of maneuvering Baloo's plane "The Sea Duck" through each level, fending off incoming enemies and avoiding obstacles. Items can be collected for extra lives or to add to the total cash score. The plane can be rotated upside to traverse back through the level, but only on horizontally scrolling areas. At the end of each level, the player is required to fight a boss enemy by repeatedly shooting its weak points. After beating a level, the player has the option to buy upgrades for Baloo's plane with the money collected, before proceeding to the next level. In bonus levels the player controls Kit on
In 228, the rogue unit Tracer Type 184 (codenamed Goliath), a highly sophisticated fighter mecha protects the city from evil. The CONEX corporation is developing an unknown weapon and the bionic soldier Jeff Hazard, on board of his powerful robot-warrior, is sent to investigate the situation.
A version for the PC Engine was released on December 6, 1991. Based on the arcade version of Salamander, changes on this port include starting from a pre-defined checkpoint upon death in 1 Player mode, faster enemy animations, and improved music.
The Super NES version of Joe & Mac is a reworked game which features an overworld map used to choose the levels (unlike in other versions where all of them have to be played), which were longer, plus some bonus stages (either in the levels or out in the world map) and a different final boss.
A visual novel game where you play as a few of the characters from Ranma 1/2 during a series of events that results in Ranma being held prisoner to become a monster's bride.
A former genius has now become very eccentric and senile. His family deals with all the crazy problems he and his old friends cause around the neighborhood.
A Giant Red Sun will go Nova within hours... 12 Star systems will be destroyed... One contest will decide who, or what, survives... Climb into the interstellar ring! Go One-on-One with another player, or battle for the survival of your civilization! 12 different Alien champions to select! From the snapping, tearing claws of Zygrunt to the bludgeoning ecto-clubs of Rotundo, each warrior has a deadly force all their own!
Bubblegum Crash is a PC Engine graphic adventure game based on the anime OVA series of the same name.
The anime/game is set in the near future of 2032, which has seen Tokyo split into two by a massive earthquake. Corporations rule the country, production-line humanoid robots named "boomers" are being used by villains to commit crimes, and the beleaguered police are too under-budgeted and incompetent to handle it all. The all-female mercenary team the Knight Sabers, who use powerful exosuits called "Hard Suits", are the city's best defense.
The game operates similarly to other adventure games of the era. The player is given a selection of commands that they can use to interact with the world, including talking to NPCs, picking up and using objects in their inventory and moving to other areas. At any time the player can look and listen for extra context clues. The commands are in English, but the game's story and dialogue text is entirely Japanese. The game will occasionally switch protagonists, starting with Nene
Harry and Marv, the bumbling "Wet Bandits," have paid their debt to society and are now ready to get revenge on the youngster that caused them their humiliating defeat Kevin McCallister. They have arranged for Kevin's family to be out of the house when they come calling again, leaving him home alone for their rematch. This time, the sneaky thieves have beefed up their gang with robbers and crooks that are more than eager to help themselves to the McCallister valuables. Only the resourceful Kevin stands between the new Wet Bandit gang and his family's fortune.
For a year the city has been quiet, but a new robotic terror has gripped the city! That scheming scientist, Dr. Cossack has arrived in town with eight new metal maniacs who are bigger and badder than anything Dr. Wily dreamed of. It's going to be a cybernetic showdown as the streets of the city erupt with the sizzling sounds of molten metal! Armed with the new Mega Buster, Mega Man runs, jumps and dodges his way through mazes of metallic munchkins on his way to the Siberian citadel of Dr. Cossack for the final cataclysmic clash!
Double Dragon II is a side-scrolling developed and released for the Game Boy and unrelated to Double Dragon II: The Revenge.
The player takes control of martial artist Billy Lee, who is being hunted down by an organization called the "Scorpions" for murdering one of its members. The objective of the game is to fight off the members of the Scorpions and confront the true culprit, a rival martial artist named Anderson. A second player can now join in anytime via the use of a Game Link Cable, taking control of Billy's brother, Jimmy.
The combat system is simpler compared to previous Double Dragon games, including the first Game Boy game. The player can perform a series of punches or a kick on most enemies, followed by straight punch or a high kick that knocks the enemy to the floor. Pressing the A and B buttons simultaneously will cause the player to kneel. While kneeling, pressing either button will cause the player to perform an aerial uppercut. Instead of the hair grab from previous games, the player will do a col
Dragon's Eye Plus: Shanghai III (ドラゴンズアイ プラス 上海III) is a 1991 game by Home Data for the Sega Mega Drive released exclusively in Japan. It is a member of Activision's Shanghai series of mahjong solitaire games — to be precise, it is a port of the Japanese version of what the Western market got as Shanghai II: Dragon's Eye; the numbering discrepancy was because of a Japanese Shanghai II that had already been made.
Activision were not happy with this version of the game, and instead produced their own Shanghai II: Dragon's Eye for the Western market.