The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
This port of Lemmings is mostly on par with the original graphically. However, there is a slight downgrade in overall quality and color, most notably with the UI. The music has also been reproduced for the available sound cards, eliminating sample-based sounds (including the vocal sfx). The intro has also been cut entirely. This version was released as a 5.25" floppy disk, 3.5" floppy disc, and as a CD-rom
Based on the television game show, Family Feud. The player chooses a family of five to play against another family. Players are asked to find the most common answers to various questions asked by the host, so the family can earn points. The family with the most points at the end of the game wins the prize money.
The Game Boy version offers the option to play as Ramius or the convoy commander of the Soviet Navy. It has eight stages, beginning in Greenland and ending on the Western Seaboard of the United States. The fifth stage shows Greek architecture, an Easter egg where the lost city of Atlantis has been unknowingly discovered. As the convoy commander, the player's mission is to sink the Red October, sparing no expense.
This is the second adventure in which the player takes on the role of the Inspector, a crime-solving fighter/mage. This time around, an apprentice at a school of wizardry has been murdered, and the player must investigate and find the culprit. The player must move around a rather tiny map of his or her surroundings, searching for clues, talking to other characters and occasionally fighting enemies through a menu-based combat system. There are items to collect and equip, experience points to gain, spells to cast and, of course, a crime to solve.
Turbo Force is even more of a direct predecessor to Sonic Wings than is Rabio Lepus: Turbo Force. The story is that an American Air Force pilot, while racing his car on a public road, wanders into another mysterious dimension and gets caught up in a war there.
Black Heart is a horizontally scrolling shoot 'em up arcade game released by UPL in 1991. The player controls a fire-breathing dragon and shoots enemies with fireballs, collects power-ups, and defeats bosses to advance levels.
The game is a crosshair shooter influenced by Operation Wolf. The viewpoint is from slightly behind Harrington, while the game scrolls on as you clear each section. Mouse control is offered on 16-bit versions. Your armour must be kept functional by collecting top-ups, and there are weapon power-ups such as machine guns and rocket launchers to be had. You can't go in all-guns-blazing however, as killing a single innocent causes Harrington to lose his job.
Avenging Spirit, known in Japan as Phantasm, is a 1991 2-player platform arcade game developed by C.P. Brain and published by Jaleco. Players attack (or possess) enemies, collect power-ups, and defeat bosses to advance. Players can possess one of four characters with unique abilities at the start of the game, but the library of enemies expands and changes with each level.
Xexex is a 1991 side-scrolling shoot 'em up arcade game by Konami released in Japan. It draws on Irem's R-Type and Konami's other shoot 'em up Gradius, while adding the tentacle mechanics of Irem's other shoot 'em up XMultiply.
In the game, players pilot a ship called the Flintlock in order to save a blue haired princess named Irene of the planet E-Square from an evil lord named Klaus. Each stage is punctuated with a cutscene of the princess crying for help as she is tortured. In the ending, the Flintlock sends the orb back through the atmosphere of the planet, where it morphs into a naked fairy.
There are different gameplay mechanics between the original Japanese release and the overseas releases.
Kero Kero Keroppi no Daibouken is based on the popular Sanrio character Keroppi. Released on the Nintendo Family Computer console in Japan in 1991.
Big Adventure is a children's puzzle game where Keroppi must rescue his girlfriend Keroleen who is locked up in a castle. To do so, he must solve the action based puzzles in seven differently themed worlds with four different types of stages (the surface of the maze, flying a plane, a Reversi-like level, and through a field of lava). All the items in the game are pre-determined; there is a need to memorize the pattern for each playthrough so that a player may advance through the levels more quickly once they have achieved a degree of expertise in the game.
Pyramid Magic is a puzzle-platform game for the Sega Mega Drive, released exclusively in Japan via the Sega Game Toshokan service.
The basic aim of the game is to get to a goal, which often involves collecting keys, opening chests and moving blocks. A kicks, C jumps. Pressing C twice causes the player to attack blocks underneath the player. Pressing B while next to a stone block allows the player to pick it up, and then he/she can drop it with the same button.
Pressing C + Start causes the level to reset. A + Start allows you to skip the level, though this can only be used three times during the course of the game.
Super Airwolf is a 1991 shoot-'em-up for the Sega Mega Drive by A.I and Kyugo to tie into Universal Pictures's Airwolf television series and as a sequel to their 1987 arcade game Airwolf. However in the United States, they dropped the license and published the game as Cross Fire for reasons unknown.