The player controls a young man who feels sick and has to visit the hospital. Once there, the plot split into different paths, depending on the choices of locations, dialogue responses and actions made by the player. All the branches involve focusing on one of the several available female characters and pursuing the short courting process to the point of its intimate conclusion.
This is an awesome "1-level-hub" which is tough, beautiful, and complete. The architecture is nice, the enemies are numerous, and it'll give you a good challenge, especially on the top skill level.
A pachi-slots game that draws from Universal Entertainment's product line. Like many pachinko/pachi-slots games, its chief role is to help gamblers practice for the real deal.
While it draws just as much inspiration from the Dragonball aesthetic than My Love, Kakoong is even more tasteless than its Japanese role model. The introduction shows the titular hero taking a crap on a platform. First one only sees his strained face and has to wonder what physical challenge he has to endure, but then the camera zooms out to reveal everything.
Players who haven't already been chased away by this gross display get "treated" to a decidedly mediocre 1-on-1 fighting game. The controls work a tiny bit better than in most other examples of the genre on the PC, but there's not much meaning to the fighting overall. The game works on a weird experience system, which encourages to use the same move over and over again and destroys any balancing the game might have had in the first place.
Released in Vol 14, Rulue's Iron-Fist Spring Break is a visual novel starring Rulue. She is tasked to complete one of three objectives over her spring break: Find the five divine treasures, explore the "wonderful land," or gather ingredients for a recipe.
This game is mentioned, using the fan title of "Rulue's Spring Break of Fists", in Sega 3D Classics Collection's English-language manual for Puyo Puyo Tsu.
Very Early and Historically-relevant in the Quake modding scene, this map stood out when single-player modding wasn't common, with its moody atmosphere.
Shadow over Innsmouth is a large medieval village with a few new textures and reskinned monsters. Somewhat of a sequel to "Village of Dread".
This is considered Steve Rescoe's finest map by many.
The map was featured on the RockPaperShotgun's "Quake Renaissance: a short history of 25 years of Quake modding" article.
The map name is taken from a horror-occult short story by author H.P. Lovecraft, main inspiration for the Quake game.
This update to the Jack Nicklaus golf games was long awaited. The game allows to play 4 of Jack Nicklaus' designed courses (Muirfield Village Golf Club, Colleton River Plantation, Country Club of the South, and Cabo del Sol) and one course created especially for the game.
The protagonist of Cyberswine is, as the title implies, a cybernetic pig on a race to save CyberCity from a deadly virus. Helping him on his perilous mission is his partner, Sara Lee. The game is essentially an interactive movie done with 3D graphics. The player may interfere and choose the course of action for the hero.
By 2073, war has evolved. The battle for domination is now a game fought on the moons of Jupiter by warrior mechs armed with deadly firepower. You control an army of cyber gladiators. More importantly, you design them, deal for parts, set up assembly lines and devise battle plans. When the game begins, whoever has created the most diabolical strategies and deadliest mechs wins!
The first part (night) of BS Ihatovo Monogatari.
BS Ihatovo Monogatari is a downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 2 distinct runs between its March 2, 1997 release and May 31, 1997. The game is a role-playing game based on the works of Japanese author, Kenji Miyazawa, and its release was intended to commemorate the 100-year anniversary of his birth. The game is a sequel to the 1993 Hecht game for the SNES, Ihatovo Monogatari, earlier-broadcast for the Satellaview as well. Intended as a family-oriented game for all ages, the game makes reference to many classic works of Japanese children's literature.
BS Ihatovo Monogatari incorporates voice narration at the start of each weekly broadcast to provide dramatic performances of Miyazawa's poetry set in Ihatovo. During gameplay, the Soundlink provides sound effects and gameplay hints for players. The game's voice actors were selected by popular vote by readers of Seiyu Zasshi and included Kikuko Inoue, Kouichi Yamadera, Y
BS Ihatovo Monogatari is a downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 2 distinct runs between its March 2, 1997 release and May 31, 1997. The game is a role-playing game based on the works of Japanese author, Kenji Miyazawa, and its release was intended to commemorate the 100-year anniversary of his birth. The game is a sequel to the 1993 Hecht game for the SNES, Ihatovo Monogatari, earlier-broadcast for the Satellaview as well. Intended as a family-oriented game for all ages, the game makes reference to many classic works of Japanese children's literature.
BS Ihatovo Monogatari incorporates voice narration at the start of each weekly broadcast to provide dramatic performances of Miyazawa's poetry set in Ihatovo. During gameplay, the Soundlink provides sound effects and gameplay hints for players. The game's voice actors were selected by popular vote by readers of Seiyu Zasshi and included Kikuko Inoue, Kouichi Yamadera, Yuka Imai, and Eiichi Onoda.