A shooting 'em up game where you pilot an F-15 around various obstacles including missiles, airplanes, helicopters, cities, destroyers, carriers, submarines, tanks, and others while shooting or firing missiles at them.
The game is a 2-D sidescrolling platformer. The screen scrolls automatically, only stopping to fight major enemies. The screen features six continuous platforms that occasionally feature small gaps. Sonson and Tonton walk automatically across these platforms. Pressing up or down will cause them to jump up or down to the next platform. Pressing left causes them to move more slowly than the screen scrolls, essentially continuing to move forward but at a reduced pace. Pressing right does the opposite - SonSon and TonTon will move across the platforms faster than the screen scrolls. The duo have only one attack - the ability to fire energy blasts from their stalves. Touching an enemy or an unfriendly projectile causes the player to lose a life. If a player has any additional lives, they will return to the screen riding on a cloud that will give them temporary invincibility. If the player presses the control stick in any direction, the cloud will disappear and the character will resume its usual walking mode. The cloud
Time Pilot '84: Further Into Unknown World is an eight-way scrolling shoot 'em up, released in 1984 by Konami. It is the sequel to Time Pilot. The player pilots a craft over many time periods. Unlike the original which told the year of each level, the new time periods are designated by new enemies and different colors.
There are a large number of enemy types in the game. They each have varying movement patterns, difficulty, and point values. The first button is used to fire a standard shot, which can destroy green-colored enemies. The second button is used to fire missiles, which can destroy the silver-colored enemies. You need to lock on to a silver enemy to fire missiles at it. Destroying enough green enemies brings out a large silver "boss" enemy that must be dispatched before advancing to the next level.
The objective of the game is to maneuver the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
Esh's Aurunmilla was produced by Funai in 1984.
Funai released 3 different machines under this trade name, starting in 1983.
Other machines made by Funai during the time period Esh's Aurunmilla was produced include Interstellar, and Zangus.
The game based on Jeff Wayne's musical play and the classic science fiction novel by H.G. Wells. it is the year 1898 and the Martian have escaped from their dying homeworld to conquer the Earth and take its resources - and the blood of its inhabitants.
Take either side in this epic real-time strategy game. You can play as the Martians with their superior technology and powerful but expensive war machines in their campaign to take over Great Britain and the rest of the world. Or play as the weaker but more numerous Humans to turn back the alien onslaught before their fiendish plans can be made reality.
Jeff Wayne's The War of the Worlds is a real-time strategy game. There aren't any set missions or a linear story-line, it's all up to you. You must use your time wisely to build up your forces and production facilities within your sectors before the enemy can launch their attack. Research new technologies, construct new buildings, and build new military units to win the game and save your race. The fate of your spec
Compete against different computer-controlled teams such as Junior High School, High School, College, University, etc. After you beat a team you will move on to the next until you compete against the ultimate team
Vanguard II was produced by SNK in 1984.
SNK released 156 different machines in our database under this trade name, starting in 1979.
Other machines made by SNK during the time period Vanguard II was produced include Gladiator 1984, Jumping Cross, Main Event, Mad Crasher, Alpha Mission, Joyful Road, Marvin's Maze, Lasso, Satan Of Saturn, and Sasuke Vs. Commander.
Vanguard 2 defends the planet from an attacking alien space platform that is defended by enemy spacecraft. The Fire button handles air-to-air combat but it takes the Missile button to destroy the continually moving space platform below.
Strange Loop is an arcade action game with 240 different rooms, each filled with dangers. The protagonist, clad in a space suit and armed with a laser gun, has to regain control of a factory located in Outer Space. The factory, where robots are produced, has been taken over by aliens and they are reprogramming the robots to take over planet Earth.
To take over control of the factory, the protagonist has to reach the central Control Room; but to get there he has to overcome many obstacles and collect several objects. These objects can be used to perform several tasks of which some must be done before the player takes over the computer by stopping it. Fuel and patches for the suit can be picked up and retrieve items such as rings and spanners, which are given out by robots or just left around on the floor. The game has an option to save and load the current game status.
The game is a left-to-right footrace between the player-controlled creature and six controlled by the computer. Each island contains multiple paths, and the creatures have to swim the water between the islands, which is slower than running. Many obstacles slow the creatures down, including apple-throwing trees, lightning, sea monsters, giant clams, and sinkholes. There are also ways to move forward quickly, such as a hand that throws a character and caves that warp the creature to the exit. In addition to a joystick for movement, there is a jump button.
The goal is to finish in the top three to progress to the next race.
Fight your way across various planetscapes and defeat a boss character to clear that planet. Then move on to another planet, each with a different theme.