The is a laserdisc-based horizontal and vertical shoot-em-up. The game features scrolling video with overlayed computer-generated graphics. Clips of live acting are interwoven into the plot: fighting off an alien attack of earth.
You play the commander of Easy Company and lead your men through eight historical battles in North Africa and Europe - either as single missions or as a complete campaign.
The Sesame Street Muppets invite a child player for a spin on the Letter-Go-Round!. By catching and matching letters on a spinning ferris wheel, children practice recognizing and matching letters, simple spelling and word formation.
There are several types of game:
- Upper case matching;
- Lower case matching;
- Mixed case matching;
- One little word;
- What's missing?;
- Spell the secret word.
At the start of each game, one of Muppet pets brings out a letter to match or word to spell and drops it on the seesaw. A letter appears on each ferris wheel bucket and as the Letter-Go-Round spins, child player should find the right letter to match or complete a word. Child may choose and try any letter, because there is no time limit to play. When a match is made or a word is completed, Muppet pets will dance and cheer a child player to the next round of play.
The game is recommended for 1 player aged 3 to 4.
A 2D action-adventure written by Kevin Bagley in which the player has to solve puzzles in a nintey-room mansion of the recenty died aunt Mabel and collect all the money.
You have recieved word from a messenger that the "last dragon" has been kidnapped. You hold the scroll in your hand and read that you must travel with a special companion named Hawkwind. Only with him and yourself can you save the "last dragon" from never seeing the light of day again.
As a worker at a toy store, you must stop the toy robots from taking over the store, before they take over you. Stop the valves that are getting these toys released in order to control where they land on the floor. Make sure you are ready for those safety checks, turn off the valves before you are hit by hefty Hilda. Stop the toys by jumping over them, or by stunning them. Once you finish doing this, next hour, things start up again.
Sequel to "Mission Jupiter 1999" which again combines text adventure, RPG and arcade elements to tell its story of how you are lost in a strange galaxy and try to find a way home.