Bouncing Babies is a computer game developed in 1984 by Dave Baskin for MS-DOS. The player is in control of a two-man team of fire fighters who rescue babies thrown from the windows of a building in flames into a bouncing stretcher and safely into an ambulance.
Stonkers is controlled either using keyboard or joystick. In the game, the player controls infantry, artillery, tank, and supply-truck units. Combat units consume supplies over time and the player must use the supply units to replenish them. Supply units are unloaded while a ship docks at the player's port. Information about ongoing events is displayed in a ticker tape on the bottom of the screen.
Ad Astra is an early into-the-screen 3D space shoot 'em up. Your craft is viewed in front of you, with the first task being to dart in between the planets which hurtle towards you. Once this is passed, the serious business of shooting down the enemy craft begins. These shoot at you from a distance, and your angle of attack varies depending on the angle at which you are flying into the screen, in a sort of trick-3D.
Landmines (shoot these before they disintegrate towards you) and flying saucers (which don't shoot at you, but must be shot several times), before the task of noting down a code to enable you to progress to the next moon, from which the whole task begins again with increased difficulty. The game keeps track of how long you have been playing each game, as well as a high score.
3-2-1 was a popular quiz show in the UK during the 1980’s. The game was only available via mail-order from a company called Micro Computer Incorporated, and gave you the chance to win lots of prizes just the like real thing. The star prize being a week’s holiday in Spain.
In Shark Hunter the player controls an Eskimo protecting fish stocks from the attack of sharks.
The Eskimo starts standing on a small island in the middle of the river. He must kill the sharks in the water by throwing harpoons at them. He can swim to the banks or to ice floes above and below the island. The sharks can eat the ice floes so it isn't safe for the Eskimo to stand on them for much time, or else he'll be eaten too.
The fish are held by six rows of nets. The sharks will eat those nets to get the fish, and if an entire row is destroyed, more sharks will come from the sea. The Eskimo can repair the nets by swimming to the place where they were destroyed. The more nets destroyed, the less fish is kept. A stage will end when all sharks are killed. At the end of each stage the remaining fish will be counted and added to the player's score. As the game progresses, sharks become more abundant and destroy the nets faster. The game ends when the Eskimo gets eaten by a shark.
Moto-Crash + is a motorcycle racing game. The goal is to drive as far as possible within the time limit of three minutes. The game features 4 predefined circuits (selected with the keys 1 to 4 at the start of the game) plus one random circuit generated by the computer (selected with the 0 key).
The conditions of each circuit change as the player progresses. The race starts during daytime; once the player drives 6 km the night falls; at 10 km, the road becomes wet; at 20 km, the road becomes snowy and at 30 km the road becomes icy. Changes in weather conditions are not only accompanied by graphical changes but also gameplay ones, as the motorcycle's adherence to the road changes. If the player drives 6 km in daytime or 4 km in nighttime in any weather condition without crashing the computer awards him or her a bonus time.
Morse teaches the code to players. There are 4 types of games which can be selected in a menu screen:
- The first type is a Morse code learning game. The player selects the game speed (4 to 30 words per minute) and level (1 to all 36 characters available). The computer will play the Morse signal for the first symbol (Q) and the player has to type in the symbol. After learning two signals, the game starts properly by introducing a row of trees in the top of the screen. An arrow is also displayed near the 4th tree from the left and a man on the right side. For each 10 correctly responded symbols the man takes down one tree. When he reaches the arrow, a new symbol is introduced and the process starts over again.
- The second type lets the player type individual symbols and listen to their respective codes.
-The third type is similar to the second one, but in this one the player types a sequence of symbols and then press "enter" to ask the computer to play the respective code.
- In the fourth type the player uses t
"You are an android called Scih-Berg and you have been sent by your masters to the planet Nilmerg to clear all alien life-form who are against your planets inhabitants from living there. You have to drive a nuclear train along the planets monorail network over various levels blasting all life-form until you reach 100,000 points and you are able to leave the planet. The aliens will send various vehicles out to destroy you like planes and other trains. If you hit a vehicle or bullets and missiles then you lose one of three lives. You have a limited amount of ammo but you can pick up extra along the way but if you have 50 or more then it's a loss of life.
The game screen is split into two halves with a scrolling horizontal shooter viewed from the side on the top half and a top down view of the map which indicates extra ammo and advancing aliens on the bottom half. The game is controlled with a joystick or keyboard and you can control the speed of your train as it moves from left to right on the top half of the scre
Designed for children ages 4–10, Dr. Seuss' Fix-Up the Mix-Up Puzzler is an electronic sliding puzzle featuring six Dr. Seuss characters: the Cat in the Hat, the Grinch, a Star-Bellied Sneech, the Doorman, and the Woset and Clark. The object of the game is to reassemble scrambled pictures, each of which is composed of three characters.
There are five difficulty levels from which to choose. In the easiest level, kids can mix and match the characters' heads, torsos and feet any way they like. In higher levels of play, there are more puzzle pieces, some of which are upside down, and characters must be assembled in their original left-to-right order. Puzzles range in size from 9 to 25 pieces. The fifth level has a time limit which, when beaten, will give the player bonus points.
LOGIC LEVELS provides players with the opportunity to exercise logic and planning skills in exciting and challenging ways. These skills are essential in understanding how one action causes something else to happen and learning how to use these relationships in reaching a planned outcome. In LOGIC LEVELS. players learn to position -tools- throughout the building to create a path that directs a rolling ball past numerous prizes. But only careful and creative planning will get you to the highest score.
Tube Panic was produced by Nichibutsu in 1984.
Nichibutsu released 80 different machines in our database under this trade name, starting in 1979.
Other machines made by Nichibutsu during the time period Tube Panic was produced include Roller Jammer, Pastel Gal, Ninja Emaki, Dangar Ufo Robo, Cop 01, Dacholer, Skelagon, Nichibutsu Hustler, Rug Rats, and Constella.