IF YOU LIKE FIGHTING DIRTY, YOU'RE GONNA DIG ZEN!
The greatest environmental disaster in human history is about to hit your backyard. But you're not backing down, because you're Zen, a cold-blooded Ninja warrior who's come to Earth to clean the clock of Lord Contaminous and his crud-loving cronies.
But wasting these slimeballs won't be easy. Because they'll spew forth the most hazardous graphics ever to wreak havoc on your NES. We're talking horizontal, vertical and 3/4 view scrolling that will give you a whole new perspective on acid rain, oil spills and ozone-ravaging smog. And wait till you see the fluid character movements. They're hotter than a uranium-oozing nuclear meltdown!
There are 12 total levels, each with its own ecological enemies, toxic traps and pollution-fighting objectives. You'll battle oil rig fires, trying to save trapped workers. Use your Photon-Stick to zap gaseous garbage men on a high-speed plutonium mining car ride. Vertical jump through two separate screens to reach a venomous vixen wh
Cosmology of Kyoto is a visual novel adventure game developed by Softedge and published by Yano Electric. It was released for Japan in 1993, and then in North America, for the Macintosh in 1994 and then for the PC in 1995.
It is a game where the player, from a first-person perspective, explores ancient Kyoto city during 10th-11th century Japan. The game lacks a clear goal, but is instead nonlinear and emphasizes open exploration, giving players the freedom to explore the city and discover many pathways, buildings, situations, stories and secrets. The game deals with historical, horror, religious and educational themes, and features karma and reincarnation gameplay mechanics. Released on CD-ROM, the dialogues in the game are fully voiced in Japanese, with English subtitles in the localized North American version. The game was not a commercial success, but was critically acclaimed and attracted a cult following.
The game is set in the medieval city of Kyoto around the year 1000, during the Heian period of Japanese
Journey from Darkness: Strider Returns, known as Strider II in Europe, is a port of Tiertex's Strider II for the 16-bit Sega Mega Drive/Genesis console, and the most well-known of the Returns ports. Unlike other versions, this port presents several changes when compared to the original game, a result of having been adapted following closely the Mega Drive port of Strider. Despite this, the game is still plagued by shoddy programming and uninspired gameplay, product of the higher-ups being only interested in getting the game "written and out as fast as possible"
Once an ancient arcade game, and with a previous version on the PC Engine by Pack In Video, Hudson Soft have taken the addictive gameplay of Lode Runner and given the graphics a complete face lift. The puzzle-based action in Lode Runner is simple: You are presented with a side-view platforms-and-ladders based level and you have to collect all the gold and escape without getting caught by the baddies. To defend yourself, you can dig holes in the ground, either to the left or to the right, and enemies stumbling upon them will fall down and be trapped. If you time it right, the hole will re-fill before the enemy can climb out, forcing them to respawn elsewhere in the level. If you prefer evasive action, make sure the coast is clear so you can escape up a ladder or across a well-placed rope, but be warned - they will follow! Once you have collected all the gold, hotfoot it to the nearest long ladder and escape out the top of the screen. In magazine previews, this was originally titled Lode Runner II.
A trio of supervillains unleashes an army of gross mutants on earth on order to start an alien invasion. Our only hope is the trio of superheroes known as the 'Ultimate Task Force'. Squash the evil mutants and put an end to the alien menace. Features excellent graphics & sound as well as plenty of moves to find!
Super Conflict: The Mideast is a strategy game that compares itself to a game of chess: there are two sides (Blue or Red) who must destroy the opposing force's Flag Unit. (In the fifth skill level, there is also a Flag Ship, and the game is lost if either one is destroyed.) Scenarios are laid on on a hexagonal grid, and each space has its own terrain type and can be occupied by one unit. You move your units around and attack enemy units in adjacent hexagons. There are also cities, airports, and shipyards, which you can occupy and use for your own purposes (ie. to repair a unit). Depending on the skill level or scenario you can also construct factories to produce additional units.
Body Blows is an Amiga versus fighting game. It was released in 1993 by Team17. The game is compatible with all Amiga systems, including the CDTV system with joystick support. It was followed by Body Blows Galactic and Ultimate Body Blows.
"Experience super fast, hard hitting fight action like you have never seen before... Choose one of four hero characters to combat the increasingly evil computer controlled opponents in Arcade Mode. Take on a freind (or enemy!!) in the highly competetive two player mode or go for broke in the Body Blows Ultimate Challenge, where upto eight players select their favorite character from the ten available to compete for the
Champions Belt."
The SNES version of the game was released in 1993. It is fundamentally a left-to-right scrolling fighter beat 'em up, a genre that was featured heavily on the console at the time. The gameplay and graphics are very similar to the Final Fight games. The game takes the player through seven scenes featured in the film. Each scene has a boss fight that Batman must win in order to proceed to the next scene.
You start the game as a nameless warrior (you can name the hero as you like). He returns to his home village, only to find it burnt down, and his beloved woman dead. Kneeling at her grave, the warrior swears revenge, but this quest soon turns out to go far beyond it, as demonic forces are threatening the land!
Gensō Tairiku Aurelia is a side-scrolling action RPG. You control the warrior (and other characters whom you can control later in the game) by moving him through platform locations - towns, forests, dungeons, etc. In towns you can talk to people to advance the plot. In wilderness areas, you fight enemies by attacking physically or using magic spells in real time. You can also jump in this game. You get experience points for defeating enemies, gain levels and stronger magic.
The traditional definition of a leading company is a corporation that currently dominates the "corporate wars" against their competitors. Its employees are considered by most people to be winning the "rat race."
The game challenges young people to create their own business empire by researching and marketing better VHS machines for the Japanese consumers. The player is introduced to jazzy instrumental song being played in the background while neon pictures of various people fly across the screen. As of 2011, there has been no attempt to produce an English language version for this game either through official channels or through unofficial emulator translator groups. This game is considered to be in Japanese for the full duration of the game, making literacy skills in Japanese mandatory. Only the brand names themselves use ASCII letters; all other words use the Japanese alphabet. There are only two time periods in the game and jazz music plays throughout the entire game.
In 3017, when Herras Ragen was 12, his father Colonel Joseph T. Ragen, a soldier in the House Davion army, was working to infiltrate and destroy a renegade mercenary cartel called the Dark Wing Lance. However, he was discovered, and the Dark Wing took their revenge: somehow, they had learned the location of the Ragen family's residence. Under cover of night they attacked, killing everyone. Only young Herras, who was at a friend's house at the time of the massacre, survived. Unbeknownst to him, the Dark Wing made an agreement that after the strike, they would separate for ten years and maintain an absolute code of secrecy before regrouping again to continue their nefarious operations. Now, in 3027, that time is up. Herras, who has become a young man, has waited the last decade for his chance to take revenge. As a mercenary MechWarrior operating from the planet Galatea, with a light 'Mech in the hangar and 50.000 C-Bills in the bank, he will accept any mission that will lead him closer to finding the murderers of his
The follow-up to Zavas is, like its predecessor, a fantasy role-playing game with Japanese anime-like aesthetics, but more Western-oriented free-form gameplay with more emphasis on character development than on a character-driven plot. Through a series of choices the player make the protagonist (always named Majon, but with different family names) to be a prince, the son of a merchant, or the son of a fisherman. In the beginning the player character undergoes a series of trials (which may include arcade-style mini-games, mathematical tasks, etc.) which determine his eventual attributes and also follow his growth until he turns sixteen and embarks on a quest to find companions and defeat an evil sorcerer in accordance with an ancient prophecy.
Though the game has a traditional overworld with towns, hostile areas, and fairly simple turn-based battles, many of its gameplay features deviate from the standard Japanese template. Every NPC can be approached with different attitudes (including bribe and usage of items), a
The story of this game is rather simple: the world is in peril, as the evil witch Topaz sends her seductive minions to terrorize the wilderness, plotting to overthrow the rightful king and conquer the world. A young prince is born, who is destined to be the one who slays Topaz. His first quest is to retrieve a magical armor which is essential for the victory. But the evil sexy female demons will do everything in their powers to stop the hero.