Little Computer People is a social simulation game representing a fully furnished house on a computer. This "House on a Disk" is based on the theory that every computer has an "occupant" (i.e. Little Computer People - LCP), which can be made visible by providing accommodation. Every computer should have a different LCP, who is usually accompanied by a dog as a pet.
Play is controlled with a joystick or arrow keys and an action button. One of the four cardinal directions is used to choose the pitch, and again to aim it towards low, high, inside (towards batter), or outside (away from batter). The same directions are used to aim the swing when batting. When fielding after a hit, the defensive player closest to the ball will flash to show it is the one currently under control. The four directions are then used to throw to one of the four bases.
The game incorporates a pitcher perspective, often used in MLB broadcasts. There are also managerial options available. The player has a selection of pitchers to choose from. Each team member has his own statistics that affect his performance, and can be rearranged as desired. Prior to HardBall!s release, there were managerial baseball games available, such as Micro League Baseball but HardBall! was the first to integrate that aspect with the arcade control of the game action itself.
The player must attempt to hack into the Magma, Ltd. computer system at the beginning of the game by guessing the logon password. Access can be gained if the player knows the password, which really only ever becomes apparent to the player after gaining access, through another means of entry, to the later stage of the game. Typing help or h in the command line would give a clue as to what the valid password is. Since initial attempts at entry would consist of guessing (and likely failing) access would eventually be granted to the player due a malfunction in the security system, thus allowing the player entry. Once admittance has been made, the player is then asked to identify various parts of a robot unit, by pointing the cursor at the relevant parts and pressing the fire button. Most parts of the unit have exotic and technical names, such as "asynchronous data compactor" or "phlamson joint" -- this again, allows for more room of error by initially trying to guessing which part each name belongs to. Failure to ident
It has been more than forty years since the first nuclear bomb exploded. In that time, the shape of the world has changed dramatically. The power to destroy civilization rests in the hands of the superpowers and now, as either the president of the U.S. or as the General Secretary of the U.S.S.R., you have total responsibility for your nation's course. To succeed, you must enhance your country's prestige without infringing too much on your adversary's interests. If you play the isolationist, you will find yourself alone in a world dominated by your opponent. If you are too aggressive, you could unleash the war that annihilates humankind- and both sides lose.
Balance Of Power uses a huge statistical database, a meticulously detailed display of the world, and advanced artificial intelligence techniques to put you in command of one of the world's superpowers. You have vast amounts of information available as you press your country's interest and resist the pressure of the other side. Noted game designer Chris Crawfo
Southern Belle is a train simulation video game published by Hewson Consultants in 1985. Southern Belle was unique at the time of release in that it was the first 3D steam train simulator available for home computers. The game allows the user to take over the fireman and/or driver duties on a King Arthur class passenger steam locomotive on the London to Brighton line.
It was programmed by Mike Male, who teamed up with friend and railway buff Bob Hillyer.[1]
Repton, the eponymous protagonist, walks around an underground maze in a quest to find all the diamonds (some being held in safes, their release being triggered by finding and collecting a key) within a time limit in each of several levels, while avoiding being trapped or killed by falling rocks and monsters hatched from eggs. The original Repton game was released in the summer of 1985 and has 12 levels, with passwords making it possible to jump directly to later levels. If passwords were used though, on completion of the final level, the displayed message challenged the player to complete the game without using them.
Exciting World War II Submarine Action in the South Pacific by Sid Meier.
0400 hours, Tuesday 1942... BATTLE STATIONS!! BATTLE STATIONS!! Enemy convoy identified on radar!!
SILENT SERVICE, The Submarine Simulation, brings exciting action, great strategy, detailed graphics and an ultra-realistic simulation of a World War II U.S. submarine in the South Pacific.
SILENT SERVICE's outstanding features include: all the critical battle stations 0 engine room, conning tower and ship's bridge; challenging and realistic combat versus single ships and heavily escorted convoys; and an infinite variety of situations using complete maps and charts for the entire South-west Pacific and a sophisticated and realistic attack plotting system.
SILENT SERVICE is the most detailed and realistic submarine simulation for home computers. Player selected "reality levels" allow the player to customize complexity, and time scaling ensures that the actions and decisions are constantly required. SILENT SERVICE provides a wide selection of h
Based on the 1985 movie, you play as a short Marty McFly and must find your mother and father and lead them to the dance so they fall in love before you're out of time. You start in front of the dance then must jump over or on bullies. Do not let them touch you head on or you lose a life. Also watch for toy planes that will dive at you. When you are in front of a building, jump at the windows to open them. You must find your father, who will then follow you. Next, find your mother and lead your father to her. They will both follow you so you lead them to the dance. This ends the round. The next round will have more buildings to search and tougher bullies, like some that leap to catch you in mid-air.
Jet Set Willy II: The Final Frontier is a platform game released in 1985 by Software Projects for a variety of 8-bit home computers. It was the only official sequel to Jet Set Willy, one of the most successful and popular home computer games ever released. Officially, Jet Set Willy II: The Final Frontier is the last of the Miner Willy series, although numerous unofficial sequels, remakes, homages and updates have been released, even up to this day.
Earth has been invaded by extraterrestrial shapechanging robots which have made our planet their battleground. The struggle between the good Autobots and the evil Decepticons centers around energy as the objective is to collect four pieces of the Energon Cube and getting them back to the Autobot base. The Decepticons will do their best to get in the way and use the cubes to their own nefarious means.
You as the player control five Autobots that can either be in robot or vehicle form. You move around the platforms searching for the cubes. While in robot form you can either walk or fly, but while in vehicle form you drive around the platforms. Defensa-Pod can be used to switch between Autobots.
Once all the cubes are collected the game repeats at a higher difficulty.
Each Autobot has shields that deplete when shot at or hit by an enemy Decepticon, when all the Autobots are destroyed, it is Game Over.
Louie The constructor struts pieces to their location. The Girders are constantly moving back and forth. It is your job to lock them down, and then get back to where you started the level. There are 100 levels, and two types of levels. One is just locking down, the others you have to put them in a specific location. There are three levels of difficulty to choose from, you just get paid more the harder the level, and you have less time to complete the level.
The objective of the game is to lock platforms into place according to a supplied map. There are three levels of difficulty; the second and third level have time limits.
Ninja Princess known as Sega Ninja in the west, is a Sega System 1 arcade game by Sega. It is a top-down shooter/action game, in which you play as a princess disguised as a ninja who is attempting to stop the evil tyrant Gyokuro.
The game was ported to the SG-1000 in 1986 exclusively for Japan, with an MSX port following shortly afterwards. It was also brought to the Sega Master System as The Ninja, however The Ninja makes several adjustments to the story and characters, as well as updating the gameplay.
Hang-On II is an SG-1000 sequel to the critically acclaimed Hang-On.
Despite the name, the game is meant as a direct sequel to the Mark III version of Hang-On, and is virtually identical to that game. The only difference is downgraded graphics and the addition of music from the arcade version. Meanwhile, Super Hang-On is the direct sequel to the arcade game.
It is compatible with the BH-400 bike handle controller, and would be the only SG-1000 game designed for it (though the peripheral is compatible with the Sega Master System and Sega Mega Drive).
Inspired by the arcade classic Kung-Fu Master, Dragon Wang (ドラゴン・ワン) is an action game for the SG-1000. You play as Wang (Chinese for "King"), a Kung-Fu master (inspired by Jackie Chan or his character, Thomas), and must kick other men across four stages.
This is the prequel to Kung Fu Kid for the Sega Master System.
C-So! is a platform game in which you control a man that has to collect items like flowers, apples and cherries, while he is being chased by hostile monsters.
The monsters must be crushed or hurled against the ceiling by using a hand spike. Each level also contains elastic beds and doors. The beds make it possible to jump from platform to platform and the doors make it possible to escape the monsters by leaving through one door and showing up at the other.
Before you can continue to the next level all items must have been collected and all monsters killed.
Champion Ice Hockey is a simplistic ice hockey game built for the SG-1000. It was only released in Japan.
You play as the Red team vs. the Blue team. One button shoots, while the other button passes. Up and down control not only your goalie, but also the direction of the scoring shot.