If you've got cool hands, get ready to climb the burning skyscrapers and dodge the falling bricks, cars, glass and obstacles to rescue the people trapped inside. And watch out - it's a long fall to the street!
Solomon's Key is a puzzle game developed by Tecmo in 1986 for arcade release on custom hardware based on the Z80 chipset. The game is generally recognized as one of the most difficult games to appear on the NES. The player, controlling a sorcerer known only as Dana must overcome unlimited enemy spawning, challenging level designs, a countdown timer, instant death from any physical contact with enemies, and limited ways to dispatch enemies.
Athena is a platformer arcade game, also released on a number of consoles. It was developed by SNK for the arcade, and was ported to the NES by Micronics, and a number of other platforms by Ocean Software. The game featured a female protagonist, although explicitly utilizing the female body as a selling-feature for the game.
The player takes on the role of the Road Runner - from the much-loved Warner Bros. cartoon series - and must outrun and outsmart the villainous Wile E. Coyote, in this abstract sideways-scrolling racing game from Atari. A variety of traps and pitfalls await the Road runner (such as a cannon, land mines, cliff-top drop etc.) which must be carefully avoided. It is possible, however, to lure Wile E. Coyote into these traps to put some valuable distance between the Road Runner and his pursuer. Road Runner must also eat the piles of seed that appear at various points throughout the stages, as missing five bird seeds will cause Road Runner to faint and result in the player losing a life.
Road Runner's colourful, beautifully-drawn graphics capture the spirit and humour of the legendary cartoons perfectly. The music and sound effects are also faithful to the cartoon series.
Arkanoid is an arcade game developed by Taito in 1986. It expanded upon Atari's Breakout games of the 1970s by adding power-ups, different types of bricks, and a variety of level layouts. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes.
Super Mario Bros. Special was the second Nintendo-licensed follow-up to Super Mario Bros., released around two months after Super Mario Bros.: The Lost Levels. While superficially very similar to the original Super Mario Bros., the game features original new levels and has a screen-by-screen scrolling mechanism. The most significant difference is that it features none of the original levels, since the eight worlds are all unique to this release and have a high level of difficulty surpassing even Super Mario Bros. 2.
Super Mario Bros. for the Game & Watch was a game that was released on the Crystal Screen and New Wide Screen unit. While the exact date of its release is unknown, it can be confirmed that it was released sometime in June of 1986 and March of 1988. A special edition of the game, which came with a winner certificate, a license card, and battery cover stickers, and a copy of the game in a Diskun-shaped case was given away in August of 1987.
In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games.
The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. Bubbles that contain enemies can be popped at the same time resulting in different foods being projected around the level. Each enemy trapped in a bubble equates to a different food. Food is consumed and transferred to points (an increasing scale of 1000 points is awarded for each enemy burst in tandem with another meaning: one enemy burst equals one food item worth 1000 points, two enemies burst equals two food items worth 1000 and 2000 points, three enemies burst equals three food items worth 1000, 2000 and 4000 points, and so on), which results in earning lives. These same bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Pl
A strange and evil presence is lurking in space. Crushing everything in its path, destroying spaceships full of innocent people, the brutal Starbrain is threatening the entire Galactic Empire. Starbrain, a giant computer programmed only for destruction, inhabits an enormous space station, guarded by enemy ships and robot creatures. To penetrate the station is a job for the most skillful and experienced Star Soldier - you! You'll be piloting Caesar, the fastest fighter ship in the Galactic Fleet, with an awesome arsenal of weapons at your finger-tips. Only you can end the fearsome Starbrain's spree of destruction, and restore peace to the galaxy!
The MSX version of the game was brought to the SG-1000 in Taiwan.
Jennifer's been kidnapped! Now's your chance to prove you're a sharp-shooting detective by helping Jennifer's father find the five diamonds that will pay her ransom. You'll use your Zapper light gun to blow away anything that gets in your way. But even with the Zapper, this case will be hard to crack. Because not only are the diamonds hard to find, but you only have 24 hours to find them! What's more, you'll have to think fast and shoot even faster, because ferocious monsters, diving airplanes and hungry man-eating sharks will stop at nothing to prevent you from getting to the diamonds. Think you're a sharp-shooting detective? Well, you better be. Because if you're not, it's curtains for you in this quick-on-the-trigger Nintendo Light Gun game!
A direct port of the game was released for the Nintendo VS. System arcade machine in 1987.
Hiroshi is a student at Nekketsu High School, and is always bullied by everyone. One day, one man arrives at the school who changes everything. His name is Kunio!! Fighting the bullies! He looks tough, but he is a kind-hearted man. Kunio and Hiroshi become close friends. However, one day Hiroshi is kidnapped by someone. Kunio stands up and faces the gangs at Nekketsu High School to rescue his friend.
The player plays as a bird and can either play the normal game or the single level practice game. The player must feed butterflies to the baby birds so that they can grow big and eventually leave the nest. It is suggested that they eventually become the "new mother birds" that take care of their offspring in the subsequent levels. Finishing all 999 levels of Bird Week actually results in the beginning of an endless loop instead that ends when the players loses all of his lives.
Each level represents a season in the ecosystem of a bird. The game starts out in early spring. As the virtual year progresses, the season evolves into summer and eventually into autumn. After autumn, the game repeats itself by portraying the following spring. If the proper amount of butterflies are not fed to the babies, then the babies end up starving to death. The player will automatically lose a life if any of the baby birds die. In addition to this, the player also loses a life when a predator catches the player trying to deliver butte