Faceball 2000 is a first-person shooter. You control a H.A.P.P.Y.F.A.C.E., or Holographically Assisted Physical Pattern Yielded For Active Computerized Embarkation. The graphics consist of flat shaded corridors. Enemies are all simple geometric shapes with smiley faces on them.
There are two modes of play. First there is a single player mode in which your goal is to find the exit to each level. There are 70 mazes in this mode. The second mode is the multiplayer arena. For the Game Boy: up to 4 Game Boys can be linked together in this mode.
The Mega Drive/Genesis remake exhibits a gameplay system more similar to later games in the Valis series, particularly Valis III. It has the same story and basic genre as the original first game in the series; however, it is a different game with different locations, enemies, bosses and new cutscenes.
The Master System port of Tengen version of Ms. Pac-Man. The Master System version was released in December 1991, exclusive to the U.K. and Brazil (Tectoy). The colors are rather strange in this version, as are the graphics. The physics aren't as "arcade-accurate" as the previous ports were.
In the year 2991 AD, the Galactic Federal Government agreed to a full-scale disarmament treaty with the Andromeda nation and it looked like the galaxy would finally be at peace. However, just before the signing of the treaty, members of the military-industrial complex, who were opposed to the treaty, carried out a coup d'état to prevent this. Colonel Iritsa Renina, commander of the Beta Unit of the Galactic Federation, refused to help the coup and ordered the rebellion to be suppressed. The object of the game is that you, the Beta Unit ace pilot Ensign Rova Trotskyna, must destroy the federal facility that was occupied in the coup.
Dick Tracy for Game Boy is a sequel to the NES game of the same name. It features a new case for Tracy, when Big Boy breaks out of prison and plots his revenge.
Imagine packing the power of 100 strategic missiles in every punch. Imagine needing every single megaton just to hold your own against a cybernetic army of metallic monstrosities. That's the guts of Shatterhand, the game that redefines hand-to-hand combat in the 21st century... along with all the standards for single-player action games for the NES. Seven levels of programmed adventure - you choose the action! State-of-the-art graphics featuring 8-direction scrolling! "Anti-gravity" levels force you to fight upside-down! Armed "satellite robots" assist you in battle. No arms on Earth can withstand the power in your hands!
This port is a localized version with differences such as different graphics for characters and items, different story and opening, and the most substantial change is Area C which is a carnival stage in the original but here it was replaced with a nuclear-submarine stage.
The object of this video game is to successfully launch and fly one of NASA's historic Space Shuttles. Gameplay is composed of several different types of missions, each broken up into short mini-games.
The first part of the game requires the player to activate oxygen and hydrogen pumps as well as get additional crew members into the shuttle within a strict time limit by moving an elevator up and down and avoiding moving bumpers. Then, the player must successfully launch the shuttle into space by performing quick time events that correspond to particular shuttle launch maneuvers such as booster rocket separation. Once in space, one of several missions will be played where the player must control the astronaut by maneuvering him around hazards, replenish his air supply before the timer runs out, and deliver components for the International Space Station to their correct locations. A cosmonaut from the Soviet Union must also be rescued in the game.
Finally, the player must land the shuttle by again performing Quick Ti
Shogi no Hoshi is a 1991 game for the Sega Mega Drive by Home Data released only in Japan (probably to advoid censorship or because Activision hated this game and decide do not publish this outside Japan). The game is an implementation of the Japanese board game Shogi with bad language (like Kinta´s mommy showing your middle finger for your son).
The game predicts a science-fiction version of the year 2030 in which there are only robot basketball players (excluding Bill Laimbeer). Basketball teams play in gruelling league matches where new players are bought and sold. Within this future, basketball uses a dedicated robot to perform the toss up at the start of each match as referees had been fired by Bill Laimbeer sometime prior to the year 2030. As a result, players now wear armor to their games and weapons are thrown from the audience.
Gameplay involves being the pilot of an Apache Helicopter, and shooting enemies down in the style of a vertical scrolling shooter. Large red gunships can be shot down to gain power-ups for the helicopter in order to upgrade the guns and have it fire homing missiles. Each level features a midboss and a boss, and both must be destroyed in order to advance to the next level. The style of the levels as the player advances alternates between "Shooting Mode" and "Exploration Mode," where the latter involves levels set in a fantasy-like setting and are the only level types that provide no power-ups to the player and give the player the ability to switch their altitude.
Solvalou is a 1991 first-person rail shooter arcade game developed and published in Japan by Namco. The sixth entry in the Xevious series, the player takes control of the Solvalou starship from a first-person perspective as it must destroy the Xevious forces before they take control of Earth. The Solvalou has two weapon types: an air zapper to destroy air-based enemies, and a blaster bomb to destroy ground-stationed enemies. It runs on the Namco System 21 arcade board.
Pu·Li·Ru·La is a surreal arcade beat 'em up created by Taito, first released in 1991.
Pu·Li·Ru·La takes place in Radishland, a land where time is kept correctly flowing with a time key. However, "a bad man appeared and stole the time key to stop the time flow. The towns were attacked one by one, the time flow was stopped and they received damage", as the English translation explains. Zac and Mel, the playable characters, are requested by an old man to defend their town. The old man also gives the children a "magic stick" to fight with