Only If is a surreal first person adventure-puzzle game. You play as Anthony Clyde, who, after a heavy night of partying, wakes up to find himself in an unfamiliar bed with no memory of the previous night's events. Unfortunately, escaping these unfamiliar, opulent surroundings will prove to be no easy task, as an unseen, menacing, radio-bound antagonist will stop at nothing to block Anthony's path at every turn.
The game's mechanics are designed to be experimental and unpredictable, to defy the logic of "What you see is what you get". Is the environment changing around you, or is it your imagination? Will jumping to your death kill you, or will it save you? Could the wrong answer actually turn out to be the right answer?
In Only If, you will fail a lot, you will die a lot, and you will undoubtedly be confused. Or will you?
Your survival is dependent on protecting two vessels - they are devices in sync, a dance and song between two entities tethered together in symbiosis. Feel edge of your seat terror where the world around you becomes quiet and numb as all that matters is the game -- that is Duet.
Monochroma is a cinematic puzzle platformer that takes place in an industrial-alchemical environment. It's about being a kid, having a younger brother, growing up, falling down and solving some other puzzles.
Unmechanical is a puzzle adventure that combines tricky puzzle solving, alluring exploration, and an engrossing atmosphere. Set in a fantastic world of flesh, rock and steel, your journey to freedom requires you to solve a great variety of puzzling challenges, and while it’s easy to pick up and play, later challenges may prove very difficult indeed.
Myst: Masterpiece Edition is as close to the 1993 experience of playing Myst as you can get. You will be able to interact with objects via click-and-drag, and move through the world via point-and-click navigation. This edition features improvements over the original 1993 release such as re-rendered imagery in 24-bit color, a remastered score, and enhanced sound effects. In the game, players travel via a special book to the island of Myst. There, players solve puzzles, and by doing so, travel to four other worlds, known as Ages, which reveal the backstory of the game's characters.
Inviting you to explore a vast deserted island, Myst slowly reveals a haunting storyline involving a series of books that unlock alternate planes of reality. With only your wits as your guide, you must decode the hidden clues placed throughout the game's gorgeous 3D environments. Through text, video clips and tricky puzzles, you'll discover a world so real, you will be certain that it truly exists.
Massive Chalice is a single player turn-based tactics game within a multi-generational strategy campaign where you must unite your kingdom under a powerful dynasty as an immortal King or Queen to eliminate the demonic threat, and reforge the Massive Chalice.
Live A Live's story is split across seven seemingly unrelated chapters that can be played in any order, based on popular genres such as Western, science fiction, and mecha. Each chapter has its own plot, setting, and characters. Although the basic gameplay is the same throughout the game, each chapter adds a new factor to the basic formula, such as the stealth elements in the ninja chapter. After the first seven chapters are completed, two final chapters take place to establish the connection between the seven previous and resolve the story.
Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface, sometimes wrapped into a tube, which is viewed from one end and is divided into a dozen or more segments or lanes. The player controls a claw-shaped spaceship (named Blaster) that crawls along the near edge of the playfield, moving from segment to segment. Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue.
An official port was released for the Atari ST. An official port that bears the Atari logo was released by Superior Software for the BBC Micro and Acorn Electron in 1985, and another by Electric Dreams for the ZX Spectrum and Amstrad CPC in 1987. Versions for the Atari 2600
You got a problem? Yo, she’ll splode it. At the Big Science after-party celebrating the capture of Splosion Man, a spill of champagne shorts out the safety protocols on the splosionatrix and from it emerges Ms. Splosion Man. The latest creation from Twisted Pixel Games, the creators of Splosion Man, The Maw, and Comic Jumper, Ms. Splosion man comes packed with fifty levels of single player and a separate fifty level co-op multiplayer campaign.
Expanded map features, tons of unlockables, ghost replays, and countless other improvements make this the definitive edition for any splosion connoisseur.
The sixth installment in the Ace Combat series explores the Belkan War, a devastating conflict alluded to in Ace Combat 5. In the game's main story mode, the player takes control of a mercenary pilot, callsign "Cipher", taking part in the Belkan War by advancing through aerial combat, escort, assault, and defense missions. The story is told through the eyes of a reporter, 10 years after the conflict, uncovering secrets of the war by interviewing some of the pilots the player shoots down.
The Stanley Parable Demonstration is supposedly the demo for The Stanley Parable, but has an original storyline and can be considered a short stand-alone game.
Dragon's Lair is a side-scrolling platform game based on the laserdisc game of the same name released for the Nintendo Entertainment System and developed by the MotiveTime group. Plotwise, the game is identical to the original.
The game is a side-scroller with the character walking slowly. Dirk can walk, crawl, or jump forward, and he has an array of weapons that he can discover and use to dispose of enemies. The controller layout is reversed from other mainstream NES titles, with Select functioning as the Pause-button while Start is used for the Candle object (which helps reveal hidden weapons). Also, B is used for jumping, and A for attacking (the input of the A & B buttons is almost always the opposite in similar NES games).
Two different versions were released later, first for the Famicom, with major improvements on playability and speed, and a second one for PAL regions, expanding upon the Famicom version with new enemies and cutscenes.
Forbidden Siren 2 is the second installment in the Siren series.
The game tells the story of several characters who become trapped on Yamijima Island, an island off the coast of mainland Japan. On August 3, 1976, an underwater cable was cut, and all power to the island was lost. During the subsequent blackout, all of the islanders disappeared and the island became deserted. Twenty-nine years later, in 2005, a magazine editor called Mamoru Itsuki is visiting the island to conduct research for an article when the ferry he and a small group of other passengers are on capsizes, after it is hit by a red tidal wave. Shortly after his arrival, a group of soldiers crash land on the island after their helicopter has engine troubles. They must all find ways to survive the island's "monsters", the shibito.
The game is played through several character perspectives, each with his or her own strengths and weaknesses, through an overlapping timeline of the fateful night that alternates between the present and the past. The story
With boots of speed on your feet, an infinite supply of bullets for your semi-automatic and the ability to jump over twice your own height, you're well equipped to go up against any enemy on your quest to reach Lovely Planet! Balance between jumping around dodging bullets and taking aim for a better shot at your enemies, don't waste time camping at cover spots and waiting for enemies to pop out - artfully evade the onslaught of bullets and defeat all baddies that stand in your way!
You and your sister had finally found a safe haven in a small fishing village. But more troubles came soon after that. The threat of an unstoppable crew of pirates spread its shadow over the entire kingdom. Your beloved sister was kidnapped by the pirates and taken far away to lands unknown. You have no choice but to embark on a journey to save her. You must be brave. You will travel to the end of the world, helping people, fulfilling quests, learning valuable skills, and finding hundreds of useful items.
is a multiplayer fighting game that built on the innovative gameplay introduced by its predecessor, Power Stone. Power Stone 2 allows up to four players to choose from multiple characters and utilize items such as tables, chairs, and rocks in battle.
There are four different modes available for the game
1-on-1: Much like the original Power Stone, a two-character storyline game.
Arcade: A four-character storyline game, with two characters advancing each round.
Original: Multiplayer mode, with free choice of characters and stages.
Adventure: An unpredictable storyline game, where players can collect items, cards and money.
Power Stone 2 offers five interactive 3-D stages to begin with, plus the two boss stages which players can also access in Original mode. All but the Original mode is played out like a storyline, where two battles are fought on the regular stages, followed by the Pharaoh Walker boss, then another battle, and ending with the Dr. Erode boss stage. Three extra stages may be unlocked for Original mode
This third-person racing game resembles Gremlin's earlier Lotus series, in terms of its general look and feel, right down to the text font used in the game. Your task is to race through 16 countries, each of which features four races, with many real-world circuits recreated in incongruous locations (such as the Monza layout in Ayers Rock, and the old Hockenheim in Vancouver).
These four-race blocks each represent their own mini-championship, in which you race against 19 cars, needing to finish in the top 10 to continue, and with the top 6 scoring points 10-6-4-3-2-1, and the respective amount of money in thousands. This can be spent on various upgrades, ranging from engine to tires (wet and dry) and from shocks (front, side and rear) to gearboxes. The ideal approach is to buy the more expensive versions ASAP, as you get no saving when upgrading. If you win the four-race championship, you get the next password.
You get a set amount of nitro boost to use during each race, although bonus nitros, money and instant sp
Battlezone is an arcade game from Atari released in November 1980. It displays a wireframe view (using vector graphics rather than raster graphics) on a horizontal black and white (with green and red sectioned color overlay) vector monitor. Due to its novel gameplay and look, this game was very popular for many years. Throughout the 1980s, Battlezone was ported to several home computer systems (usually on the Atarisoft label), including the Apple II, the Commodore 64, the Sinclair ZX Spectrum, and the Atari XEGS. The Atari ST port contains large parts of the original 6502 code which is emulated in real time. An Atari 2600 port was also released, but has colored raster graphics due to limitations and the view is behind the tank rather than inside it.
An on-rails light-gun shooter produced for the Arcade by Midway, based on the 1991 film of the same name. The home versions were titled "T2: The Arcade Game" to distance themselves from the LJN/Ocean side-scroller action game.