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New Apple Ii Games - Page 17

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  • Akalabeth: World of Doom

    1979

    Akalabeth: World of Doom

    1979

    Role-playing (RPG)
    Apple II
    star 4.8
    In the game, the player character visits Lord British and is instructed by him to kill certain monsters. The final mission is to kill a balrog, and after this has been accomplished, Lord British proclaims that "thou hast proven thyself worthy of knighthood".
  • Wilderness Campaign

    1979

    Wilderness Campaign

    1979

    Role-playing (RPG)
    Apple II
    An early dungeon-crawler based on pen & paper D&D
  • 3-D Docking Mission

    1978

    3-D Docking Mission

    1978

    Simulator Arcade
    Apple II
    A game where you steer a space ship through an asteroid field to reach a docking station.
  • Depth Charge

    1978

    Depth Charge

    1978

    Arcade
    Apple II
    Depth Charge is a simplified variant of Gremlin's arcade game Depthcharge. Like in the arcade game the objective is to sink as many submarines as possible by dropping depth charges from a boat on the surface. What's difference is that the boat automatically moves from right to the left and all the player has to do is to press a single button to drop the depth charges. The boat makes three passes along the surface and the objective of the game is simply to score as many points as possible. More points are earned by hitting submarines at higher depths and upon reaching 600 and 900 points additional passes are given.
  • Multi-User Dungeon

    1978

    Multi-User Dungeon

    1978

    Role-playing (RPG) Adventure
    Apple II
    Multi-User Dungeon, or MUD (referred to as MUD1, to distinguish it from its successor, MUD2, and the MUD genre in general) is an early MUD and one of the oldest examples of a virtual world in existence.
  • Escape

    1978

    Escape

    1978

    Puzzle Strategy
    Apple II
    The player tries to find a way out of a mazelike building encounteruing guards on his way.
  • Breakout

    1977

    Breakout

    1977

    Arcade
    Apple II
    When the first fully-assembled Apple II systems began shipping in June 1977, a single tape cassette was included, containing demonstration programs written in Integer BASIC by Steve Wozniak. Notably, one side of the tape held the first Apple II version of Breakout, inspired by Wozniak's own work on Atari's blockbuster arcade game of the same title.
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