Text-based adventure game inspired by the cult classic British television show about a former spy who is abducted and sent to a resort-themed "prison" where his captors attempt to get him to reveal why he resigned from his classified job.
The game takes place on "The Island", where the player travels from building to building, each hosting a metaphorical quest in which the player's creative thinking skills are tested. Players demonstrating individual thinking eventually gain access to the Island's "Caretaker" and their ensuing conversation (using a language parser) can lead to the player's freedom.
Crown of Arthain is a two-player fantasy game in which the board, a hex map drawn in hi-res graphics with features such as rivers, forests, and a mountain range down the middle, is home for two princes searching for their father's crown.
Computer Napoleonics: The Battle of Waterloo is a division level simulation of the Battle of Waterloo. It can be played by one or two players. One player commands the forces on Napoleon while the other player (or the computer) commands the forces of the Anglo-Allied-Prussia armies. Take turns by moving armies in position and engaging in combat. Turns continue this way for ten game turns or until one side has successfully fulfilled its victory conditions. Each game turn lasts about one hour of real time.
Apple Bowl is a 1-player bowling game for the Apple II.
Played from a 1st person perspective at a bowling alley, the player bowls in lane, while occasionally another member at the bowling alley will bowl in lanes. A throw indicator scrolls slowly along the bottom of the screen, and the player starts their bowl when the ball is in their preferred position. The player controls the power and spin of the ball using the game paddles, and the game attempts to accurately simulate the physics of bowling. Follows standard 10-pin bowling rules with a total of 10 frames of bowling.
Pro Golf 1 is a single player golf game featuring an eighteen hole golf course. Each hole is drawn using the Apple II's low resolution graphics mode and includes hazards such as water and sand traps. The keyboard is used to play the game. First the player has to enter which club to use and then shots are taken by entering the angle (0-360) of each shot. When putting, the length of the put is also entered.
The game consists of three parts: front nine, back nine and an intro. The first two include all the holes of the Silicon Pines Golf Course while the intro program contains instructions as well as a driving range and a putting green.
Depth Charge is a simplified variant of Gremlin's arcade game Depthcharge. Like in the arcade game the objective is to sink as many submarines as possible by dropping depth charges from a boat on the surface. What's difference is that the boat automatically moves from right to the left and all the player has to do is to press a single button to drop the depth charges. The boat makes three passes along the surface and the objective of the game is simply to score as many points as possible. More points are earned by hitting submarines at higher depths and upon reaching 600 and 900 points additional passes are given.
Multi-User Dungeon, or MUD (referred to as MUD1, to distinguish it from its successor, MUD2, and the MUD genre in general) is an early MUD and one of the oldest examples of a virtual world in existence.
When the first fully-assembled Apple II systems began shipping in June 1977, a single tape cassette was included, containing demonstration programs written in Integer BASIC by Steve Wozniak. Notably, one side of the tape held the first Apple II version of Breakout, inspired by Wozniak's own work on Atari's blockbuster arcade game of the same title.