Juggle the red hot Fireball... before it becomes too hot to handle! Featuring: Up to six randomly moving Fireballs; Up to four players; Automatic indication of high scores for each player in the current session; Catch, aim, and release the Fireball. Five exciting games: Firetrap, Marching Blocks, Knock-a-Block, Migrating Blocks, and Cascade.
Defeat the Dracon Armada in challenging, realistic battle action. Featuring a real-time clock, energy indicator, Alien proximity indicator, torpedo status indicator, combat-range scanner, torpedo target-lock, Dracon fighter ships, shield status indicator, message display.
A gang of gangsters has holed themselves up in an apartment building and taken some hostages. The player has to shoot the gangsters as they slowly creep up behind the windows but at the same time has to avoid shooting any hostages. After the gangsters have appeared completely behind their windows they will shoot back at the player. Therefore the player has to act quickly. The same goes for Nitro Ed who is pacing along the top of the roof and throws hand grenades which will result in instant death, no matter how many lives the players has left.
After an earthquake has damaged the nuclear reactor of Spectra Island it is your task to prevent its meltdown. To do this you are in control of a robot arm with which you can grab the free-flying particles preferably before they have time to split and therefore raising the radiation level. The screen is separated into three sections from top to bottom (red, blue and yellow). Every section has an indicator at the bottom of the screen telling you where the radiation level is getting to high and therefore enabling you to decide on which section to concentrate your efforts for the moment. In later levels your have to be careful not to damage the circulation fans or you lose one robot arm. The game is over either after you have lost all your robot arms or you have cleared the ninth and final stage.
Close to your outpost in space a group of dormant space termites awkens and starts building a nest. You try to stop the invasion and destroy the would-be nests the termites are building. In shooting the invaders you can destroy them, however, you cannot get rid off the already placed nest blocks as easily since they have to be energized before they can be destroyed. In order to achieve this, you have to shoot a nest block while it is still being carried by the approaching termites. If you have accomplished that the already placed blocks can be shot down - at least until you hit a termite's body and the placed nest blocks will de-energized again.
In this Berzerk-like game you are in a room which is surrounded by several hostile snipers. Just before the snipers shoot at you a door in front of them will open allowing the bullet to pass. It is your task to eleminate the snipers in shooting through the opening doors while your are shot at, dodging the enemies' bullets but still stying to hit your mark. To make matters worse, a monster will respawn randomly in the room you are trapped in whenever you have killed it. After having killed all snipers you move to the next more difficult level.
Spider Fighter is a Space Invaders style game. It is your mission to prevent space spiders from stealing your food reserves which are located on the top right of the screen. The spiders hatch from cocoons which are dropped from the top left of the screen. Since the spiders are able to attack you, your reactions are tested quite soon as you attempt to dodge the enemies and their bullets while trying to shoot them down. If you you lose all your food reserves or your lifes, it's game over. The enemy moves faster the more progress you make in the game.
This Kaboom!-clone takes place in an airport. Instead of catching bombs before they hit the ground you have to catch suitacses which are thrown from a luggage carrousel gone haywire. The games becomes progressively harder as more and more suitcases are hurled towards the ground. In addition to that you can chose between two difficulty levels which let you control one or two baggage handlers. You should also watch out for suitcases containing bombs - failing to catch those results in instant death.
The land of Eypt is cursed and it is up to the pharaoh's son to lift the curse. In order to do so he has to wander through the hot desert and collect treasure from ancient pyramids and temples. He will encounter poisonous scorpions, violent thieves who will steal the prince's collected items and the evil and invincible god Anubis himself. To make matters worse, the prince has to fight thirst in finding some of the rare oases scattered throughout the desert. But the prince will also encounter the good goddess Thetis and friendly traders who will give up willingly some of their items in order the help the prince on his quest. Only if he solves the riddle and brings the right items to the Great Sphinx he will eventually lift the curse.
The objective of the game is to save a person trapped in a burning building. In order to do so you have to extinguish the fire with your fire hose. To complicate matters further the fire will spread to the next floors and you only have a limited water supply. After extinguishing the fire you have to allign the ladder of your fire truck to the floor where the person is on so that he can climb to safety. In subsequnt levels the building has fewer floors resulting in a higher difficulty level.
In Planet Patrol it is your misssion to destroy fuel depots of the enemy. You are flying from right to left while dodging oncoming missiles and shooting down enemy ships. In order to replenish your fuel you firstly have to fly into a black ship which will cause a landing strip to appear. After having succesfully landed a truck will refill your ship with fuel. After nightfall enemy ship are not discernable from the background anymore. In order to see them the player has to fire his weapons which makes the enemy ships briefly visible again in the ensuing muzzle flash.
RealSports Football is a 1982 football video game made by Atari for the Atari 2600, Atari 5200 and Atari 8-bit computer platforms. RealSports Football presents a greatly simplified version of football for play. Players in the game cannot go out of bounds or fumble the football, and there are no penalties in the game. Also, touchdowns automatically score 7 points; there is no kicking for extra points.
Chopper Command is a video game by Activision released for the Atari 2600 in June 1982. It was designed and programmed by Bob Whitehead.
In Chopper Command the player controls a military helicopter in a desert scenario protecting a convoy of trucks. The goal is to destroy all enemy fighter jets and helicopters that attack the player's helicopter and the friendly trucks traveling below, ending the current wave. The game ends when the player loses all of his or her lives or reaches 999,999 points. A radar, called a Long Range Scanner in the instruction manual, shows all enemies, including those not visible on the main screen.
A player who achieved 10,000 points could send in a photo of the TV screen and receive a "Chopper Commandos" patch.
The player drives a Formula One car in a time trial on one of four race tracks, each of which has a different difficulty level. Difficulty is gauged by the length of the course, the number of cars and oil slicks on the track, and the number of bridges to cross. The player views the race from a top-down perspective, and the screen scrolls from right to left. The player's car maneuvers only on a vertical axis, and loses a little speed when it does so. The joystick's button is the throttle: Depressing it accelerates, and releasing it decelerates. Pressing the joystick leftward applies the brake. The transmission audibly shifts as the player's car accelerates and decelerates. Grand Prix is a time trial, and the competing cars are obstacles rather than competition for the finish line. The player's car can easily outpace the other cars, but if it collides with one, its speed drops lower than that of the impacted car. Driving over an oil slick causes the player's car to skid slightly sideways, but does not slow it down. O
In the game the player pilots a starfighter, with the purpose of destroying a number of enemy ships before they destroy four friendly starbases. Gameplay is presented mostly in first person cockpit view, which is achieved with surprisingly good effect given the 2600's primitive graphics capabilities. The starfighter carries laser weapons, shields, and a faster-than-light drive. The fighter also carries a limited energy supply, which is drained by firing the lasers, being hit by enemy fire, warping, or simply flying around. If the ship's energy drops to zero it is destroyed, and the game ends. Enemy fire can knock out the fighter's subsystems (such as weapons) on top of draining energy. The game "universe" is a square-shaped galaxy mapped into a grid of 36 sectors. Each sector can be home to some enemy ships, a starbase, both, or nothing. The player "warps" the fighter to a sector to engage enemy ships; once they are all destroyed, the player moves on to another. The player can also warp to a sector with a starbase,
The player must pilot a biplane through a series of barns in the shortest time possible while dodging windmills, weather vanes, and geese. Bumping into anything slows down the plane for a couple of seconds, increasing the overall time. There are four levels of play determined by the game select switch. Game 1 is Hedge Hopper (10 barns), game 2 is Crop Duster (15 barns), game 3 is Stunt Pilot (15 barns), and game 4 is Flying Ace (25 barns). In the first three games, the course layout of barns, windmills, and even geese do not change, making it easy to memorize the layout. Game 4 is the only game with a random course.
The principle of the game is to fuel your car with correctly answered math questions. It can move 2 to 3 spaces depending on how hard the math problem is. The track contains many triggers that can give extra spaces, extra turns, and even keep your car on the track. There are areas in the track where a car coming from behind can knock you off, to get back answer a math problem correctly. In the end, the one with the most math skills and greatest planning effort will win the checkered flag.
Help Hubie the Cube Master solve the magical Atari Video Cube. He picks up and drops colors at your command - and you have billions of possible combinations! Atari Video Cube is fast-paced fun for the whole family!
The player is trapped in a crashed nuclear submarine which has begun taking on water. They need to escape by making their way up the levels of the submarine one at a time. Each floor has two hatch keys that need to be collected in order to unlock the elevator to the next level. There is a time limit, though; if you take too long the floor will flood and you'll be unable to escape. Due to the crash, the torpedoes on board the submarine are now loose and wander across the floor as the boat shakes. The player will need to jump over any torpedoes that cross their path, or they will be stunned momentarily and lose precious time.