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New Atari 2600 Games - Page 26

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  • Fast Food

    1982

    Fast Food

    1982

    Arcade
    Atari 2600
    The objective of the game is to eat as much fast food as you can by devouring the junk food that is approaching your huge mouth from the left of the screen. While doing that you should be careful to avoid the purple pickles - after having eaten six of those it is game over. Fast Food was written by Don Ruffcorn.
  • Atlantis II

    1982

    Atlantis II

    1982

    Adventure
    Atari 2600
    Many game companies in the 1980's held contests in an attempt to boost sales of their games and give their fans something fun to compete for. For example, there is Activision's Enduro: Race for Riches, Data Age's Bermuda Triangle Replica Artifact, and Parker Brothers' Super Cobra Flight Jacket. Not surprisingly, Imagic also held several contests, one of which is "Defend Atlantis". Unfortunately for Imagic, there were a lot of good Atlantis players. In fact, more than four individuals maxed out the score, so Imagic had to figure out a way to decide who the top four would be. They created a special contest version of Atlantis, that they called Atlantis II, that these top scorers would use for a tie-breaker. Atlantis II is basically the same as Atlantis, except that it's faster, harder, and lower scoring. Contestants were sent a letter telling them that they qualified for this shoot off. They were to recieve in the mail the Atlantis II cartridge, along with the snorkeling set and t-shirt. According to Imagic, "We'v
  • Space Canyon

    1982

    Space Canyon

    1982

    Shooter
    Atari 2600
    Space Cavern is a 1982 shooter video game for the Atari 2600 developed and released by Games by Apollo. Players control a spaceship commander who has landed on a planet and must defend the ship against its hostile creatures. Games by Apollo founder Pat Roper was impressed by the game Demon Attack and tasked Apollo member Dan Oliver with making a game very similar to it. The game was later rereleased as Space Canyon.
  • Gigolo

    1982

    Gigolo

    1982

    Simulator
    Atari 2600
    You're a woman who looks for 7 different men.
  • A Knight on the Town

    1982

    A Knight on the Town

    1982

    Simulator
    Atari 2600
    The object of the game is to save the lovely princess, held captive in the castle tower, and become the object of her affections in the least possible time. You accomplish this by maneuvering your knight (who's not in shining armor) to build a bridge across the moat, avoiding the dangers of the beast, a crocodile, and in the more difficult version a flying dragon who drops fireballs.
  • Lady In Wading

    1982

    Lady In Wading

    1982

    Simulator
    Atari 2600
    A studly prince is abducted and an Amazon takes the knight's place.
  • Rubik's Cube 3-D

    1982

    Rubik's Cube 3-D

    1982

    Puzzle
    Atari 2600
    Can you solve it? Are you up to the challenge of trying to master the Cube? Restore all of its six sides to the original colors in this mesmerizing 3D translation of the hit puzzle game synonymous with the 80's! When solved, every face of Rubik's Cube is a solid color. Once you start turning, twisting and flipping, it's easy to mix up the colors. Not to worry - Rubik's Cube can be set right any mixed-up combination.
  • Philly Flasher

    1982

    Philly Flasher

    1982

    Atari 2600
    Philly Flasher a game in which the player controls two male prisoners with their genitals exposed catching lactation from an old witch's breast.
  • Pac-Man

    1982

    Pac-Man

    1982

    Puzzle Arcade
    Atari 2600
    star 7.9
    Atari 2600 Port of Pac-Man The player controls Pac-Man through a maze, eating pac-dots (also called pellets). When all pac-dots are eaten, Pac-Man is taken to the next stage. Between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage
  • Tom Boy

    1982

    Tom Boy

    1982

    Platform
    Atari 2600
    Tom Boy is a complete copy of the game Pitfall, which was released the same year by Activision. It replicates not only the lack of story but every other aspect of the original as well. The clone is so bold that it outright steals the entire gameplay, sprites, and animations. At Quelle, Rainbow Vision’s audaciousness (original title Tom Boy) didn’t seem to deter anyone, as the game was included in their German Atari catalog that same year under the title Dschungel Boy.
  • Word Zapper

    1982

    Word Zapper

    1982

    Shooter Arcade
    Atari 2600
    Word Zapper is a one or two-player, full color, action game with 24 variations, designed to be played on the ATARI (R) Video Computer System (TM) or Sears Video Arcade. The Joystick Controller links you with a most profound vehicle of amusement, the rotary wing Word Zapper. It is armed with vertical and horizontal firing lasers and capable of incredible maneuverability. Opposing you is the Scroll -- a diabolic device designed to wear out the wrist an boggle the mind. The Scroll parades the alphabet across the screen, taunting you to duplicate a word or scrambled letters flashed at the bottom of the screen. You must shoot each letter in perfect order, and you must match three words or letter combinations within 99 seconds. Sounds easy? Wait until you meet the Scroll's friend, the Asteroids.
  • Vulture Attack

    1982

    Vulture Attack

    1982

    Shooter
    Atari 2600
    This is a relabel of the game Condor Attack.
  • Trick Shot

    1982

    Trick Shot

    1982

    Simulator Sport
    Atari 2600
    Trick Shot is a pool game for one or two players. You can choose to play pool (first player to 25 points wins), billiards (first player to 50 points wins), trickshot (attempt to earn points by sinking all of the balls on the table in a single shot), or trickshot practice game variations. During the game you use the joystick to control a cursor which aims the cue ball. By holding down the button you control the amount of power in a shot (the longer you hold down the button, the more power the cue ball is hit with). You may also apply some English by moving the joystick while hitting the cue ball. At the end of the game a trophy will appear on screen to indicate who the winner is!
  • Tax Avoiders

    1982

    Tax Avoiders

    1982

    Atari 2600
    You are John Q and you want to be rich. In this game, you start out on the income screen where you try to collect the money (dollar signs) while avoiding the governmental red tape (look like red snakes). You have only one year to get your money and invest it. Each second, a day goes by. My, how time flies. Once a season, you are sent to the investment/tax shelter screen, where you must collect an icon representing an investment and then grab your portfolio (briefcase). Investments have a 50/50 chance of making or losing money. Also on this screen is a character whose color changes. What color he is determines who he is: Black=Eggie, the IRS agent. If he catches you, he will audit you. In these audits, you always lose. You are then taxed at 50% of your income and sent back to the income screen.There are no appeals to tax court. Pink=Waggie, the CPA. If he catches you (or you go to him), he will charge you $1,000.00 but whatever tax sheltered investment you have, he will put you in a better one. Green=Toodles, the
  • Super Challenge Baseball

    1982

    Super Challenge Baseball

    1982

    Sport
    Atari 2600
    The object of the game is to score the most runs in 9 innings or extra innings to a decision. Most professional baseball rules apply - 3 strikes for an out, 4 balls for a walk, first 2 fouled balls count as strikes. Each player controls an 8-man team. One team fields while the other team is up to bat. Home runs, force-outs, double and triple plays can all be made. Batter up!
  • Super Challenge Football

    1982

    Super Challenge Football

    1982

    Sport
    Atari 2600
    The object of the game is to out-score your opponent. There's passing, rushing, blocking, and touchdowns! Simulated 15 minute quarters. You set both offense and defense. Individual control of both the quarterback and linebacker.
  • Haunted House

    1982

    Haunted House

    1982

    Puzzle Adventure
    Atari 2600
    star 7
    Haunted House is an Atari 2600 video game written by James Andreasen and published by Atari, Inc. in February 1982. The player, represented by a pair of eyes, must navigate the haunted mansion of the late Zachary Graves to recover the three pieces of an urn. The game has been identified as one of the earliest examples of the survival horror genre.
  • Warlords

    1981

    Warlords

    1981

    Shooter Arcade
    Atari 2600
    Atari 2600 port of Warlords.
  • Super Breakout

    1981

    Super Breakout

    1981

    Puzzle Arcade
    Atari 2600
    star 6
    Atari 2600 port of Super Breakout. In Super Breakout, there are three different and more advanced game types from which the player can choose: Double gives the player control of two bats at the same time—one placed above the other—and two balls. Losing a life occurs only when both balls go out of play, and points are doubled while the player is able to juggle both balls without losing either. Cavity retains the single bat and ball of Breakout, but two other balls are enclosed on the other side of the wall, which the player must free before they, too, can be used to destroy additional bricks. Points are increased for this, but triple points are available if the player can keep all three balls in play. Progressive also has the single bat and ball, but as the ball hits the paddle, the entire wall gradually advances downwards step by step, gaining in speed the longer the ball lasts in play.
  • Asteroids

    1981

    Asteroids

    1981

    Shooter
    Atari 2600
    star 6.1
    Asteroids for the Atari 2600 is a port of the arcade space shooter released in November 1979. The player controls a spaceship in an asteroid field which is periodically traversed by flying saucers. The objective of the game is to destroy both, asteroids and saucers. The triangular ship can rotate left and right, fire shots straight forward, and thrust forward. Once the ship begins moving in a direction, it will continue in that direction for a time without player intervention unless the player applies thrust in a different direction. The ship eventually comes to a stop when not thrusting. The player can also send the ship into hyperspace, causing it to disappear and reappear in a random location on the screen, at the risk of self-destructing or appearing on top of an asteroid.
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