This game is a clone of Missile Command, originally developed by Atari.
The main difference between Space Robot and Missile Command is instead of shooting oncoming missiles, you are shooting falling robots.
Pepsi Invaders (also known as Coke Wins) is a video game for the Atari 2600 platform, based on the popular Space Invaders. It was commissioned by Coca-Cola for their 1983 sales convention, and developed by Atari as a modification of the original Space Invaders cartridge.
The game is a modification of Space Invaders, with each row consisting of the letters P E P S I followed by an alien, instead of the original six aliens.[
Similar to Pheonix or Galaxian. Shoot the birds or ufo's and don't get shot back. With three skill levels it's a challenging and enjoyable game. Pal Only.
The mission - you are defending the wall from attacking aliens. Don't let them hit as they make the wall weaker. This sounds simplistic and is, but highly addictive as you score points for every alien destroyed. If a segment of the outer wall is destroyed (by the aliens kamikaze into it) if this happens enough times the outer wall flashes and you need to move in a level, post haste. If you don't, you drift off to space and all is lost. Don't fret though you have a chance to regain lost wall space by simply staying alive. If you stay alive long enough with no more incidents, you can regain that which has been lost...precious wall.
Poor Teddy. He's had a bad dream and now he wants his mommy. How about giving him a hand? Steer him toward the magical stardust ladders. Help him avoid the nasty dream demons who try to block his path. (Mom's sending special kisses to help him out too.) Now if the little guy can just make it up a couple of big mountains, he'll get a big bear hug.
Quite simply, the objective of Mogul Maniac is to get through the open and closed gates and down the mountain as quickly as possible without breaking anything on or around your body...
Piece Of Cake?--no way!! So you thought your first day on the job was going to be easy? Well, you not only have to learn the fine art of baking cakes, but you also have to master it in a big hurry. This is a production operation, and business is booming! It's actually a very simple job--at first. You simply take a freshly baked cake from the oven and drop it on a platter which is moving on a conveyor belt. Top that with a cherry, and you will be rewarded for your artistic endeavors. You must stack them correctly however, or--splat!! As your skill progresses, so does the conveyor speed, so keep cool, and try not to earn the dubious title of "butterfingers." Being a top notch bakery chef requires adeptness and a calm temperament, so if you can't stand the heat, get out of the kitchen!
Tuby Bird is a clone of the Activision title, Dolphin. The difference in this game is that, instead of playing as a dolphin trying to avoid a squid, you play as a small bird while trying to avoid a bird of prey.
Hey! Stop! is a clone of the game Keystone Kapers, originally developed by Activision. The game is for the most part exactly the same except for a few color and sprite changes. In Hey! Stop!, you are not playing as a policeman, trying to chase down a thief but you instead play as a droid chasing down an alien (despite the fact that the box art displays a picture of the former).
You are the commander of the only GAMMA ship in this stellar field. The Vegan war fleet has taken control of your GAMMA outpost planet and is defending it with Vegan laser pulse tanks. This planet is the only inhabitable planet in this star system, and you must stay there and fight the Vegans as long as you can.
Originally planned as a pack-in cassette title for Amiga's never released Power Module peripheral, and later as one of three 3-D games on the first Power Play Arcade cart. 3 different prototypes exist, each being a different level of the game. Unfortunately, none of the prototypes are 100% complete, but two are playable. The game uses the traditional red/blue anaglyph glasses.
This game was originally packaged with Video Reflex and the Foot Craz Activity Pad. Jog on the pad to move the smiley face around the track. If you run into the pace "dot" when it's red, you lose a life. If you pass it when it's green, you get bonus points. You can switch to the second track if you want to run faster. After five minutes another pace dot appear, and after 2,000 points it speeds up. You can also play this with a joystick, though it's not as fun.