A fantasy RPG for the Super Famicom. Notable for allowing up to five party members in combat and breaks the usual 9999 limit for health. Never released outside of Japan, but fan translations exist.
An isometric strategy game published by Bandai in 1995, it depicts events from the early Mobile Suit Gundam fiction from the perspective of Amuro Ray before switching to a secondary set of characters midway through.
A vertical-scrolling shoot 'em up and game creation engine, released for the Super Famicom in 1994. It is the first in Athena's series of shoot 'em up creators and features a sequel of their 1983 Arcade shoot 'em up Daioh as a sample game.
A sequel to Tomcat/Tomy's Monopoly for the Super Famicom. The game once again has a hub area that the player can walk around and get into Monopoly games.
Board game adaptation of the long-running monster-raising video and table-top game franchise that plays similarly to Dokapon Kingdom. It was created by Sofel in 1994.
A pachi-slots game that draws from Universal Entertainment's product line. Like many pachinko/pachi-slots games, its chief role is to help gamblers practice for the real deal.
A side-scrolling shooter game that is part of Banpresto's Compati Hero Series. The fifth Great Battle adopts a Western theme, with some stages inspired by Natsume's Wild Guns.
The Great Battle III is a scrolling brawler featuring the F91 Gundam, Kamen Rider, Ultraman and the Great Battle series's original character Fighter Roar. The game is set in a fantasy world and the characters all use medieval weaponry in battle. The game is the third in the series of Great Battle brawler/shooter games, and the seventh Compati Hero Series game for the Super Famicom (of seventeen).
A strategy game based on the Gryps Conflict from Mobile Suit Zeta Gundam. It uses the Sufami Turbo accessory to connect to other SD Gundam Generation games