Step into the ring! Choose from 16 of All Japan Pro Wrestling's wrestlers and bring it on! Wield the massive power of Hansen, the lightning-fast strikes of Kawada, the underhanded attacks of ACE, and many more mad men of the ring!
With its robust grappling system and over 50 moves to master, All Japan Pro Wrestling delivers the deepest and most realistic wrestling action of the 16-bit era! Test your might against the crafty AI, or up to 4 players can compete in exhibition, tag team, and round robin matches!
A Super Famicom adaptation of the Japanese table-top RPG Sword World. It faithfully replicates much of the table-top game's ruleset, and was eventually followed by a sequel.
The second of three Super Famicom wrestling games based on the Shin Nippon Pro Wrestling (a.k.a. the New Japan Pro Wrestling, or NJPW) circuit by Varie.
The third Super Famicom game in Human's highly technical wrestling series. It was re-released the following year with easier controls as "Super Fire Pro Wrestling III: Easytype".
Yokoyama Mitsuteru Sangokushi II ("Mitsuteru Yokoyama's Romance of the Three Kingdoms II") is a strategy game and the sequel to the original Yokoyama Mitsuteru Sangokushi. Both games were adapted from the eponymous manga artist's graphic novel adaptation of the ancient Chinese novel. Specifically, they were based on an anime adaptation of the manga, released close to the same time.
A street racing game from Media Rings that focuses on 400m drag races, the titular "Zero-4". It is the first of two Super Famicom games in the Zero-4 series.