Biraku Emblem poses the question: “What if Nina married Marth instead of Hardin?” With that premise, the story of Book 2 is told with Biraku as the main protagonist. Book 1 is the more advanced hack, with several fully custom maps included and those pre-existing maps largely rearranged in some way to provide a new experience while playing them.
The first JoJo-centric game released, it was never localized outside Japan. Production was done under Shinji Hashimoto. The game features some notable alterations to the story of Stardust Crusaders. The player controls the protagonists of Stardust Crusaders in a combination of Point and click adventure and classic third-person RPG. It is sometimes also referred to as a side-scrolling RPG.
Developed by Natsume, this was released only in Japan by the anime company KSS. In this version, the game uses an isometric view and the player mostly controls Kat Harvey as she protects Casper from the duo of Carrigan Crittenden and Dibs though Casper can be controlled occasionally after finding special pick-ups. During the course of the game, Kat collects items, therefore making this game an adventure game as opposed to an action game.
Baseballs are used to stun the enemies. Getting hit by an enemy results in a game over. There is even a box to the bottom right that keeps track of time (in seconds and minutes); the game starts with ten seconds elapsed. Saving the game is performed by finding mechanical contraptions and activating them. While saving the game, the game counts all the coins and gems; it uses that count to tabulate a percentage to decide how much of the game has been officially completed.
The original Final Fantasy IV was altered in several regards to reduce the difficulty level for Final Fantasy IV Easy Type, a version exclusive to Japan. Various spells, abilities and items were removed or altered, shop prices were lowered, and other tweaks to make the game easy were put in place. Many enemies, attacks and items were renamed.
It is often thought the original North American translation was a translation of Easy Type, but the translated version was developed before Easy Type, and the difficulty is reduced further in Easy Type than in the North American version. This led to speculation that Easy Type was based on the North American Final Fantasy II rather than vice versa.
Another aspect Easy Type changed is some of the text, which was simplified to make it easier for younger Japanese players to read and to help bring the point of certain comments across more clearly. For example, when Palom clears the fire on Mt. Ordeals with his Blizzard spell and brags about it, Porom reminds him that the Elder of
Tengai Makyou Zero: Shonen Jump no Shou is a special promotional version of the game, tied in with the Weekly Shōnen Jump magazine. Though it seemingly has very few differences from the original game (such as the title screen), the game is extremely rare and is quite possibly the most expensive Super Famicom game. Equally rare is the promotional clock in the style of the game cartridge to promote the use of the Real Time Clock (RTC) in-game. They removed one building and event from the original game. In one of the towns, they replaced it with the Kodansha office. This version adds an additional character and item that doesn't exist in the original.
Ultima: The Savage Empire (Ultima: Kyouryuu Teikoku) is a port of Worlds of Ultima: The Savage Empire for the SNES released in 1995 by ORIGIN Systems (and Pony Canyon). The game is a drastic departure from the traditional video games in the Ultima series, and takes place into a world that resembles the Amazon rather than the typical medieval style setting of previous titles in the series. The game's engine was based off Ultima VII: The Black Gate's engine.
The game was planned for Western release, but was cancelled.
Tetsuwan Atom is an action platformer video-game developed by Zamuse and published by Banpresto and released for Super Famicom on 1994 in Japan.
The game is a retelling of the 1952 manga with artworks based in the 1980 series (Uran and Kid Atlas are pretty notifiable). In the story, Atom goes fighting several obstacles like evil robots and monsters.
Gokujou Parodius: Kako no Eikou wo Motomete, translated as Gokujo Parodius – Pursuing the Past Glory and also known as Fantastic Journey, is a 1994 side-scrolling shooter arcade game developed and published by Konami. It is the third entry in their Parodius series, itself a parody spin-off of their Gradius series.
This is the Super Famicom port, which added new characters: Goemon/Ebisumaru from Ganbare Goemon, Dracula-Kun/Kid-D from Kid Dracula and Upa/Rupa from Bio Miracle Bokutte Upa and the alternating two player mode.
FF6 T-Edition is a popular Japanese ROM hack of Final
Fantasy VI for the Super Famicom. It's intended for
Final Fantasy VI fans who would like to play the game
with new twists.
Think of Final Fantasy VI T-Edition as a fun, lengthy,
and more difficult version of Final Fantasy VI from an
alternate universe.
Dr. Mario was remastered for the Super Famicom and released as a stand-alone Nintendo Power service release, only in Japan, and also for the Nintendo Gateway System. The game also received a Satellaview broadcast.
The same version was previously bundled with Tetris and released in the West as Tetris & Dr. Mario.
Mazinger Z is a beat 'em up styled platformer video game for the Super Famicom released on June 25, 1993 based on the Mazinger Z anime. It was developed by Winkysoft and published by Bandai; featuring the major cast members and a wide variety of Mechiancal Beasts that the Mazinger has to fight.