The player begins the game by choosing from one of four different forest rangers, each with a different amount of health, attack strength, and jumping height. The game's controls consists of an eight-way joystick for moving the character and two action buttons (attack and jump). The player can perform a variety of different attacks (punches, kicks, and finishing blows) depending on the position of an enemy. By pressing both buttons while surrounded by enemies, the player can perform a special attack that strikes every enemy around him. By pressing both buttons while holding the joystick upwards, the player will perform a longer jump.
The player can procure weapons by destroying barrels and wooden crates or disarming certain enemies. There are a total of eight weapons which can be obtained: three melee weapons (a pipe, a sword and a whip), two throwing weapons (knives and hand grenades), and three firearms (a pistol, a machine gun, and a rocket launcher). The barrels and crates can also be picked up and thrown at e
1945kIII is a scrolling shooter arcade video game. It was developed and published by the Korean developer Oriental Software in 2000.
In this game, the player controls a fighter and has to shoot as many enemy fighters as possible while the stage is moving forward. There are many bonuses and new weapons available. The gameplay is reminiscent of several 1980s scrolling shooter arcade video games, and is therefore considered a retro game.
The original Arcade release of "Super Punch-Out!!".
This is a boxing game where you attempt to defeat five different champions, Bear Hugger, Dragon Chan, Vodka Drunkenski, Great Tiger and Super Macho Man. If you defeat all five, you become the champion and defend your title against the same five characters.
WWF Superstars is an arcade game manufactured by Technōs Japan and released in 1989. It is the first WWF arcade game to be released. A series of unrelated games with the same title were released by LJN for the original Game Boy. Technōs followed the game with the release of WWF WrestleFest in 1991.
Beatmania is a rhythm game developed by Konami. It is the first game in the BEMANI series ( which it was named after: BEatMANIa ). It is one of the few music games developed by the internal studio GMD (Game Music Division).
Beatmania is played with a controller with one turn table and 5 keys, three white and two black. On the screen you will see bars moving from the top to bottom in columns representing each of the keys and the turntable. When the bars reach the judgement line it is time to scratch.
The game contain 7 songs, which is the lowest number ever in the BEMANI franchise.
Crisis Zone is a light gun arcade game released by Namco in 1999, a spin-off of the Time Crisis series. As a feature, it handles a large machine gun type controller instead of a handgun like the conventional work. In 2004, the Playstation2 version was released with Guncon2 support.
The North American version of Nemesis features a considerably increased difficulty compared to the Japanese and European version. To balance this, the game spawns a fleet of orange enemies when the player loses a life to provide as many power-up capsules as possible to recover as many upgrades as possible. Also the North American version presents a continue feature (but only for three times). The title screen was also updated, showing an in-game reproduction of the promotional artwork behind the logo.
Starsweep is a puzzle game for Japanese Arcades by Japanese developer Axela, published in 1997. The gameplay is similar to that of the Puzzle League series, but with a more traditional Tetris-like gameplay where pieces fall from the top of the screen. Pieces come in three colors: red, yellow, and blue. Pieces commonly have a star on one end, or occasionally, a star on two ends. The aim of the game is to clear blocks from the playing field, by matching stars from same-coloured blocks. Players are rewarded for creating combos (which are called 'links') of piece clearances. The game ends when someone's piece level reaches the top of the playfield and is not cleared after three seconds. The one player 'story' mode revolves around moving around an island and playing against opponents who gradually become harder, and consists of playing against 9 opponents (although this can be adjusted). There are also activities that involve the player concentrating on a specific task within a time limit. These include getting a high s
"Halo: Fireteam Raven is a cooperative arcade sci-fi shooting game from arcade legends Raw Thrills and Play Mechanix in a unique partnership and collaboration with 343 Industries. Set in the timeframe of the original Halo: Combat Evolved, this new immersive experience hot-drops players feet first into the boots of Fireteam Raven – a group of elite Orbital Drop Shock Troopers (ODST) – on the surface of Alpha Halo as they try desperately to prevent the alien Covenant alliance from taking control of the ancient superweapon."
Cruis'n Blast, developed by the crack Raw Thrills studio team, takes Cruis'n into the new millennium as players zoom 200 mph through the bustle of London, blast through the exotic wonders of Madagascar, celebrate Carnival in Rio, amaze to the hi tech splendor of Singapore, and drive an earth-shaking thriller through Death Valley. Raw Thrills and Nintendo have worked together to deliver a new arcade game in the Cruis'n series.
Raiders5 is a top-down maze shooter with some puzzle elements. A level consists of a single maze with a vertical design. The player controls a ship that can move in four directions. To complete a level the exit needs to be opened up before time runs out. A maze consists of two types of blocks that form walls, enemies and collectibles. The tiles for movement are coloured purple. By shooting regular, grey maze walls they disappear and orange tiles appear instead.
You control Zeke the zookeeper who must rescue his girlfriend Zelda from the Zoo. There are four levels or "adventures". Each level has its own task such as trapping the animals in the zoo, jumping ledges up the screen and jumping animals to earn a bonus keeper.
The game of Astro Fighter consists of 4 waves and a refueling stage, which are then repeated with increasingly higher difficulty. The player's task is to eliminate the four successive waves of different types of attacking craft, while avoiding being hit by missiles and bombs, and then refuel by shooting the 'GS' ship before repeating the process. The player starts with 3 lives and receives a bonus life on reaching a score of 5000. 300 bonus points are received for shooting each 6 falling bombs and for 950 for hitting the GS ship accurately on the first shot. A very large bonus of 10,000 is given for getting through 4 waves and refueling by using exactly 2 shots more than the minimum needed. As the higher levels of Astro Fighter are difficult to survive consistently, even for the best players, the highest scores have been achieved by the achieving the 10,000 bonus deliberately.
This 1981 vector graphics arcade game is available in both two- and four-player configurations.
A top-down space shooter set within a bounded playfield, where the player maneuvers a ship using rotation, thrust and forward-firing controls (much like Asteroids or Space War). Each stage is populated by autmated drone ships (or by competing players), and dominated by the titular enemy: a moving, rotating space fortress surrounded by a lethal force field.
Street Fighter Zero 3 was re-released for the arcade in Japan in 2001 under the title Street Fighter Zero 3 Upper.
The Upper version of the final installment of Street Fighter Alpha 3! Choose your favorite "ism", or fighting style, and get ready to rumble!
Play mind games with X-ism, rain down punishing techniques with A-ism, or bamboozle opponents with original V-ism combos—find the style that speaks to you!
Chopper I is an 1988 arcade hall video game, developed by SNK.
The objective of the top-down game is to infiltrate enemy territory and essentially destroy all objects. The game can be played with 1 or 2 players; both players, each occupying one helicopter, play simultaneously.
The Next Space is a vertically scrolling Shoot 'em Up released in 1989 by SNK for Arcades. The game is a typical scrolling shooter, with two buttons used for the primary shot and secondary shot respectively. Red capsules will leave "S" icons which will raise the ship's speed. Along the way the player will also find blue capsules which will release power-ups which equip different secondary shots into the ship. There are nine different secondary shots available, each represented by a different letter. By shooting the power-up icons the player will cycle between the letters, allowing to equip the desired weapon. Weapons don't stack, so picking up more icons of the same letter won't raise the player's firepower.
Aquarium is a Tetris variant puzzle arcade game released by Excellent System in 1996 in Japan only. Play consists of matching three fish shapes rows to make them disappear.
Under Defeat is a shoot 'em up arcade game by G.rev. It was released for the Sega Dreamcast in March 2006 and was later ported to the PS3 and Xbox 360. The game takes place in an alternate reality based on World War II, and, in a controversial twist, players control German-speaking characters (under the banner of "the Empire"), fighting against enemies ("the Union") that speak English and possess weapons patterned after those of both real-life Allied and Axis powers (for example, naval units in Level 2 bear heavy resemblance toward the Imperial Japanese warships).
This is the upgraded Version of Under Defeat HD (PS3, Xbox 360) made for the Sega Ring Edge 2 arcade System, named Under Defeat HD+.