Side Trak is a black & white man-versus-machine game where the goal is to pick up all of the waiting passengers with your train while avoiding the computer-driver "killer engine" which aims to take you out in a head-on collision. You can control your train via the "fast" button which allows you to temporarily increase your speed on the tracks. You can also use the joystick to switch between several tracks at various junction points.
Each time you make a complete circuit around the track and pass the start marker on the outside track, another car is added to your train. Passengers picked up from the outermost track are worth 10 points. Passengers picked up from each successive inner track are worth an additional 10 points. On top of that, passengers picked up when you have additional cars in tow add another 10 points to car.
Side Trak is the first of several games that were developed on a common Exidy platform which would eventually become host to their most popular games. Early revisions of the platform — Side
Rip Cord was another black & white game released by Exidy in 1979. It was designed and programmed by Arlan Granger. The goal of the game is to jump out of the plane and land safely on one of the many targets down below. The challenge is to avoid the numerous enemy helicopters that occupy the sky in between your plane and the ground.
You control the timing of your jump with the Jump button, at which point your parachutist begins hurtling toward the ground out of control. Pressing the D-Ring button shortly afterwards releases the chute and slows your descent. More importantly, it allows you at this point to control your left/right position via the paddle control to help you avoid the enemies.
Fire One! was a player-versus-player or player-versus-computer submarine showdown, designed and programmed by David Rolfe, Ted Michon, and Susan Ogg for Exidy in 1979. The cabinet was split into two halves, with each player controlling their first-person submarine perspective on their half of the screen.
The primary objective of the game is to find and destroy the enemy's submarine, while avoiding the enemy's torpedoes. Through your virtual periscope you are free to launch one of your 8 torpedoes to take out any of the enemy's various ships for extra points. It takes some time to reload each torpedo tube, so you must be judicious in how you plan your attacks.
In addition to being able to control the left/right rotation of your periscope, the game also features a submerge button which you can use to temporarily hide from the enemy. Holding this button down keeps you hidden but also keeps you out of the action, allowing the enemy free reign over the seas.
Your character is locked inside an art museum and has to avoid bouncing balloons of various sizes, most of which split when hit. The player has the option of "normal" play with stages or "panic" mode in which balloons will appear continuously. In normal mode, watch out for characters like birds and dogs that will paralyze your character.
Pitfall Harry travels through the jungle and caverns to find all kinds of treasures including gold bars, silver bars, money bags and diamond rings.
Pitfall Harry must avoid or jump over dangers such as logs, snakes, scorpions, fires, etc. He must also swing on vines to get across mud bogs, tar pits, crocodile-infested ponds, etc. As for some crocodile-infested ponds which have no vines at all, Pitfall Harry must carefully jump on their heads but not their mouths with careful timing to get across. He can also climb up and down ladders and jump over open holes. He can also even swim across underground streams while avoiding electric eels. Pitfall Harry must also sometimes avoid falling rocks and other plummeting projectiles.
The caverns have different floors connected by ladders and are like a maze. Points are scored by collecting treasures.
Tehkan World Cup, aka. Tecmo Cup, is the first multi-player soccer game featuring a trackball controller.
Programmed by Michishito Ishizuka it was released to arcades in 1985 by Tehkan, Ltd., the former name of Tecmo, Inc. Its arrival coincided with the buildup to the 1986 FIFA World Cup. It featured the then colors of several of the world's top teams such as West Germany, Argentina and Brazil, although it did not mention any team by name.
Pocket Gal is an arcade game released by Data East in 1987. The gameplay is similar to the NES version of Side Pocket, although the player has less lives, the two-player mode does not have lives (although a 20-second time limit between shots is added), and of course, the game contains nudity. There is an English version of the game called Pocket Gal 2, which was released in 1989. Also in 1989, a version of the game was released titled Super Pool III. This version of the game does not contain nudity, and it was released in North America by I.Vics. A sequel to Pocket Gal was released in 1993 called Pocket Gal Deluxe. The gameplay of Pocket Gal Deluxe is similar to the Sega Genesis version of Side Pocket. In Pocket Gal Deluxe, the art style is much more realistic than Pocket Gal.
Each of the 4 stages is hosted by a corresponding girl, who's only function (not that I'm complaining) is to strip when the level is cleared. Additional points and shots can be gained by pocketing balls in order, in computer-predetermined po
Magic Sword fully titled as Magic Sword: Heroic Fantasy, is a side-scrolling fantasy arcade game released by Capcom in 1990. The game casts the player as a hero who must fight his way through a mystical tower in order to save the world. The player can use a sword, axe or magic, and can also rescue and recruit potential allies of various character classes, each of which has his or her own special abilities. Three years earlier, Capcom had released the similar Black Tiger in 1987.
The Main Event is a professional wrestling arcade game. A player selects two different wrestlers as their tag team, and they wrestle another tag team. If the player wins, his team moves on to another match. If he loses, he gets an immediate rematch, since the game isn't over until the player's energy falls to zero. Some of the game's most distinguishable features were an oversized "Action" button which would flash whenever an attack, grapple, submission or pin could be performed; and an enthusiastic announcer who introduced the wrestlers and called the action during matches.
New Atomic Punk: Global Quest is a 1992 video game released by Irem under license from Hudson Soft for arcades. It is part of the Bomberman series. It was the second Bomberman game to be released for arcades, preceded by Bomberman (1991), which was also released by Irem.
Caliber .50 is a 1989 scrolling shooter arcade game developed by SETA Corporation.
Players control a United States Air Force pilot who was taken as a prisoner of war in Vietnam in 1972. The pilot must escape the prison compound by battling enemy soldiers with guns and grenades. Various power-ups are available that give the player use of various other weapons including a machine gun and flamethrower. Enemy vehicles such as a plane can also be commandeered.
The Crystal of Kings is an extremely rare arcade scrolling fighter developed by BrezzaSoft. It boasts very high-quality pre-rendered graphics, and a morality system that determines whether you get a good, neutral, or bad ending. Unfortunately, the gameplay is far behind the curve, resembling Golden Axe more than advanced brawlers such as Guardian Heroes or Gaia Crusaders.
Battle Rangers, is a run and gun arcade game released by Data East in 1988. Two soldiers attempt to rescue a kidnapped presidential candidate and free as many P.O.W.s as possible.
One or two players choose a ballclub from cities like New York, Chicago, Los Angeles, Atlanta, or Boston and compete either against the computer or each other in this baseball game. A wide variety of picthes can be thrown and batters can change their stance and angle of swing.
F-1 Dream (Japanese: F1ドリーム?) is an automobile racing arcade game released by Capcom exclusively in Japan in 1988. It also had a PC Engine port released on August 25, 1989.
An arcade football/soccer game. The game scrolls horizontally at a slight angle, and recreates the coin-op's close-up zoom effect after a player scores. Only a small area of the pitch is on screen at a time, but there is a scanner to show the whole pitch.
Although the game has a referee, he often loses attention, and these moments give you a chance to foul, punch or side-swipe opposition players. One and two player options are included.
Hot Chase is an arcade game released in 1988 by Konami.[1] In the game, players drive a white Porsche out of an enemy country to the Border crossing of a friendly one. The car has a bomb attached to it that explodes in a set time. If the bomb explodes, players must restart. There are many obstacles along the way, including railroad crossings, military checkpoints, helicopters that shoot at the car and other cars. The gameplay is said to be similar to Chase HQ.
Completing the game resulted in a scene where the hero exits the car, takes his machine gun, and fires at the car to add to the damage before the bomb explodes. Then the game played the following message: "Mission Complete. You have succeeded in stealing the enemy armored super car and have crossed the border to freedom. After a few days the enemy surrendered to our country. You will be remembered for your brave deeds. Thanks a million!"