Hop on all the squares to change them into the correct color. Avoid hitting Coily and Q*Bertha. Jump on the platforms to be carried to the top of the pyramid and maybe make an enemy jump to its doom.
Believing that the original game was too easy, Davis initiated development of Faster Harder More Challenging Q*bert (also known as FHMC Q*bert) in 1983, which increased the difficulty, introduced Q*bertha and added a bonus round. However, the project was canceled and the game never entered production. Despite this, Davis later released FHMC Q*bert's ROM image onto the web.
Steel Force is a 2D top down arcade shooter, similar in style to Alien Breed, but much more action-oriented. The main hero, a Federation soldier fights against space pirates - he must kill various enemies and find the exit in limited time. He can find ammunition, health packs and various power ups along the way.
Final Tuned is the final update to Virtua Fighter 4. This version of the game was released only into Japanese arcades, and it made some gameplay fixes and added new stages. Also, new customization items were added.
This game is a shooter almost like Cabal, except that your characters are huge and the screen continually scrolls to the right. The object of the game is to help rid the Earth of aliens.
Wild Fang is a sideways scrolling beat-em-up for 1 or 2 players with a medieval setting. Players take on a variety of orcs, ogres, demons and other mythical creatures in their bid to destroy Satan, decapitating each enemy they encounter in order to collect their skulls for points and power-ups.
The player's character is an armor wearing beastmaster who sits atop of a fist-fighting giant. Upon the player's command, the player may switch his mount into a tiger and attack with his mace. Within each stage, there are also power-ups that allow the player to morph into a laser breathing dragon for a limited period of time.
The player's life bar is represented by a fire breathing dragon in the upper corner. With each hit the player takes, the fire breath grows smaller. Once the life bar is depleted the player's mount is killed and the player travels on foot and fights with throwing daggers. If hit in this form then the player loses a life. The game is over when all of a players lives are lost.
Gameplay is similar to the previous Truxton. Truxton II has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three.
There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon: red fires bombs in a small area around your ship, similar to the red weapon from Robo Aleste; blue is a homing laser, similar to the blue weapon from the original Truxton; while green fires wide-reaching salvos of green shots and more or less replaces the red weapon from Truxton.
A four-player hockey game with 1995 NHL players and teams.
Just imagine NBA Jam, then replace basketball with hockey. You pick a team and then play for the Stanley Cup.
The player controls a small spaceship is at the bottom of the screen. Like most Space Invaders-type games of the period, the ship can move left and right (but not up or down), and can fire one bullet at a time. The ship may not fire again until its previous shot has detonated.
Bad Lands is effectively the spiritual successor to Atari's previous racing games Super Sprint and Championship Sprint. Similarly to the Sprint titles, Bad Lands pits three cars against each other in a three lap race around a small, single-screen circuit. Bonuses are present in the form of wrenches which can be traded for goods such as extra speed, extra acceleration or better tires.
The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two cityscapes resembling Miami Beach and Hollywood, which appear only as screen backgrounds rather than unique game locations). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty.
Jack "defuses" the bombs by simply touching them. As soon as he has touched the first, he triggers a sequence in which another bomb's fuse lights up, and so on. A player can score a bonus in each round by touching 20 or more bombs in the correct lit-fuse sequence. Jack may also defuse an unlit bomb by touching it, but this impedes his opportunity to score the bonus for that screen. It also delays the appearance of the game's bonuses and power-ups.
This is a version of the traditional Puzzle Bobble / Bust-A-Move originally made by Taito but featuring characters from the Manga and Anime series "Azumanga Daioh". It was released only in Japan.
This game is a direct sequel to Dynamite Deka, meaning in its localised form, Asian Dynamite is a direct sequel to Die Hard Arcade, with the references to the movie franchise removed.
The game has not been ported to home platforms, nor has it even seen a US release. It is extremely similar to Dynamite Cop in design, simply sporting an updated Asian aesthetic and replacing Jean Ivy and Eddie Brown with Caroline Powell and Jennifer Genuine, respectively. Caroline is the president's daughter from the first game grown up.
Cookie and Bibi 3 is a clone of the Puzzle Bobble series developed by Semicom in 1997. In this game, the player controls a cannon which shoots different sorts of bricks, each one representing some sort of food. If at least 3 bricks of the same kind are put in contact with one another, they explode and the player gains points. To clear a stage and go to the next one, the player has to destroy every brick present at the beginning before they accumulate to a certain state. The game has several game modes : The main game is playable with one or two players helping each other ; a versus game mode is also available. This game has two prequels: Cookie and Bibi and Cookie and Bibi 2.
Make Trax, known in Japan as Crush Roller (クラッシュローラー Kurasshu Rōrā?) is a 1981 arcade game originally developed by Alpha Denshi and published by Kural Samno in Japan. It was later licensed for North American release to Williams, and in Europe to Karateco and Exidy.
Dead Connection is an arcade game released by Taito in 1992. The game takes place on September 5, 1953 "in a big city somewhere".
It features a group of detectives who set out to fight a crime family. The game has a strong Film noir vibe, shown through the appearance of the detectives and the featuring of a female protagonist. Each stage is preceded by a short cinematic interlude that explains the transition between the game's different locales.
Demon's World, released in Japan as Horror Story (ホラーストーリー?), is a platformer arcade game that was developed by Toaplan and published by Taito in 1989. This game is multi-regional, meaning that it can be configured for different regions via the DIP switches. These settings change the legal warnings, can display the Taito licensing message and can change the title between the English version (Demon's World) and the Japanese version (Horror Story).
The player controls a dog who must feed squids in order to make them trap themselves on the several passages of the maze, as they will be too fat to advance. When they are trapped, the dog must go against them and touch them. Immediately after that, a little house will appear on the center of the maze. Touch it and a part of a drawing will be revealed. Repeat this procedure until the image is totally revealed and you'll pass to the next level.