Gaia Crusaders' story involves the world being destroyed by demons in the year 20XX. Chosen warriors, the Gaia Crusaders, are sent in by an ancient spirit to destroy the demons and rebuild the world. There is a lot of post apocalyptic imagery including ruined skyscrapers, vast desert wastelands and a ruined Statue of Liberty possibly inspired by Escape From New York or maybe Planet of The Apes. Acquiring seven pieces of The Demon's Tear can restore the world.
Otane Goketsuji, leader of the Goketsuji clan, was kidnapped. A new tournament was held to find a successor. Otane managed to arrive at the tournament to defend her title as clan leader against the winner of the tournament. Unfortunately to Otane, she was too tired to fight and was defeated by Kokuin Kanji!
After his victory in the Goketsuji tournament, Kanji thought that would be fun to test the strength of the Goketsuji family members, so he invited them for a new tournament.
Metamoqester is a 2D arcade fighting game, similar in concept to Red Earth or Monster Maulers. One or two players (there is a co-op mode) fight against big monsters in deadly duels. There are three different characters to choose from. The game uses four buttons - Weak Attack, Medium Attack, Strong Attack, and Shoot/Throw Weapon.
The three main protagonists are Kotetsu, Anne and Eagle, members of the "Ultimate Task Force". A trio of evil villains known as the Happy Droppers unleashes a swarm of monsters to terrorize countries of the world, sending the three heroes on a mission to end the disaster and defeat the evil masterminds.
Ah Eikou no Koushien is an arcade baseball game which is played under normal baseball rules with the exception being that players can charge themselves up to attempt a better hit or pitch.
Fax is a trivia game which asks questions about a number of topics, including: General Knowledge, Sports, History and Entertainment. This was released by Exidy in 1983 and written by Vic Tolomei and Larry Hutcherson hopeful to play on the Trivial Pursuit craze as it was released over a year earlier than the registered Trivial Pursuit versions (produced by Bally/Sente).
The game came in what was essentially a jukebox cabinet (complete with a woodgrain finish), which lent itself to possible markets outside of the typical arcade setting. It had a 9-inch monitor mounted in the center, logo on the bezel itself and a row of buttons on each side of the screen to accommodate two player simultaneous play. Fax used unique compression to hold nearly 3700 questions in as small of storage as possible. Exidy also sold several EPROM replacement kits that provided new questions but they are nearly impossible to find today.
Alien Arena was developed by Duncan Brown in 1984 to run on the classic Williams hardware. It is a "capture the flag" style game with a number of interesting twists.
Punch and kick game from Konami. There are a variety of bad guys for you to stomp and you can even kick them while they are still down on the ground. The occasional boss thug provides an extra challenge.
Konami, the Crime Fighters 2 maker, released 359 different machines in our database under this trade name, starting in 1978.
Other machines made by Konami during the time period Crime Fighters 2 was produced include Bells & Whistles, Detana!! Twin Bee, Rollergames, Simpsons, The, Sunset Riders, Woo Yah Taa, Trigon, Teenage Mutant Ninja Turtles II: The Arcade Game, Surprise Attack, and Punk Shot.
Alien Challenge is a 2D versus fighting game in which you take control of one of eight eight fallen gods, taken down to the mundane world to atone for their actions.
Each fighter has their own moveset, with three punch buttons, three kick buttons, and command inputs that use those six buttons.
The seven other playable characters must be defeated to reach the final opponent, boss character Claus.
The game's controls consists of an eight-way joystick and two buttons for attacking and jumping. Like in Sunset Riders, the player can jump between higher or lower levels, as well as slide. The player character attacks primarily by shooting an unlimited supply of shurikens/daggers, or using his/her weapon at close range. The game includes some improvements that were not included in Sunset Riders, such as the ability for players to change characters after they lose a credit as well as a life gauge that allows the player to sustain up to four hits from enemy attacks before losing a life.
The player must defeat box-carrying enemies in order to obtain power-up items. These includes a shuriken power-up that can increase the player's shooting power by up to two levels (which differ between characters), food (sushi, tempura, udon, sukiyaki) that will replenish the player's life gauge, a blue orb with the kanji shinobi (忍?) that will surround the player with a barrier for a limited period, a yellow orb with the kanji ch
Robot Bowl was a black & white bowling alley game designed and programmed by Edward Valeau and Howell Ivey of Exidy. The game featured one or two robot bowlers playing with the standard bowling rules. To control the outcome, the game had five buttons: left, right, shoot, hook left, and hook right. "Hooking" the ball was the key to getting a good score, as you could only hook the ball after it had been thrown. This made it easy to pick up a spare, but the game made up for it by making splits very common.
Robot Bowl was available in two different dedicated cabinets, an upright and a cocktail, both of them used the same internal hardware.
The Robot Bowl upright was of the common 1970s 'short cabinet' design, as the machine had no marquee and was only as tall as the monitor. Some machines also had a decorative 'ball return' on the front at the very bottom of the cabinet. There is an interesting story behind that. At the time the game was created, Exidy had just purchased Fun Games and had a number of cabinets left ov
Side Trak is a black & white man-versus-machine game where the goal is to pick up all of the waiting passengers with your train while avoiding the computer-driver "killer engine" which aims to take you out in a head-on collision. You can control your train via the "fast" button which allows you to temporarily increase your speed on the tracks. You can also use the joystick to switch between several tracks at various junction points.
Each time you make a complete circuit around the track and pass the start marker on the outside track, another car is added to your train. Passengers picked up from the outermost track are worth 10 points. Passengers picked up from each successive inner track are worth an additional 10 points. On top of that, passengers picked up when you have additional cars in tow add another 10 points to car.
Side Trak is the first of several games that were developed on a common Exidy platform which would eventually become host to their most popular games. Early revisions of the platform — Side
Rip Cord was another black & white game released by Exidy in 1979. It was designed and programmed by Arlan Granger. The goal of the game is to jump out of the plane and land safely on one of the many targets down below. The challenge is to avoid the numerous enemy helicopters that occupy the sky in between your plane and the ground.
You control the timing of your jump with the Jump button, at which point your parachutist begins hurtling toward the ground out of control. Pressing the D-Ring button shortly afterwards releases the chute and slows your descent. More importantly, it allows you at this point to control your left/right position via the paddle control to help you avoid the enemies.
Fire One! was a player-versus-player or player-versus-computer submarine showdown, designed and programmed by David Rolfe, Ted Michon, and Susan Ogg for Exidy in 1979. The cabinet was split into two halves, with each player controlling their first-person submarine perspective on their half of the screen.
The primary objective of the game is to find and destroy the enemy's submarine, while avoiding the enemy's torpedoes. Through your virtual periscope you are free to launch one of your 8 torpedoes to take out any of the enemy's various ships for extra points. It takes some time to reload each torpedo tube, so you must be judicious in how you plan your attacks.
In addition to being able to control the left/right rotation of your periscope, the game also features a submerge button which you can use to temporarily hide from the enemy. Holding this button down keeps you hidden but also keeps you out of the action, allowing the enemy free reign over the seas.
Your character is locked inside an art museum and has to avoid bouncing balloons of various sizes, most of which split when hit. The player has the option of "normal" play with stages or "panic" mode in which balloons will appear continuously. In normal mode, watch out for characters like birds and dogs that will paralyze your character.
Pitfall Harry travels through the jungle and caverns to find all kinds of treasures including gold bars, silver bars, money bags and diamond rings.
Pitfall Harry must avoid or jump over dangers such as logs, snakes, scorpions, fires, etc. He must also swing on vines to get across mud bogs, tar pits, crocodile-infested ponds, etc. As for some crocodile-infested ponds which have no vines at all, Pitfall Harry must carefully jump on their heads but not their mouths with careful timing to get across. He can also climb up and down ladders and jump over open holes. He can also even swim across underground streams while avoiding electric eels. Pitfall Harry must also sometimes avoid falling rocks and other plummeting projectiles.
The caverns have different floors connected by ladders and are like a maze. Points are scored by collecting treasures.
Tehkan World Cup, aka. Tecmo Cup, is the first multi-player soccer game featuring a trackball controller.
Programmed by Michishito Ishizuka it was released to arcades in 1985 by Tehkan, Ltd., the former name of Tecmo, Inc. Its arrival coincided with the buildup to the 1986 FIFA World Cup. It featured the then colors of several of the world's top teams such as West Germany, Argentina and Brazil, although it did not mention any team by name.
Pocket Gal is an arcade game released by Data East in 1987. The gameplay is similar to the NES version of Side Pocket, although the player has less lives, the two-player mode does not have lives (although a 20-second time limit between shots is added), and of course, the game contains nudity. There is an English version of the game called Pocket Gal 2, which was released in 1989. Also in 1989, a version of the game was released titled Super Pool III. This version of the game does not contain nudity, and it was released in North America by I.Vics. A sequel to Pocket Gal was released in 1993 called Pocket Gal Deluxe. The gameplay of Pocket Gal Deluxe is similar to the Sega Genesis version of Side Pocket. In Pocket Gal Deluxe, the art style is much more realistic than Pocket Gal.
Each of the 4 stages is hosted by a corresponding girl, who's only function (not that I'm complaining) is to strip when the level is cleared. Additional points and shots can be gained by pocketing balls in order, in computer-predetermined po