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New Arcade Games - Page 53

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  • The Fallen Angels

    1998

    The Fallen Angels

    1998

    Fighting
    Arcade
    Fallen Angels is a two dimensional fighting game that takes a somewhat realistic approach in its gameplay, with super powered moves and with fluid movements animated using real motions (which was also featured in Art of Fighting 3). Projectile attacks are limited to three characters, atypical for the game's genre. The game featured eight playable characters: Cool, Harry Ness, Yuiren, Yuiran, Tarō, Torao Onigawara, Ruccio Roche and Haiji Mibu. The boss characters are Trigger and Carlos.
  • Battle Tryst

    1998

    Battle Tryst

    1998

    Fighting Arcade
    Arcade
    A 3D fighting game developed by Konami using the M2 arcade board, related to the canceled Panasonic M2 console.
  • Ballistic

    1998

    Ballistic

    1998

    Puzzle Arcade
    Arcade
    Ballistic is a puzzle game in which the player must place 3 patterned balls next to each other in order to clear them.
  • Crazy Fight

    1998

    Crazy Fight

    1998

    Shooter
    Arcade
    Players shoot at on-screen enemies while trying not to hit the hostages throughout six different stages of action.
  • Guardian Storm

    1998

    Guardian Storm

    1998

    Shooter
    Arcade
    Guardian Storm runs on the same shooting engine as Red Hawk, so it can be considered as a kind of sequel. The design, however, is much more cartoony, even though the advertisement for the Western release doesn't show it at all. One of the characters is Sun Wukong on a cloud, and there's some crazy enemies like the Dol Hareubang statues of Jeju Island. Powerup pickups during the stages have become much rarer now, more enemies now drop money instead, which can be used to buy upgrades in a store after each stage, but usually spending power is very limited, which is the major reason for this game being much harder than Red Hawk. Guardian Storm was also quite successful internationally, once again some versions have been converted from upright to standard resolution in the localization progress. In Korea the game is titled Jeon Sin, using Chinese charaters, which in result led to the game being nonsensically listed as "Sen Jin" in MAME, which is now the dominantly spreaded name around the web, although a possible
  • Puzzle Uo Poko

    1998

    Puzzle Uo Poko

    1998

    Puzzle
    Arcade
  • Cyvern

    1998

    Cyvern

    1998

    Shooter
    Arcade
    Cyvern: The Dragon Weapons is a vertically scrolling shoot 'em up released in 1998 by Japanese company Kaneko. Cyvern's storyline involves biologically engineered dragons created as the ultimate military weapons. To add extra power, the dragons were enhanced with robotic wings and cannons on their backs. This is mostly an excuse to blow things up using cyborg dragons.
  • Batrider

    1998

    Batrider

    1998

    Shooter
    Arcade
    Armed Police Batrider (アームドポリス バトライダー?) is a vertically scrolling manic shooter arcade game developed and published by Raizing/Eighting in 1998. The player controls teams of flying jet bikes (Batriders) each with their own pilot; players can choose up to three of nine standard characters plus another nine unlockable characters from the previous Raizing games Mahou Daisakusen and Battle Garegga. Batrider contains up to seven stages along with a large number of secrets, which are either unlockable with codes or DIP switch settings, or hidden within the game itself.
  • SpikeOut: Digital Battle Online

    1998

    SpikeOut: Digital Battle Online

    1998

    Fighting Hack and slash/Beat 'em up Arcade
    Arcade
    Spikeout: Digital Battle Online is a 3D beat 'em up video game developed by Sega-AM4 and published by Sega in 1998. An update, Spikeout: Final Edition, was released in 1999.
  • Get Bass: Sega Bass Fishing

    1998

    Get Bass: Sega Bass Fishing

    1998

    Sport
    Arcade
    Bass Fishing is an arcade fishing game where players attempt hook and reel in fish with different lures. Consisting of four stages at different times of the day, the player is expected to catch a certain weight of fish within a time limit before moving onto the next stage. The final stage allows only for one fish to be captured, but are among the largest in the game and most difficult to catch. Fish are measured under four weight classes: Small One, Average, Big One, and Huge.
  • Dirt Devils

    1998

    Dirt Devils

    1998

    Racing
    Arcade
    Get behind the wheel of one of five super cars and experience the feel and strategy or real dirt racing. Hold on tight as you slide your super-charged off-road vehicle through unbelievably sharp turns, bottom-out in huge potholes, fly through dual level intersections, navigate through watery swamps, and attempt driving at night with only your headlights to guide you. A rear view mirror and on-board radar screen help you keep track of your competition, as you race for glory, on one of the 3 heart pounding courses. All this, while smashing into your opponents car(s) and collection valuable points, as you pass all the checkpoints in the allotted time.
  • Gals Hustler

    1998

    Gals Hustler

    1998

    Sport
    Arcade
    An adult pool game.
  • Gals Panic S: Extra Edition

    1998

    Gals Panic S: Extra Edition

    1998

    Puzzle
    Arcade
    Extra edition of Gals Panic.
  • Cool Boarders Arcade Jam

    1998

    Cool Boarders Arcade Jam

    1998

    Sport
    Arcade
    Cool Boarders Arcade Jam is an arcade snowboarding game in the Cool Boarders franchise.
  • Got-cha Mini Game Festival

    1998

    Got-cha Mini Game Festival

    1998

    Arcade
    A collection of mini games.
  • Fighters' Impact A

    1997

    Fighters' Impact A

    1997

    Fighting
    Arcade
    Fighters' Impact A is a 1997 update of the Fighters' Impact game. This version tweaks the gameplay mechanics, removing the unique combo system in favor of pre-determined combos.
  • Aero Fighters Special

    1997

    Aero Fighters Special

    1997

    Shooter Arcade
    Arcade
    Sonic Wings Special was ported to arcade as Sonic Wings Limited (Aero Fighters Special in North America). It runs on a Sony ZN-1 JAMMA board.
  • Beach Festival World Championship 1997

    1997

    Beach Festival World Championship 1997

    1997

    Sport Arcade
    Arcade
    A volleyball game that features international teams of both men and women contesting in the World Beach Ball Championship.
  • Le Mans 24

    1997

    Le Mans 24

    1997

    Racing
    Arcade
    Le Mans 24 (ル・マン 24) is a Sega Model 3 arcade game by Sega, based on the real life endurance race of the same name and licensed by its organisers, Automobile Club de l'Ouest. It is unrelated to Le Mans 24 Hours for the Sega Dreamcast. Le Mans 24 is unique among Sega racing games in that the races occur in real-time, with 24 in-game hours equivalent to roughly 10 minutes. Players have a limited amount of time to complete the 24 hour race and can earn extra time by passing other cars or completing a lap of the track. Likewise, being passed by another car subtracts time from the timer. If the timer runs out, the race continues even if there are no players. The player can choose to insert another credit and continue where s/he left off. Up to 3 twin cabinets can be linked to allow 6 player competition. Le Mans 24 is much more realistic than other racing games of its era, with periods of rain affecting how the cars handle, simulated tire wear, and a day/night cycle.
  • Magic: The Gathering - Armageddon

    1997

    Magic: The Gathering - Armageddon

    1997

    Arcade
    Magic: The Gathering: Armageddon is an extremely rare arcade game published by Acclaim in 1997, somewhat similar to BattleMage. It is possible that as few as four machines were made. Acclaim's Mountain View, California-based coin-op division went out of business shortly after creating the game, so it never went into full production. GamePro reported that Armageddon was shown to their editors behind the scenes at the 1997 ASI show in Las Vegas, but did not appear on the show floor.The arcade board used 3dfx components and included 600 MB of RAM. Gameplay is a cross between real time combat and strategy, with characters representing one of the five colors. White had healing and soldiers; Blue countermagic and water creatures; Black death and undead creatures; Red fire and mountain creatures; and Green elves and forest magic. The game was controlled with a trackball, and supported up to two players. Players could summon creatures to the arena as well as attack the opposing wizard directly
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