Super Mario Attack is a redemption arcade game developed by Banpresto in 1996 based on the 1990 SNES game Super Mario World. The gameplay involves landing Cape Mario on items of different value in medals. Players have the option of doubling or tripling their bet. They must dive within 15 seconds or lose. It was only released in Japan.
In Landing Gear the player simulates control of aircraft much like its predecessor Top Landing. The controls require the player to use a joystick to control the plane to bank left, right, up or down as well as a lever to power the engine up or down. The game offers the Beginners' Class and Expert Class difficulties. The player takes control of a training biplane, but will get the opportunity to fly better and bigger aircraft through progression. The gameplay shows a realistic console of aircraft controls and a 3D landscape, in which the plane takes off, flies around and lands. The player must follow take off, flying and landing procedures to achieve as many points as possible, but can lose the game if an accident happens.
Lovely Pop Mahjong JangJang Shimasho is a strip mahjong game with extensively animated strip sequences. Mahjong matches are played against the members of an all female pop-band called 'VisKiss'. After defeating an opponent, the player is given the chance to play a mini-game to gain more points. Points can be spent at an item shop to buy items to help the player cheat in following rounds.
Red Earth is a fantasy-themed 2D competitive fighting game released by Capcom as a coin-operated video game in 1996. Red Earth is the only CPS III video game which has never been officially ported to home platforms, although its characters have appeared in later Capcom games.
A checkpoint-style racing game, featuring realistic physics, unique controls and an unusual genre for a racing game. It features three separate courses and your choice of speed or gate racing. There is a cool replay feature for finishing in first place.
The Street Fighter EX fighting system uses fighting systems of the Street Fighter II and Street Fighter Alpha series. In many ways, EX still plays like a 2D fighting game, but the linear plane in which characters fight often changes along a 3D battleground. The game uses special moves and super combos familiar or similar to previous games in the series. Like in Alpha and Darkstalkers, the super combo gauge, used to do Super Combos and other moves, was divided into three levels. The game introduces various new features to enhance the player's combat choices.
It was followed by an updated arcade version titled Street Fighter EX Plus, as well as a PlayStation-exclusive home console version titled Street Fighter EX Plus α, both released in 1997.