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New Arcade Games - Page 146

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  • Touch Me

    1974

    Touch Me

    1974

    Arcade
    Arcade
    Touch me challenges the player to remember the sequence of sight and sound, and correctly repeat the pattern. The drop of the quarter in the top-mounted acceptor activates the computer to present a single-tone sound. When the sound occurs, the corresponding button lights to give a visual clue. Then the game pauses long enough for the player to "confirm" the sound to the computer by pressing the same button that lit. Oops! Wrong button? ERROR number one… and a lighted window tells the player he's goofed. Then another chance… the sound and lighted button are repeated by the computer. Another pause … right! You've hit the right button(s) in the right sequence, and the game goes on to another sound sequence. Every correct player response adds an additional sound/note to the sequence. "Beep – beep – bloop – beep – bloop" … Did you correctly repeat those sounds when the buttons lit? Sorry, only three errors per game. You'll have to insert another 25¢ and try again!
  • World Cup

    1974

    World Cup

    1974

    Sport
    Arcade
    A soccer-themed ball-and-paddle game by Atari released in conjuction with the 1974 FIFA World Cup held in West Germany. It was the first Atari arcade game to be produced in a cocktail format.
  • TV Basketball

    1974

    TV Basketball

    1974

    Sport
    Arcade
    Released in the arcades in april 1974, Basketball was a landmark title, notable for several firsts in video gaming. It was the first basketball video game, the first video game to use sprites, and the first to represent human characters. It is also the first known Japanese-developed game to be released in North America.
  • Gran Trak 10

    1974

    Gran Trak 10

    1974

    Racing Arcade
    Arcade
    Gran Trak 10 was a single-player racing arcade game released by Atari in 1974. The player raced against the clock, accumulating as many points as possible. Primitive diode-based ROM was used to store the sprites for the car, score and game timer, and the race track. The game's controls — steering wheel, four-position gear shifter, and accelerator and brake foot pedals — were also all firsts for arcade games.
  • Quadrapong

    1974

    Quadrapong

    1974

    Sport Arcade
    Arcade
    Quadrapong is a four-player version of Pong by Atari Inc. subsidiary Kee Games, and designed by Steve Bristow. Quadrapong was the first cocktail cabinet arcade video game. The cabinet consists of a woodgrain 35" x 37" cocktail cabinet. Two control paddles are mounted on each side of the cabinet, with a horizontally mounted Zenith television diagonally set in the cabinet. Two, three, or four players move their paddles to defend their goal area, consisting of openings in the players' walls. Each player starts with four points, and loses one point each time the ball penetrates their goal. If all four points are lost the player's paddle is removed and the goal "closes", creating a solid wall and removing the player from the game. The game continues until only one player is left.
  • Qwak!

    1974

    Qwak!

    1974

    Shooter Arcade
    Arcade
    Qwak! is a duck hunting light gun shooter arcade video game developed by Atari and released in 1974. In the game, ducks fly one at a time across the screen, and the player shoots at them using a light gun attached to the game cabinet. The player gets three shots per duck; ducks change direction away from missed shots and fall to the bottom of the screen when hit. A screen overlay adds images of reeds and a tree branch, and an image of a duck is added to a row at the top of the screen whenever a duck is hit. Games continue until a time limit, set by the machine operator, is reached. Qwak! is most likely the inspiration for the 1984 Nintendo Entertainment System light gun game Duck Hunt.
  • Spike

    1974

    Spike

    1974

    Arcade
    Arcade
    Spike is Kee Games' version of Rebound, with an added "Spike" button. Like Rebound it is a ball-and-paddle game reminiscent of volleyball. The "spike" button controls a vertical paddle close to the dividing line (the "net") which symbolizes a player jumping up and blocking the shot.
  • Rebound

    1974

    Rebound

    1974

    Sport Arcade
    Arcade
    Rebound is a 2 player arcade game that simulates a volleyball match by having players volley a ball back and forth over a net with their paddles.
  • Hockey TV

    1973

    Hockey TV

    1973

    Arcade
  • Laser Clay Shooting System

    1973

    Laser Clay Shooting System

    1973

    Shooter Arcade
    Arcade
    The Laser Clay Shooting System is a light gun shooting simulation game created by Nintendo in 1973. The game consisted of an overhead projector which displayed moving targets behind a background; players would fire at the targets with a rifle, in which a mechanism of reflections would determine whether or not the "laser shot" from the rifle hit the target.
  • Davis Cup

    1973

    Davis Cup

    1973

    Sport
    Arcade
    Taito's fifth game and the second developed in house. The game is another ball-and-paddle variation, like three of Taito's previous four releases, but with the added functionality of four players being able to play doubles. This was an important innovation during the 1973-1974 Pong craze first introduced in Allied Leisure's Tennis Tourney.
  • Leader

    1973

    Leader

    1973

    Sport Arcade
    Arcade
    A four-player ball-and-paddle game with each player on on edge of the screen. The game is a licensed version of Ramtek's Wipe Out.
  • Asteroid

    1973

    Asteroid

    1973

    Arcade
    Asteroid was originally developed by Atari for Midway in fulfillment of a contract to supply one video game and one pinball machine. Atari had initially offered Pong during its development to fulfill the contract, but had been rejected. After finishing Asteroid Atari developed a near identical version of the game and released it themselves under the title "Space Race".
  • Pong-Tron II

    1973

    Pong-Tron II

    1973

    Sport
    Arcade
    Pong-Tron II is the follow-up to Sega's first arcade video game.
  • Super Soccer

    1973

    Super Soccer

    1973

    Sport
    Arcade
    Super Soccer is a ball-and-paddle game released by Allied Leisure in late 1973.
  • Soccer

    1973

    Soccer

    1973

    Sport
    Arcade
    Soccer is Taito's third ever video game release and the first developed internally. The game was designed by the highly influential Tomohiro Nishikado, who would later go on to create Space Invaders. Soccer is a ball-and-paddle game like Pong, but with a green background to simulate a playfield, allowing each player to control both a forward and a goalkeeper. The players can adjust the size of the players, who are represented as paddles on screen. It also has a goal on each side. Soccer is likely to be Japan's first original domestically produced video game, in comparison to Japanese Pong clones released earlier, including Sega's Pong Tron and Taito's Elepong. Since it was exported to Europe in 1973 it may also be the first Japanese video game to be released on the European continent.
  • Astro Race

    1973

    Astro Race

    1973

    Racing Arcade
    Arcade
    Taito's second ever video game. It is based on Atari's Space Race and, like Elepong, uses imported PC Boards in a Taito-constructed cabinet.
  • Pro Hockey

    1973

    Pro Hockey

    1973

    Sport
    Arcade
    Pro Hockey is an early sports arcade game from Taito.
  • Hockey

    1973

    Hockey

    1973

    Arcade
    Arcade
    Hockey was a PONG-clone by RamTeK featuring a somewhat different gameplay by introducing "forward" paddles which were moved simultaneously with the "goalie" paddles. Just like PONG ot got ported to various 1st generation consoles and was also one of the two build-in games for the Fairchild Channel F - the world's first 2nd generation console.
  • Gotcha

    1973

    Gotcha

    1973

    Puzzle Strategy Arcade
    Arcade
    Gotcha is a two-player maze game where the objective is to catch the other player. A maze is displayed on the screen. The first player controls the Pursuer which is represented by a square and the second player controls the Pursued which is represented by a plus sign. As the Pursuer moves closer and closer to the Pursued, an electronic beep sound increases in frequency to a feverish pitch until the Pursuer catches the Pursued. Each time, the Pursuer catches the Pursued, a point is scored and the chase starts over again.
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