Calorie-kun vs. Moguranian is a 1986 arcade game by Graphic Techno EW (a partnership between VIC Tokai and Seibu Lease) and released by Sega in Japan.
You play as an egg-shaped being (presumably Calorie-kun) who must navigate through a maze, eating everything on screen. The first button causes the character to attack by blowing or spitting(?) something out of its mouth; this can be used to knock enemies back, set of bombs, destroy enemies by knocking them into bombs, etc. The only mode of vertical movement is with ladders. You can also drop bombs with the second button; exactly when is unknown.
A similarly designed mole creature would later appear as the boss of Level 5 in Decap Attack.
Get in the Dojo and test your Kung Fu skills with the Kung Fu Panda! This easy to play, fun action game from ICE brings Dreamworks hilarious blockbuster movie to the arcades. Players must destroy targets that appear on screen by Kung Fu chopping the games action pads! Players must aim for the big scores to win the most tickets!
Play as a young boy and his white creature pet as you progress through sidescrolling levels using a magic flute or jumping on enemies to defeat them and gather fruit for points. Along the way, you characters will befriend animals which can be summoned and ridden bestowing new powers to both defeat enemies and traverse the land. At the end of each world, youll face a boss character. Your player has 5 hearts per life. This game ran on Taitos F3 system and was tested in arcades, but never officially released. Several prototype carts were released into the wild.
Unreleased Prototype from Atari Games.
Jump on the tiles that match your color or that have your color and your opponent's color. Jump on enough to fill your spaces before your opponent fills his.
A standard horizontal shoot'em up. The main weapon can be powered-up to provide faster and more powerful shots. Weapons such as lightning or three-way shots appear as power-ups. There are 18 levels to complete the game. If you use a credit to continue in levels 14 through 18, you will start back at level 13.
This game is a prototype or had a limited release.
This caped superhero game is a very rare unreleased prototype. The game was originally called 'Protector' (the official test name was 'VideoMan'). Tom wanted Gottlieb to get the Superman license but they didn't. 'VideoMan' was too close to 'SuperMan' so they went with 'Protector', but the name was also changed at one point to 'Guardian', and then 'Argus' (designers' joke name became 'ProVidGuardArgus').
This prototype was never released (6 units are known to exist). If this game had been released on schedule it would have commemorated Atari's 20th anniversary. It has 2 games on offer, "Super Centipede" and "Missile Command II". They are both re-makes of the original classics but with enhanced graphics and sound.
After selecting "more new stuff" in the operator's mode; two kinds of spaceships will appear in the "Missile Command II" game. The "Mothership" that appears after a few levels is exactly the same as (except less detailed than) "Birdsnest", which is a spaceship on page 21 of the 1978 book "Spacecraft 2000 to 2100AD".
The spaceships in the "Invasion Wave" are probably ripped from another book in the series.
A very rare prototype game. This game ran on the same hardware as "The Last Starfighter" (1984). Unfortunately, this game also suffered the same fate as the "The Last Starfighter" (1984). It was never released due to high cost of the hardware preventing the game being sold to the market. If released, it would have been the first space-themed racing game utilizing flat-shaded 3-D Polygons.