El jugador toma el papel de un muchacho en patines que debe evitar a los chicos malos para ganarse el amor de las chicas bonitas. Al patinar se va dejando un rastro en el suelo. Si con dicho rastro se forma un rectángulo que encierre a una o más chicas se ganan puntos, cuya cantidad depende de la cantidad de chicas encerradas y del tamaño del recuadro. También se ganan puntos recogiendo los elementos que se encuentran repartidos en la pista de baile.
ake off on a fantastic video trip. A voyage that simulates the thrills and skills of actual Hang Gliding. Players use the joystick to control Freddie, but good timing and strategy is necessary to successfully negotiate invisible air currents, wind direction and up and down drafts. This game has incredible visual impact for this time, Freddie flies the skies over the Alps--over trains, trees, bridges, through winter and summer seasons; over the Pacific--over a yacht, tropical islands, an aircraft carrier; and over Egypt--camels, Pyramids, the Taj Mahal, the Sphinx, through day and night landscapes. It's a complete global challenge with non-stop action over a continuously changing panorama below.
You control a Q*bert-style character with a machine gun. The object of the game is to shoot all the "hoppers" (small non-moving characters) in room and then move onto the next. Each room has its own unique monster type that attacks you and the room is named accordingly. For instance, the first two are:
The Face Room - Square face monsters that chase you
The Evil Eyeball Room - Eyeball monsters that bounce around
The Smart Bomb kills all the monsters currently on-screen and stops the walls that are slowly closing in from the left and the right. Every third screen is a bonus room containing two Smart Bombs and numbers that can be collected in ascending order to gain points. The walls in the bonus rooms close in much faster.
Use an eight-direction machine to kill the hoppers. Hold the fire button down for rapid fire, but you will be unable to move while doing so. Bullets have a limited range and also bounce off of the walls. Running into hoppers or monsters will kill you. When all the hoppers are killed the top and b
The player controls a dog who must feed squids in order to make them trap themselves on the several passages of the maze, as they will be too fat to advance. When they are trapped, the dog must go against them and touch them. Immediately after that, a little house will appear on the center of the maze. Touch it and a part of a drawing will be revealed. Repeat this procedure until the image is totally revealed and you'll pass to the next level.
The screen is broken up into 14 x 13 tiles or checks. When the player passes over the tiles, they disappear so each tile can only be walked over once per level. Some tiles are taken up by skull and crossbones which kill the player if walked into. The skulls turn to time bombs one at a time and the player must walk over them to defuse them before they explode. They must avoid the skulls and make sure they do not block off a possible future route by circling it. Some tiles are also flags which can be collected for bonus points. When all skulls have turned to bombs and been defused, the level is complete and begins again at a harder level. As the game develops, stomping boots are introduced that move around the playing area. These are also deadly to the player.
Bubbles is an action game with puzzle elements where the player controls the protagonist, a soap bubble, from a top-down perspective. The object is to clean a kitchen sink by maneuvering the bubble over ants, crumbs, and grease to absorb them. The bubble will grow larger the more objects it absorbs. The player is impeded by enemies—brushes, razor blades, roaches, and sponges—that are deadly to the character. Except for razors, enemies also compete with the player to absorb objects in the sink. Once the bubble reaches a certain size, it will acquire a smiling face and become invulnerable against brushes and sponges; contact with those will reduce the bubble's size to the point it becomes vulnerable again. After all the objects are gone, the player will progress to the next level if the bubble is large enough. If the bubble is not large enough at that point, or if the player enters the drain while the bubble's too small, a life is lost. Once the bubble becomes large enough, the drain in the center of the sink wil
Cocktail Horse Racing game in which 1 to 4 players can participate in determining the 1st and 2nd place winning horse from 7 that race against one another
Winners Circle was produced by Corona in 1981.
Corona released 2 machines in our database under this trade name, starting in 1981. Corona was based in United States.
Other machines made by Corona during the time period Winners Circle was produced include: