Amstrad CPC port of Gradius.
You are the last hope of the gentle people of Gradius. You've just lifted off to confront the all-out attack of the amoeboid Bacterions. Your hyper-space fighter is armed with the greatest arsenal in the galaxy. Air-to-surface and double beam laser cannons for incredible firepower. Powerful force fields for protection. Time and space warps for fleeing the dimension. You'll need it all just to survive. Because at the heart of the Bacterion Empire lies the Xaerous Superfortress - the nerve center of the all-knowing, all-seeing Bacterion Bio-Computer. It's a duel to the death, while the entire galaxy watches, waits, and hopes!
4 Soccer Simulators (later also released as Pro Soccer Simulator) is a collection of four soccer video games developed and released by Codemasters in 1988. It included four games; 11-a-Side Soccer, Indoor Soccer, Soccer Skills and Street Soccer. The games are all played using vertical scrolling.
This version of Lemmings saw a reduction from 16-bit to 8-bit, reducing the graphics and sound quality by a considerable amount. SFX are also completely absent, and the intro cutscene has been cut.
Miss Input is a homebrew developed for the Amstrad CPC. It was developed for the #CPCRetroDev 2019 - International Amstrad CPC Game Development Contest, and won 1st place.
You are Johnny Pallas, the legendary archeologist of Utrera. After your hardest researching job, you finally have found the mystery of the mysteries of ancient Egypt: the secret entrance to the Pharaom Lholha Flowers' chamber.
To get to the entrance, you have to enter in the big pyramid and found all the gems before the time is over. Only when you unearth all the gems, you can take the Ankh and the next chamber will be open.
40 chambers are waiting for you and your shovel before getting to the secret entrance... Are you ready to accept this challenge?
Shinobu is a videogame made for Amstrad CPC using Z80 assembly and with the CPCtelera library. This project was highly related to optimize every piece of memory due to the Amstrad CPC limitation of 16KB of memory RAM.
Hair boy is a video game for the Amstrad CPC 464, strongly inspired by Meat Boy (2008), created by Edmund McMillen. It is a platform game where the objective is to jump and rebound in the map, to achieve each map objective. Originally the video game was developed for the CPCRetroDev 2016 contest.
The object of the game is to place pieces so that they form a row of four. The row may be in any direction, may cross the 'planes' to produce a row which for example goes from the bottom right corner to the top left corner. Play can be for two players or one person against the computer. When play is against the computer, the machine will use a sophisticated, fast logic search to produce a superb mental challenge.
The player takes on the role of the father of a family that moves into the Amityville haunted house. Little by little, the house comes to life and he has to face more and more horrible events. He is a prisoner of the house and the goal is to get out alive after 24 days.