The objective of Bob en el polo is quite simple: eat a certain number of eggs in each of the 10 levels of the game, avoiding the enemies, in a limited amount of time. The player can also move the blocks on the screen, like in Pengo, but without the possibility to kill enemies. Blocks can only be moved for defensive purposes. The start level can be selected from the main menu.
Your difficult task will be to deliver levels from wild rotating balls. To do this, you will be able to use your studded shoes...
A raster moves up and down behind the title screen.
The screen size of the game is larger than normal: CRTC R1 = 32 (instead of 40); CRTC R6 = 32 (instead of 25); (R1*R6 = 1024 versus 1000 for a so-called normal display)
Published as a bonus in Databox 8-9-90 of PC Amstrad International magazine.
Splatch! is a Boulder Dash clone originally released as a type-in program in the Amstrad Computer User magazine. You control a rabbit who must navigate underground levels to find carrots to eat. Digging through the dirt can release rocks which will fall and can crush the rabbit. There are other obstacles such as mushrooms and on later levels moving opponents which are deadly to encounter.
Finally on your Anstrad CPC a faithful adaptation of the famous coffee room game. Everything is there: homing missiles, anti-aircraft turrets, enemy fighters, laser barrier, saucers, etc ... Seven different tables follow one another, each table bringing you closer and closer to the ultimate battle against the robot of the fortress. Arcade games 100% machine language with remarkable graphics and animation.
This little game came in a standalone cassette as a free game with the second issue of the Spanish magazine "Juegue Con Su Amstrad", which roughly translates to "Play With Your Amstrad".
This time around, it's a duel between two cowboys.
The war between 8 bits computers has begun. You are CPC Amstrad models and must defend from Spectrum, MSX and C64 attacks. Place your computers at the best positions to avoid the enemies waves
Made for CPCRETRODEV 2021 contest. Tower defense game programmed in BASIC using 8BP library
First 8BP game in mode 1
And yeah, this is a really hard TD game. You have been warned.
This Donkey Kong clone is published as a type-in listing in the book “Sensational Games for the Amstrad CPC 464”. The book was published by Collins and Jim Gregory wrote the game.
The game also a re-pumping published as a type-in listing in the Greek magazine Pixel n° 47 - September 1988, with Stathis SDRALIS and Petros ATHANASIOU handling the re-pumping.
In 2019, a revised and improved version was released as a homebrew release.
Rescue the Fay Ray from the Clutches of Kong while avoiding the Barrels below.
This type-in game was published as a listing in the book The Amstrad Games Book, from Pitman Publishing. The game was written by Mark RAMSHAW.
This is Space Invaders for the Amstrad CPC!
Keyboard left and right arrows are used to move the laser and SPACE to fire.
The goal is to defeat wave after wave of descending aliens to earn as many points as possible.
An arcade, vertical shoot 'Em up where you play as Fred, a barman of a wild west saloon.
But… Oh no, some stranger robots have appeared out of nowhere, equipped with razors and apparently they want to… cut your fabulous moustache?
That can't happen. So you must defend yourself, avoiding them to get close to you throwing them the only thing that you have, shots of tequila.
Survive as long as you can. The more robots you kill, the stronger they get and the more they will come after you. Each robot eliminated will grant you some points, try to get the highest score!
La malédiction is a French adventure video game developed by Fabien Privat for the Amstrad CPC and published in 1991 by Lankhor. In the game, a wizard named Xarton casts a curse upon the forest of Enar. The game was met with polarized reviews upon release.
In the year 2070, the Earth's energy resources are not sufficient for the great demand of a booming overpopulation; new technologies and materials have allowed the extraction of energy in the upper layers of Jupiter's atmosphere. From time to time, accidents occur in the mining-energy complexes that exist around the planet. Your mission is to rescue the miners if necessary. Control the descent of your ship, avoiding the clouds of overheated plasma, to land on the platforms and collect the capsules to take them to the space station.
This game has a basic concept, it is made in Basic 1.0 with additions of machine subroutines, it consists of 5 levels and has an ending.